Player Matchup

Cthulhu
Cthulhu
Silver I
Breydon0
Cthulhu
Silver I
Level 47
God Stats
2W - 3L
1,719 SR
Queue Stats
53W - 44L
1,624 MMR
Solo
Hera
Hera
Gold I
Jewellykins
Hera
Gold I
Level 146
God Stats
16W - 14L
1,694 SR
Queue Stats
491W - 477L
1,626 MMR
Party 1
Loki
Loki
Gold II
Mental-Catalyst
Loki
Gold II
Level 90
God Stats
1W - 7L
1,341 SR
Queue Stats
573W - 553L
1,520 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
Steviewonderlnd
Kumbhakarna
Gold IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 200L
1,598 MMR
Solo
Medusa
Medusa
Gold II
elveerplay98
Medusa
Gold II
Level 138
God Stats
54W - 50L
1,601 SR
Queue Stats
177W - 188L
1,617 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,571 SR
1,597 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,668 SR
1,598 MMR
Nu Wa
Nu Wa
Platinum V
CerebralBravo
Nu Wa
Platinum V
Level 160
God Stats
16W - 14L
1,514 SR
Queue Stats
232W - 214L
1,706 MMR
Party 2
Geb
Geb
Gold II
DiLusionaaL
Geb
Gold II
Level 130
God Stats
3W - 5L
1,446 SR
Queue Stats
254W - 256L
1,574 MMR
Party 2
Nemesis
Nemesis
Gold III
DriveThruWindow-
Nemesis
Gold III
Level 124
God Stats
4W - 1L
1,908 SR
Queue Stats
115W - 122L
1,563 MMR
Solo
Thoth
Thoth
Gold III
Lochesss
Thoth
Gold III
Level 144
God Stats
3W - 1L
1,538 SR
Queue Stats
75W - 69L
1,565 MMR
Solo
Hou Yi
Hou Yi
Gold I
Xxl-Legendz-lxX
Hou Yi
Gold I
Level 158
God Stats
11W - 3L
1,933 SR
Queue Stats
185W - 166L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Breydon0
Cthulhu
14
2 / 6 / 0
8,812
518
7,339
16,440
9,441
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 1 / 1
9,387
552
10,222
6,714
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 4 / 3
8,994
529
6,545
12,264
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Steviewonderlnd
Kumbhakarna
13
0 / 0 / 10
8,221
484
4,066
13,459
10,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
15
4 / 4 / 2
9,024
531
7,938
12,242
3,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
ArtioBastetKali

VS

Bans
SerqetAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 4
9,737
573
13,147
7,166
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 2
7,572
445
2,541
12,191
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 5
9,062
533
7,717
14,628
8,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
Lochesss
Thoth
18
7 / 2 / 1
10,703
630
9,984
12,136
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 0
10,518
619
7,346
13,588
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
13
Kills
15
15
Deaths
13
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Breydon0
Cthulhu
2
6
0
0.33
W
3
2
4
2.5
W
0
4
2
0.25
W
1
3
5
1.17
L
5
1
1
5.5
W
Thoth
Lochesss
Thoth
7
2
1
3.75
L
2
4
3
0.88
L
Kumbhakarna
Steviewonderlnd
Kumbhakarna
0
0
10
5
W
4
2
0
2
L
Medusa
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,110
Damage
40,735
61,119
Taken
59,709
27,518
Mitigated
28,933
15,372
Healing
15,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Breydon0
Cthulhu
7,339
1,010
0
4,280
16,440
9,441
0
5,278
11,096
49,466
0
W
13,147
2,478
0
1,050
7,166
2,320
1,302
4,222
2,944
73,645
0
W
2,541
396
0
2,209
12,191
9,692
112
5,077
7,114
15,799
0
W
7,717
3,197
0
5,230
14,628
8,046
701
6,224
8,404
0
50,417
L
10,222
3,463
0
1,586
6,714
1,593
767
4,537
1,997
68,217
0
W
Thoth
Lochesss
Thoth
9,984
256
0
1,494
12,136
3,757
1,373
4,232
7,904
89,560
0
L
6,545
1,593
0
3,327
12,264
3,396
0
4,804
7,320
0
65,481
L
Kumbhakarna
Steviewonderlnd
Kumbhakarna
4,066
655
510
2,629
13,459
10,088
0
7,414
5,714
24,634
0
W
7,346
3,454
0
5,857
13,588
5,118
2,178
1,872
11,716
0
86,199
L
Medusa
7,938
3,392
0
3,040
12,242
3,000
1,746
2,814
9,320
0
62,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,438
Gold Earned
47,592
470
Minions Killed
547
0
Camps Cleared
0
1,675,115
Distance Traveled
1,660,724
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,812
518
100
6
0
326,538
2
W
Nu Wa
9,737
573
130
8
0
325,074
4
W
Geb
7,572
445
18
1
0
336,733
7
W
Nemesis
9,062
533
101
6
0
355,122
2
L
Hera
9,387
552
133
8
0
341,575
7
W
Thoth
10,703
630
147
9
0
356,386
2
L
Loki
8,994
529
108
6
0
342,153
3
L
Kumbhakarna
8,221
484
22
1
0
377,552
7
W
Hou Yi
10,518
619
151
9
0
287,409
6
L
Medusa
9,024
531
107
6
0
287,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role