Player Matchup

Thor
Thor
HiqhJinks
Thor
Level 158
God Stats
0W - 1L
1,715 SR
Queue Stats
61W - 62L
1,596 Elo+
Solo
Kuzenbo
Kuzenbo
KuzenboCommander
Kuzenbo
Level 66
God Stats
356W - 344L
1,588 SR
Queue Stats
357W - 351L
1,593 Elo+
Solo
Tiamat
Tiamat
LordOsif
Tiamat
Level 52
God Stats
5W - 3L
1,973 SR
Queue Stats
114W - 49L
1,755 Elo+
Party 1
Chernobog
Chernobog
TBail
Chernobog
Level 129
God Stats
1W - 1L
1,742 SR
Queue Stats
107W - 44L
1,755 Elo+
Party 1
Cerberus
Cerberus
YoSistaSnapsMe
Cerberus
Level 142
God Stats
2W - 2L
1,855 SR
Queue Stats
125W - 63L
1,744 Elo+
Party 1
Team Averages
Level 109
1,775 SR
1,689 Elo+

VS

Team Averages
Level 139
1,704 SR
1,599 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CaptaiinTripz
Bellona
Level 129
God Stats
4W - 0L
1,925 SR
Queue Stats
303W - 232L
1,582 Elo+
Party 2
Vulcan
Vulcan
DANGEROUSturtIe
Vulcan
Level 160
God Stats
20W - 8L
1,611 SR
Queue Stats
488W - 355L
1,623 Elo+
Party 2
Danzaburou
Danzaburou
Gears9199
Danzaburou
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 158L
1,617 Elo+
Party 2
Kumbhakarna
Kumbhakarna
OnLy-_PuPp3tz119
Kumbhakarna
Level 156
God Stats
7W - 2L
1,984 SR
Queue Stats
182W - 129L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 4 / 2
6,398
457
5,524
12,058
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 2 / 0
7,807
558
7,534
9,806
15,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
LordOsif
Tiamat
12
5 / 7 / 1
8,036
574
7,306
10,634
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
TBail
Chernobog
11
2 / 3 / 3
6,793
485
8,280
8,294
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
11
0 / 2 / 5
6,695
478
5,874
12,346
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
9 / 2 / 5
8,582
613
8,575
10,323
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
14
2 / 2 / 1
8,382
599
7,388
13,443
11,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
7 / 2 / 4
8,249
589
11,496
8,311
2,852
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Gears9199
Danzaburou
12
0 / 2 / 5
7,051
504
5,675
8,206
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
OnLy-_PuPp3tz119
Kumbhakarna
11
0 / 2 / 9
7,050
504
3,458
13,730
8,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
10
Kills
18
18
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
2
5
5.75
W
Bellona
2
2
1
1.25
W
7
2
4
4.5
W
Danzaburou
Gears9199
Danzaburou
0
2
5
1.25
L
Thor
1
4
2
0.5
L
2
2
0
1
L
Tiamat
LordOsif
Tiamat
5
7
1
0.79
W
Kumbhakarna
OnLy-_PuPp3tz119
Kumbhakarna
0
2
9
2.25
L
Chernobog
TBail
Chernobog
2
3
3
1.17
L
Cerberus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,518
Damage
36,592
53,138
Taken
54,013
36,346
Mitigated
29,112
14,425
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,575
1,785
0
2,759
10,323
3,511
0
3,279
6,852
0
37,636
W
Bellona
7,388
2,610
0
5,620
13,443
11,702
146
6,704
6,124
0
60,051
W
11,496
2,293
0
2,041
8,311
2,852
142
2,991
5,136
54,496
0
W
Danzaburou
Gears9199
Danzaburou
5,675
2,364
0
2,786
8,206
2,320
0
1,755
6,419
0
39,486
L
Thor
5,524
1,245
0
3,455
12,058
3,378
0
3,978
8,080
0
36,110
L
7,534
2,590
0
2,964
9,806
15,234
0
0
9,806
53,845
0
L
Tiamat
LordOsif
Tiamat
7,306
400
69
1,674
10,634
5,799
0
6,771
3,863
34,885
0
W
Kumbhakarna
OnLy-_PuPp3tz119
Kumbhakarna
3,458
457
2,151
3,436
13,730
8,727
0
4,774
8,768
14,970
0
L
Chernobog
TBail
Chernobog
8,280
4,815
0
2,034
8,294
2,380
27
1,190
7,104
0
43,761
L
Cerberus
5,874
659
426
3,803
12,346
9,555
0
3,015
9,331
27,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,729
Gold Earned
39,314
376
Minions Killed
379
0
Camps Cleared
0
1,309,751
Distance Traveled
1,407,677
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,582
613
60
4
0
305,647
2
W
Bellona
8,382
599
127
9
0
277,451
1
W
Vulcan
8,249
589
99
7
0
301,412
1
W
Danzaburou
7,051
504
68
5
0
245,999
3
L
Thor
6,398
457
66
5
0
262,119
0
L
Kuzenbo
7,807
558
101
7
0
259,480
3
L
Tiamat
8,036
574
73
5
0
243,462
2
W
Kumbhakarna
7,050
504
25
2
0
277,168
7
L
Chernobog
6,793
485
80
6
0
269,363
3
L
Cerberus
6,695
478
56
4
0
275,327
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role