Player Matchup

Geb
Geb
H4RT
Geb
Level 87
God Stats
0W - 2L
1,256 SR
Queue Stats
53W - 71L
1,491 Elo+
Solo
Bellona
Bellona
H7HL
Bellona
Level 87
God Stats
1W - 4L
1,844 SR
Queue Stats
92W - 106L
1,556 Elo+
Solo
Chronos
Chronos
RoyalTeaHD
Chronos
Level 123
God Stats
6W - 3L
1,730 SR
Queue Stats
216W - 208L
1,572 Elo+
Solo
Thanatos
Thanatos
TheBlackMing
Thanatos
Level 62
God Stats
6W - 13L
1,171 SR
Queue Stats
248W - 274L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xgunnx
Ah Muzen Cab
Level 154
God Stats
0W - 2L
1,238 SR
Queue Stats
139W - 129L
1,615 Elo+
Solo
Team Averages
Level 103
1,448 SR
1,534 Elo+

VS

Team Averages
Level 102
1,512 SR
1,520 Elo+
Morgan Le Fay
Morgan Le Fay
Dëst
Morgan Le Fay
Level 160
God Stats
10W - 3L
1,715 SR
Queue Stats
247W - 94L
1,751 Elo+
Solo
Artemis
Artemis
LostVanguard88
Artemis
Level 62
God Stats
1W - 1L
1,312 SR
Queue Stats
70W - 75L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
WubieWubieDupDup
Kuzenbo
Level 115
God Stats
6W - 3L
1,490 SR
Queue Stats
60W - 54L
1,402 Elo+
Solo
Shiva
Shiva
mottledlion
Shiva
Level 124
God Stats
2W - 0L
1,504 SR
Queue Stats
117W - 105L
1,551 Elo+
Solo
Loki
Loki
sebastian627
Loki
Level 48
God Stats
2W - 2L
1,541 SR
Queue Stats
44W - 44L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
H4RT
Geb
14
1 / 4 / 7
8,888
444
5,735
19,298
18,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
H7HL
Bellona
15
1 / 7 / 4
9,480
474
8,092
17,187
11,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
RoyalTeaHD
Chronos
16
6 / 5 / 4
10,473
524
10,042
15,920
6,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
TheBlackMing
Thanatos
15
2 / 4 / 2
9,318
466
6,889
14,821
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
xgunnx
Ah Muzen Cab
17
5 / 3 / 1
10,387
519
8,532
14,313
5,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dëst
Morgan Le Fay
20
14 / 3 / 4
13,430
672
26,723
10,008
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 4 / 6
9,691
485
10,490
14,442
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 8
8,997
450
5,751
14,138
15,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 6
10,844
542
12,489
12,538
13,982
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 2 / 6
9,499
475
5,113
11,584
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
15
Kills
23
23
Deaths
15
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dëst
Morgan Le Fay
14
3
4
5.33
L
Geb
H4RT
Geb
1
4
7
1.13
L
Bellona
H7HL
Bellona
1
7
4
0.43
W
1
4
6
1
L
Chronos
RoyalTeaHD
Chronos
6
5
4
1.6
L
Thanatos
TheBlackMing
Thanatos
2
4
2
0.75
W
0
4
8
1
W
7
2
6
5
W
1
2
6
2
L
Ah Muzen Cab
xgunnx
Ah Muzen Cab
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,290
Damage
60,566
81,539
Taken
62,710
49,149
Mitigated
41,557
27,945
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dëst
Morgan Le Fay
26,723
1,343
349
3,611
10,008
4,073
1,427
3,843
6,165
111,284
0
L
Geb
H4RT
Geb
5,735
382
0
2,775
19,298
18,832
54
8,504
10,624
22,350
4,217
L
Bellona
H7HL
Bellona
8,092
2,592
0
3,020
17,187
11,988
0
7,367
9,596
0
60,497
W
10,490
4,506
0
4,649
14,442
4,854
588
2,597
11,845
0
71,168
L
Chronos
RoyalTeaHD
Chronos
10,042
2,301
0
2,924
15,920
6,088
488
7,560
7,986
67,438
0
L
Thanatos
TheBlackMing
Thanatos
6,889
1,628
0
11,248
14,821
6,362
0
3,841
10,794
0
71,101
W
5,751
2,553
0
1,573
14,138
15,136
543
3,741
10,101
24,596
0
W
12,489
2,816
0
2,974
12,538
13,982
385
2,666
9,872
0
57,552
W
5,113
933
0
3,939
11,584
3,512
510
2,086
8,882
0
54,852
L
Ah Muzen Cab
xgunnx
Ah Muzen Cab
8,532
3,876
0
7,978
14,313
5,879
0
4,160
10,065
0
91,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,546
Gold Earned
52,461
525
Minions Killed
533
0
Camps Cleared
0
1,929,707
Distance Traveled
1,889,252
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,430
672
174
9
0
386,386
3
L
Geb
8,888
444
35
2
0
402,523
4
L
Bellona
9,480
474
116
6
0
359,437
7
W
Artemis
9,691
485
123
6
0
335,905
10
L
Chronos
10,473
524
118
6
0
393,954
2
L
Thanatos
9,318
466
111
6
0
403,490
8
W
Kuzenbo
8,997
450
41
2
0
384,071
2
W
Shiva
10,844
542
105
5
0
390,039
4
W
Loki
9,499
475
90
5
0
392,851
5
L
Ah Muzen Cab
10,387
519
145
7
0
370,303
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role