Player Matchup

He Bo
He Bo
Diamond II
D4rkle
He Bo
Diamond II
Level 160
God Stats
0W - 2L
1,443 SR
Queue Stats
257W - 151L
2,224 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,443 SR
2,224 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,889 SR
1,539 MMR
Anhur
Anhur
Silver II
PicPay
Anhur
Silver II
Level 98
God Stats
5W - 0L
1,889 SR
Queue Stats
11W - 1L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
D4rkle
He Bo
15
0 / 7 / 0
9,377
781
5,445
10,919
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
IzanamiVulcanOlorunAh Muzen CabChronos

VS

Bans
BastetUllrKaliMedusaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PicPay
Anhur
19
7 / 0 / 0
12,670
1,056
8,420
10,691
7,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
7
7
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
D4rkle
He Bo
0
7
0
0
W
Anhur
PicPay
Anhur
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,445
Damage
8,420
10,919
Taken
10,691
5,064
Mitigated
7,326
2,295
Healing
4,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
D4rkle
He Bo
5,445
61
0
2,295
10,919
5,064
0
275
10,644
47,491
0
W
Anhur
PicPay
Anhur
8,420
4,461
0
4,494
10,691
7,326
2,526
5,128
5,069
0
78,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,377
Gold Earned
12,670
101
Minions Killed
146
4
Camps Cleared
8
212,487
Distance Traveled
213,095
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,377
781
101
8
4
212,487
6
W
Anhur
12,670
1,056
146
12
8
213,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role