Player Matchup

Izanami
Izanami
Platinum II
 
Izanami
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
Aakasan
Bacchus
Gold I
Level 109
God Stats
9W - 3L
1,891 SR
Queue Stats
447W - 433L
1,669 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
Kaiyia
Erlang Shen
Masters
Level 101
God Stats
2W - 3L
1,802 SR
Queue Stats
100W - 49L
2,673 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
Vidаr
Gilgamesh
Masters
Level 160
God Stats
10W - 6L
1,712 SR
Queue Stats
186W - 162L
2,589 MMR
Party 1
Eset
Eset
Platinum III
Yzeult
Eset
Platinum III
Level 109
God Stats
6W - 1L
1,500 SR
Queue Stats
131W - 111L
1,704 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,681 SR
2,027 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,572 SR
2,079 MMR
Achilles
Achilles
Masters
Arceuѕ
Achilles
Masters
Level 160
God Stats
9W - 7L
1,884 SR
Queue Stats
211W - 96L
2,967 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Katsurō
Heimdallr
Platinum III
Level 106
God Stats
2W - 2L
1,505 SR
Queue Stats
64W - 65L
1,902 MMR
Solo
Raijin
Raijin
Diamond III
LotusOrden
Raijin
Diamond III
Level 160
God Stats
1W - 1L
1,586 SR
Queue Stats
100W - 81L
2,256 MMR
Solo
Set
Set
Platinum V
TrickZProject
Set
Platinum V
Level 146
God Stats
18W - 15L
1,551 SR
Queue Stats
479W - 496L
1,684 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Ultimtrix_
Kumbhakarna
Gold II
Level 143
God Stats
6W - 11L
1,335 SR
Queue Stats
224W - 214L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 1 / 2
8,572
659
5,974
7,461
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Aakasan
Bacchus
12
2 / 2 / 2
7,370
567
3,742
6,922
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Erlang Shen
Kaiyia
Erlang Shen
14
8 / 1 / 3
8,826
679
6,727
6,954
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Vidаr
Gilgamesh
12
2 / 0 / 4
7,038
541
4,260
9,096
5,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Yzeult
Eset
14
2 / 2 / 5
8,512
655
6,417
6,461
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
GebKaliFenrirMedusa

VS

Bans
CliodhnaNemesisBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arceuѕ
Achilles
13
3 / 3 / 1
7,589
584
5,621
8,446
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Katsurō
Heimdallr
13
1 / 3 / 0
7,262
559
4,199
8,408
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
LotusOrden
Raijin
11
1 / 4 / 4
6,661
512
3,174
5,661
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 2
7,644
588
5,653
7,593
4,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Ultimtrix_
Kumbhakarna
10
0 / 2 / 3
6,273
483
1,569
9,257
6,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
16
Kills
6
6
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
2
3
W
Bacchus
Aakasan
Bacchus
2
2
2
1.5
L
Achilles
Arceuѕ
Achilles
3
3
1
1.17
W
Erlang Shen
Kaiyia
Erlang Shen
8
1
3
9.5
L
Heimdallr
Katsurō
Heimdallr
1
3
0
0.33
L
Raijin
LotusOrden
Raijin
1
4
4
0.75
L
1
4
2
0.5
L
Kumbhakarna
Ultimtrix_
Kumbhakarna
0
2
3
0.75
W
Gilgamesh
Vidаr
Gilgamesh
2
0
4
4
W
Eset
Yzeult
Eset
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,120
Damage
20,216
36,894
Taken
39,365
22,088
Mitigated
16,738
10,781
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,974
3,846
0
3,795
7,461
2,000
81
269
7,192
0
71,870
W
Bacchus
Aakasan
Bacchus
3,742
466
0
1,083
6,922
8,410
0
113
6,809
27,211
0
L
Achilles
Arceuѕ
Achilles
5,621
2,013
0
450
8,446
2,972
0
3,183
5,263
0
45,519
W
Erlang Shen
Kaiyia
Erlang Shen
6,727
3,279
0
3,121
6,954
4,224
0
721
6,183
0
60,789
L
Heimdallr
Katsurō
Heimdallr
4,199
1,205
0
1,918
8,408
1,859
0
0
8,408
0
51,493
L
Raijin
LotusOrden
Raijin
3,174
290
0
565
5,661
1,302
20
1,518
4,052
34,520
0
L
5,653
2,949
0
1,940
7,593
4,358
0
3,080
4,229
0
50,324
L
Kumbhakarna
Ultimtrix_
Kumbhakarna
1,569
212
972
1,580
9,257
6,247
0
2,003
7,254
14,645
0
W
Gilgamesh
Vidаr
Gilgamesh
4,260
771
30
918
9,096
5,828
53
1,322
7,738
0
21,043
W
Eset
Yzeult
Eset
6,417
883
437
1,397
6,461
1,626
73
2,056
4,229
62,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
35,429
423
Minions Killed
405
0
Camps Cleared
0
1,391,365
Distance Traveled
1,338,204
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,572
659
127
10
0
250,057
7
W
Bacchus
7,370
567
67
5
0
260,565
2
L
Achilles
7,589
584
88
7
0
309,221
2
W
Erlang Shen
8,826
679
87
7
0
296,077
5
L
Heimdallr
7,262
559
95
7
0
252,727
5
L
Raijin
6,661
512
85
7
0
248,322
6
L
Set
7,644
588
106
8
0
265,176
2
L
Kumbhakarna
6,273
483
31
2
0
262,758
4
W
Gilgamesh
7,038
541
22
2
0
313,990
5
W
Eset
8,512
655
120
9
0
270,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role