Player Matchup

Ravana
Ravana
Dashinkan
Ravana
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 139L
1,508 Elo+
Party 2
Cernunnos
Cernunnos
Shagitta08
Cernunnos
Level 123
God Stats
9W - 3L
1,870 SR
Queue Stats
73W - 57L
1,506 Elo+
Party 2
Apollo
Apollo
SiTeCojo
Apollo
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 80L
1,434 Elo+
Party 3
Bacchus
Bacchus
VCarrillo1312
Bacchus
Level 125
God Stats
3W - 3L
1,321 SR
Queue Stats
282W - 295L
1,488 Elo+
Party 3
Nu Wa
Nu Wa
bearxXx
Nu Wa
Level 160
God Stats
4W - 0L
1,731 SR
Queue Stats
140W - 125L
1,384 Elo+
Party 2
Team Averages
Level 128
1,584 SR
1,464 Elo+

VS

Team Averages
Level 102
1,522 SR
1,502 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BANANAiDED
Ares
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 197L
1,378 Elo+
Solo
Hades
Hades
HeaddHunterzz
Hades
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,477 Elo+
Party 1
Erlang Shen
Erlang Shen
Keukey
Erlang Shen
Level 160
God Stats
2W - 8L
1,612 SR
Queue Stats
305W - 204L
1,646 Elo+
Party 1
Hercules
Hercules
Lavapies
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 250L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dashinkan
Ravana
16
15 / 1 / 5
10,778
634
15,099
11,128
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Shagitta08
Cernunnos
13
0 / 5 / 6
8,243
485
8,999
12,129
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
SiTeCojo
Apollo
16
2 / 0 / 2
9,730
572
5,380
8,399
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
13
1 / 0 / 11
8,620
507
3,974
7,678
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
bearxXx
Nu Wa
17
6 / 2 / 12
10,130
596
14,276
7,184
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 1 / 0
8,900
524
4,389
9,253
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 1
6,784
399
2,422
10,858
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 8 / 1
7,906
465
3,810
14,156
4,645
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Keukey
Erlang Shen
15
2 / 6 / 2
8,547
503
11,125
16,812
7,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Lavapies
Hercules
13
3 / 5 / 1
8,244
485
8,630
15,795
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
24
Kills
8
8
Deaths
24
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
L
0
4
1
0.13
W
Ravana
Dashinkan
Ravana
15
1
5
17.5
L
2
8
1
0.31
L
Erlang Shen
Keukey
Erlang Shen
2
6
2
0.5
L
Hercules
Lavapies
Hercules
3
5
1
0.7
W
Cernunnos
Shagitta08
Cernunnos
0
5
6
0.6
W
Apollo
SiTeCojo
Apollo
2
0
2
3
W
Bacchus
1
0
11
6.5
W
Nu Wa
bearxXx
Nu Wa
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,728
Damage
30,376
46,518
Taken
66,874
23,598
Mitigated
30,256
13,959
Healing
20,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,389
2,134
0
5,314
9,253
2,374
0
2,023
7,230
0
74,693
L
2,422
197
0
2,636
10,858
5,536
0
3,841
6,984
11,970
0
W
Ravana
Dashinkan
Ravana
15,099
6,486
0
3,292
11,128
4,805
0
875
10,137
0
63,365
L
3,810
121
234
4,125
14,156
4,645
0
5,936
8,220
47,036
0
L
Erlang Shen
Keukey
Erlang Shen
11,125
5,533
0
4,291
16,812
7,581
35
4,487
12,325
0
72,262
L
Hercules
Lavapies
Hercules
8,630
2,574
0
4,256
15,795
10,120
0
1,531
13,684
0
41,624
W
Cernunnos
Shagitta08
Cernunnos
8,999
4,971
0
3,324
12,129
5,594
0
163
11,607
0
46,675
W
Apollo
SiTeCojo
Apollo
5,380
3,043
0
4,388
8,399
2,482
0
1,301
7,098
0
74,596
W
Bacchus
3,974
770
0
2,002
7,678
8,220
0
2,380
5,266
17,789
4,534
W
Nu Wa
bearxXx
Nu Wa
14,276
2,379
0
953
7,184
2,497
20
1,513
5,671
86,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,501
Gold Earned
40,381
499
Minions Killed
468
0
Camps Cleared
0
1,693,432
Distance Traveled
1,637,125
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,900
524
146
9
0
323,658
6
L
Ares
6,784
399
19
1
0
351,578
6
W
Ravana
10,778
634
106
6
0
386,700
0
L
Hades
7,906
465
107
6
0
312,615
4
L
Erlang Shen
8,547
503
113
7
0
344,997
5
L
Hercules
8,244
485
83
5
0
304,277
3
W
Cernunnos
8,243
485
86
5
0
266,724
1
W
Apollo
9,730
572
144
8
0
341,464
9
W
Bacchus
8,620
507
35
2
0
361,880
6
W
Nu Wa
10,130
596
128
8
0
336,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role