Player Matchup

Tyr
Tyr
Silver I
Krionix47
Tyr
Silver I
Level 98
God Stats
0W - 1L
1,518 SR
Queue Stats
11W - 15L
1,422 MMR
Solo
Arachne
Arachne
Gold V
TheJiggla
Arachne
Gold V
Level 137
God Stats
16W - 14L
1,612 SR
Queue Stats
87W - 93L
1,429 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
fumachats
Morgan Le Fay
Gold V
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,510 MMR
Solo
Izanami
Izanami
Gold III
oJimbei
Izanami
Gold III
Level 160
God Stats
5W - 6L
1,521 SR
Queue Stats
392W - 371L
1,553 MMR
Party 2
Ares
Ares
Gold II
oRimuru
Ares
Gold II
Level 84
God Stats
1W - 4L
1,764 SR
Queue Stats
235W - 230L
1,416 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,583 SR
1,466 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,564 SR
1,465 MMR
Sol
Sol
Gold III
Foreignseagull
Sol
Gold III
Level 125
God Stats
6W - 11L
1,486 SR
Queue Stats
118W - 123L
1,564 MMR
Solo
Rama
Rama
Gold III
MoneyPrinter
Rama
Gold III
Level 160
God Stats
40W - 37L
1,570 SR
Queue Stats
573W - 561L
1,458 MMR
Solo
Bellona
Bellona
Silver II
RGSOven
Bellona
Silver II
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 36L
1,401 MMR
Solo
Atlas
Atlas
Gold III
ÆlphaTroodon
Atlas
Gold III
Level 66
God Stats
8W - 3L
1,629 SR
Queue Stats
118W - 124L
1,420 MMR
Party 1
Thanatos
Thanatos
Gold III
Ąbracadavre
Thanatos
Gold III
Level 125
God Stats
37W - 26L
1,637 SR
Queue Stats
237W - 238L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 3
10,761
448
10,948
31,802
34,885
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
TheJiggla
Arachne
18
7 / 8 / 5
11,747
489
9,984
21,790
8,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
fumachats
Morgan Le Fay
15
1 / 12 / 5
10,131
422
8,402
18,088
6,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
oJimbei
Izanami
20
6 / 7 / 6
13,459
561
19,327
18,699
7,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
oRimuru
Ares
14
2 / 6 / 11
10,365
432
18,246
29,082
34,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TsukuyomiArtioThoth

VS

Bans
GebBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 10
14,554
606
16,385
15,708
7,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 3 / 11
16,202
675
20,254
26,166
10,167
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
RGSOven
Bellona
20
1 / 2 / 9
14,238
593
10,980
17,844
21,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 9 / 15
11,905
496
8,609
24,836
35,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Ąbracadavre
Thanatos
20
29 / 0 / 4
17,093
712
39,461
20,952
12,489
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
91
19
Kills
42
42
Deaths
19
30
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
5
10
1.8
L
3
9
3
0.5
W
6
3
11
3.83
W
Bellona
RGSOven
Bellona
1
2
9
2.75
L
Arachne
TheJiggla
Arachne
7
8
5
1.19
L
Morgan Le Fay
fumachats
Morgan Le Fay
1
12
5
0.29
L
Izanami
oJimbei
Izanami
6
7
6
1.29
L
Ares
oRimuru
Ares
2
6
11
1.25
W
2
9
15
1.06
W
Thanatos
Ąbracadavre
Thanatos
29
0
4
31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,907
Damage
95,689
119,461
Taken
105,506
91,828
Mitigated
87,107
19,190
Healing
52,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,385
5,997
0
7,192
15,708
7,570
4,162
5,306
10,402
118,036
12,164
L
10,948
394
0
6,248
31,802
34,885
0
5,900
25,902
0
53,833
W
20,254
18,162
0
14,026
26,166
10,167
7,234
4,396
21,770
0
143,437
W
Bellona
RGSOven
Bellona
10,980
3,827
0
4,144
17,844
21,442
3,394
1,639
16,205
0
96,834
L
Arachne
TheJiggla
Arachne
9,984
7,075
0
5,849
21,790
8,196
0
3,432
18,358
0
74,698
L
Morgan Le Fay
fumachats
Morgan Le Fay
8,402
625
0
967
18,088
6,482
0
4,213
13,875
51,411
0
L
Izanami
oJimbei
Izanami
19,327
12,657
0
3,502
18,699
7,943
3,449
5,148
13,551
0
124,899
L
Ares
oRimuru
Ares
18,246
2,030
0
2,624
29,082
34,322
0
6,796
21,126
33,947
5,077
W
8,609
2,483
0
1,153
24,836
35,439
287
9,093
15,743
31,073
0
W
Thanatos
Ąbracadavre
Thanatos
39,461
16,377
0
26,144
20,952
12,489
0
5,759
15,193
0
157,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,463
Gold Earned
73,992
514
Minions Killed
853
0
Camps Cleared
0
2,023,731
Distance Traveled
2,385,448
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,554
606
213
9
0
416,242
6
L
Tyr
10,761
448
85
4
0
471,279
4
W
Rama
16,202
675
237
10
0
454,260
6
W
Bellona
14,238
593
191
8
0
458,342
3
L
Arachne
11,747
489
96
4
0
442,329
2
L
Morgan Le Fay
10,131
422
101
4
0
323,012
4
L
Izanami
13,459
561
205
9
0
370,170
0
L
Ares
10,365
432
27
1
0
416,941
4
W
Atlas
11,905
496
38
2
0
457,839
2
W
Thanatos
17,093
712
174
7
0
598,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role