Player Matchup

Bacchus
Bacchus
Silver II
GodNova21
Bacchus
Silver II
Level 124
God Stats
1W - 1L
1,471 SR
Queue Stats
63W - 56L
1,454 MMR
Solo
Chaac
Chaac
Gold IV
Xepcoh
Chaac
Gold IV
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 52L
1,457 MMR
Solo
Medusa
Medusa
Gold IV
fumachats
Medusa
Gold IV
Level 42
God Stats
1W - 0L
1,368 SR
Queue Stats
14W - 20L
1,464 MMR
Solo
Agni
Agni
Gold III
ÆlphaTroodon
Agni
Gold III
Level 66
God Stats
7W - 3L
1,500 SR
Queue Stats
118W - 124L
1,466 MMR
Party 1
Thanatos
Thanatos
Gold III
Ąbracadavre
Thanatos
Gold III
Level 125
God Stats
37W - 26L
1,659 SR
Queue Stats
237W - 238L
1,529 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,500 SR
1,474 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,579 SR
1,488 MMR
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Lagooner12
Ao Kuang
Bronze III
Level 61
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 4L
1,466 MMR
Solo
Skadi
Skadi
Gold V
Loumie
Skadi
Gold V
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 145L
1,483 MMR
Solo
Thoth
Thoth
Silver I
Medicxtedx
Thoth
Silver I
Level 69
God Stats
1W - 1L
1,527 SR
Queue Stats
64W - 66L
1,496 MMR
Solo
Bellona
Bellona
Gold III
xMADxSOUL
Bellona
Gold III
Level 121
God Stats
53W - 47L
1,630 SR
Queue Stats
158W - 165L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GodNova21
Bacchus
8
0 / 1 / 10
5,690
474
3,755
6,025
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Xepcoh
Chaac
13
3 / 2 / 3
7,253
604
6,250
12,737
7,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
fumachats
Medusa
12
4 / 0 / 2
7,086
591
5,483
6,366
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 3 / 3
7,195
600
4,053
6,704
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Ąbracadavre
Thanatos
13
10 / 0 / 6
8,240
687
10,584
6,032
2,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
GilgameshMulanAtlasBastet

VS

Bans
AwilixPersephoneCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 1 / 0
5,523
460
2,820
7,674
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Lagooner12
Ao Kuang
11
1 / 6 / 0
6,196
516
2,410
9,194
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Loumie
Skadi
10
0 / 5 / 0
5,779
482
4,094
8,309
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
11
2 / 4 / 1
6,858
572
3,887
6,105
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
xMADxSOUL
Bellona
11
2 / 4 / 0
6,586
549
10,399
9,920
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
6
6
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
0
1
W
Bacchus
GodNova21
Bacchus
0
1
10
5
L
Ao Kuang
Lagooner12
Ao Kuang
1
6
0
0.17
L
Skadi
Loumie
Skadi
0
5
0
0
L
Thoth
2
4
1
0.63
W
Chaac
Xepcoh
Chaac
3
2
3
2.25
W
Medusa
fumachats
Medusa
4
0
2
5
L
Bellona
xMADxSOUL
Bellona
2
4
0
0.5
W
3
3
3
1.5
W
Thanatos
Ąbracadavre
Thanatos
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,125
Damage
23,610
37,864
Taken
41,202
17,065
Mitigated
17,375
18,681
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,820
1,590
0
1,572
7,674
4,033
0
1,211
6,449
9,400
0
W
Bacchus
GodNova21
Bacchus
3,755
635
0
1,862
6,025
3,492
0
1,961
4,064
9,560
0
L
Ao Kuang
Lagooner12
Ao Kuang
2,410
469
0
2,943
9,194
2,317
0
1,418
7,718
33,154
0
L
Skadi
Loumie
Skadi
4,094
1,913
0
1,676
8,309
1,534
0
1,218
7,091
0
39,827
L
Thoth
3,887
44
0
1,508
6,105
1,207
0
2,973
2,918
42,901
0
W
Chaac
Xepcoh
Chaac
6,250
2,329
0
5,308
12,737
7,649
0
513
12,224
0
42,596
W
Medusa
fumachats
Medusa
5,483
2,052
0
2,971
6,366
1,685
0
1,136
5,230
0
50,210
L
Bellona
xMADxSOUL
Bellona
10,399
5,805
0
3,141
9,920
8,284
0
702
9,218
0
44,711
W
4,053
494
0
750
6,704
2,063
0
3,160
3,544
46,341
0
W
Thanatos
Ąbracadavre
Thanatos
10,584
4,703
0
7,790
6,032
2,176
0
2,347
3,685
0
49,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,464
Gold Earned
30,942
383
Minions Killed
358
0
Camps Cleared
0
1,191,977
Distance Traveled
1,150,062
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,523
460
15
1
0
242,990
4
W
Bacchus
5,690
474
13
1
0
237,177
5
L
Ao Kuang
6,196
516
82
7
0
235,218
4
L
Skadi
5,779
482
78
7
0
212,075
4
L
Thoth
6,858
572
93
8
0
243,415
6
W
Chaac
7,253
604
91
8
0
238,618
0
W
Medusa
7,086
591
98
8
0
218,193
4
L
Bellona
6,586
549
90
8
0
216,364
3
W
Agni
7,195
600
90
8
0
218,158
1
W
Thanatos
8,240
687
91
8
0
279,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role