Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Flight7
Merlin
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
145W - 105L
1,586 Elo+
Party 2
Nike
Nike
HytheEpic
Nike
Level 111
God Stats
1W - 2L
1,711 SR
Queue Stats
126W - 119L
1,456 Elo+
Solo
Anubis
Anubis
oPRK
Anubis
Level 59
God Stats
1W - 4L
1,815 SR
Queue Stats
271W - 223L
1,551 Elo+
Party 2
Team Averages
Level 108
1,605 SR
1,518 Elo+

VS

Team Averages
Level 112
1,443 SR
1,500 Elo+
Scylla
Scylla
FlaredRope
Scylla
Level 82
God Stats
5W - 9L
1,490 SR
Queue Stats
278W - 315L
1,532 Elo+
Solo
Apollo
Apollo
HorusKingOfGods
Apollo
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,473 Elo+
Party 1
Izanami
Izanami
LokiMain120489
Izanami
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 35L
1,498 Elo+
Party 1
Cerberus
Cerberus
SubNinja13
Cerberus
Level 135
God Stats
6W - 6L
1,428 SR
Queue Stats
327W - 329L
1,474 Elo+
Solo
Thor
Thor
dh17
Thor
Level 109
God Stats
5W - 5L
1,298 SR
Queue Stats
542W - 584L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
9 / 8 / 5
11,040
789
14,065
16,730
6,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
 
Cernunnos
18
3 / 3 / 12
10,600
757
12,782
8,988
3,642
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Flight7
Merlin
17
3 / 7 / 10
10,820
773
10,493
13,596
4,300
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
18
3 / 2 / 12
10,357
740
10,444
10,769
8,999
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
oPRK
Anubis
17
4 / 5 / 9
10,374
741
9,629
11,360
5,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FlaredRope
Scylla
20
10 / 4 / 3
12,037
860
13,565
10,064
4,026
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 6 / 15
10,645
760
9,158
14,960
7,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

19
6 / 3 / 12
11,809
844
13,889
11,927
6,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SubNinja13
Cerberus
18
2 / 4 / 15
10,261
733
11,457
22,193
25,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Thor
dh17
Thor
16
3 / 5 / 14
10,613
758
7,058
9,739
7,893
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
84
22
Kills
25
25
Deaths
22
48
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
9
8
5
1.44
L
Cernunnos
 
Cernunnos
3
3
12
3
W
Scylla
FlaredRope
Scylla
10
4
3
2.88
L
Merlin
Flight7
Merlin
3
7
10
1.14
W
4
6
15
1.92
L
Nike
3
2
12
4.5
W
6
3
12
4
W
Cerberus
SubNinja13
Cerberus
2
4
15
2.38
W
Thor
dh17
Thor
3
5
14
2
L
Anubis
oPRK
Anubis
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,413
Damage
55,127
61,443
Taken
68,883
28,038
Mitigated
50,748
17,206
Healing
23,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
14,065
9,950
255
1,759
16,730
6,066
0
5,984
10,692
0
24,297
L
Cernunnos
 
Cernunnos
12,782
3,631
0
1,433
8,988
3,642
1,833
2,972
5,994
0
34,068
W
Scylla
FlaredRope
Scylla
13,565
493
1,204
1,175
10,064
4,026
594
2,397
7,667
29,667
0
L
Merlin
Flight7
Merlin
10,493
1,267
1,643
2,043
13,596
4,300
397
5,909
7,647
26,804
0
W
9,158
3,412
1,386
3,392
14,960
7,213
2,537
4,484
10,476
0
24,016
L
Nike
10,444
809
1,390
2,395
10,769
8,999
360
5,073
5,656
0
16,452
W
13,889
8,105
1,747
3,512
11,927
6,222
2,245
3,017
8,910
0
41,396
W
Cerberus
SubNinja13
Cerberus
11,457
403
1,285
6,323
22,193
25,394
85
6,958
15,235
19,466
0
W
Thor
dh17
Thor
7,058
565
2,155
1,297
9,739
7,893
232
3,266
6,473
765
13,016
L
Anubis
oPRK
Anubis
9,629
190
2,397
3,891
11,360
5,031
909
5,311
6,011
18,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,191
Gold Earned
55,365
145
Minions Killed
160
0
Camps Cleared
0
1,264,073
Distance Traveled
1,216,216
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,040
789
24
2
0
244,802
0
L
Cernunnos
10,600
757
49
4
0
247,810
0
W
Scylla
12,037
860
50
4
0
236,542
1
L
Merlin
10,820
773
32
2
0
235,178
0
W
Apollo
10,645
760
27
2
0
266,746
0
L
Nike
10,357
740
11
1
0
306,385
1
W
Izanami
11,809
844
52
4
0
232,678
0
W
Cerberus
10,261
733
21
2
0
274,335
2
W
Thor
10,613
758
10
1
0
205,915
0
L
Anubis
10,374
741
29
2
0
229,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role