Player Matchup

Charybdis
Charybdis
Deunchingadazo
Charybdis
Level 129
God Stats
2W - 0L
1,614 SR
Queue Stats
31W - 26L
1,592 Elo+
Party 2
Atlas
Atlas
LeBaggo
Atlas
Level 81
God Stats
54W - 44L
1,537 SR
Queue Stats
179W - 162L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
YakuModo
Sun Wukong
Level 153
God Stats
10W - 4L
1,621 SR
Queue Stats
193W - 163L
1,576 Elo+
Solo
Chang'e
Chang'e
pøulpe
Chang'e
Level 129
God Stats
4W - 2L
1,691 SR
Queue Stats
51W - 44L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
realsameesta2
Tsukuyomi
Level 156
God Stats
2W - 3L
1,176 SR
Queue Stats
16W - 32L
1,414 Elo+
Party 2
Team Averages
Level 130
1,528 SR
1,546 Elo+

VS

Team Averages
Level 127
1,668 SR
1,572 Elo+
Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FluffyP0rcupine
Athena
Level 126
God Stats
5W - 7L
1,558 SR
Queue Stats
71W - 51L
1,625 Elo+
Solo
Neith
Neith
KittensPanda
Neith
Level 157
God Stats
7W - 6L
1,725 SR
Queue Stats
163W - 132L
1,566 Elo+
Party 1
Ah Puch
Ah Puch
TK Assassin8
Ah Puch
Level 108
God Stats
2W - 1L
1,745 SR
Queue Stats
105W - 112L
1,564 Elo+
Party 1
Ne Zha
Ne Zha
ŚAINT
Ne Zha
Level 102
God Stats
6W - 4L
1,812 SR
Queue Stats
642W - 512L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deunchingadazo
Charybdis
19
1 / 1 / 3
11,884
660
6,859
15,212
6,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
LeBaggo
Atlas
14
3 / 0 / 8
9,532
530
6,844
12,498
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
YakuModo
Sun Wukong
17
8 / 0 / 2
11,343
630
13,313
14,003
10,697
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
pøulpe
Chang'e
17
4 / 1 / 0
10,585
588
8,388
10,201
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
realsameesta2
Tsukuyomi
18
6 / 3 / 9
10,962
609
16,344
13,348
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 7 / 1
6,873
382
4,225
15,996
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 3
7,641
425
5,509
16,650
13,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 3 / 0
8,826
490
9,994
8,390
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
TK Assassin8
Ah Puch
14
2 / 3 / 0
8,074
449
11,839
13,217
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
ŚAINT
Ne Zha
16
1 / 4 / 0
8,482
471
4,559
11,662
6,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
22
Kills
5
5
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
7
1
0.07
W
Charybdis
Deunchingadazo
Charybdis
1
1
3
2.5
L
0
5
3
0.3
L
2
3
0
0.67
W
Atlas
LeBaggo
Atlas
3
0
8
7
L
Ah Puch
TK Assassin8
Ah Puch
2
3
0
0.67
W
Sun Wukong
YakuModo
Sun Wukong
8
0
2
9
W
Chang'e
pøulpe
Chang'e
4
1
0
4
W
Tsukuyomi
realsameesta2
Tsukuyomi
6
3
9
3.5
L
Ne Zha
ŚAINT
Ne Zha
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,748
Damage
36,126
65,262
Taken
65,915
36,828
Mitigated
32,069
31,375
Healing
19,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,225
2,744
452
4,898
15,996
4,843
0
3,312
12,684
0
35,012
W
Charybdis
Deunchingadazo
Charybdis
6,859
4,725
0
10,653
15,212
6,148
256
1,234
13,978
0
104,258
L
5,509
1,519
0
1,901
16,650
13,614
0
4,089
12,561
25,043
0
L
9,994
4,079
0
3,231
8,390
2,394
0
415
7,975
0
62,397
W
Atlas
LeBaggo
Atlas
6,844
2,174
0
3,895
12,498
10,811
395
4,836
7,662
18,907
4,506
L
Ah Puch
TK Assassin8
Ah Puch
11,839
580
0
4,162
13,217
5,070
0
7,677
5,540
63,233
0
W
Sun Wukong
YakuModo
Sun Wukong
13,313
1,911
0
6,053
14,003
10,697
0
2,950
11,053
10,637
61,485
W
Chang'e
pøulpe
Chang'e
8,388
436
425
5,568
10,201
3,660
2,568
4,260
5,941
81,515
0
W
Tsukuyomi
realsameesta2
Tsukuyomi
16,344
4,488
0
4,781
13,348
5,512
15
4,068
9,280
0
94,778
L
Ne Zha
ŚAINT
Ne Zha
4,559
1,312
0
4,722
11,662
6,148
0
1,557
10,105
0
38,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,306
Gold Earned
39,896
699
Minions Killed
433
0
Camps Cleared
0
1,867,385
Distance Traveled
1,680,394
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,873
382
66
4
0
347,916
1
W
Charybdis
11,884
660
191
11
0
331,389
3
L
Athena
7,641
425
27
2
0
404,510
6
L
Neith
8,826
490
130
7
0
304,635
5
W
Atlas
9,532
530
23
1
0
383,261
5
L
Ah Puch
8,074
449
118
7
0
323,049
0
W
Sun Wukong
11,343
630
153
9
0
369,823
9
W
Chang'e
10,585
588
182
10
0
361,656
3
W
Tsukuyomi
10,962
609
150
8
0
421,256
1
L
Ne Zha
8,482
471
92
5
0
300,284
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role