Player Matchup

Shiva
Shiva
MartyMcFly680
Shiva
Level 149
God Stats
21W - 7L
1,756 SR
Queue Stats
46W - 30L
1,638 Elo+
Party 1
Pele
Pele
Meowssiah
Pele
Level 29
God Stats
10W - 2L
1,759 SR
Queue Stats
78W - 57L
1,659 Elo+
Party 1
Sol
Sol
UndeadReject
Sol
Level 145
God Stats
7W - 2L
1,639 SR
Queue Stats
108W - 75L
1,671 Elo+
Party 1
Thoth
Thoth
jhudman
Thoth
Level 52
God Stats
24W - 19L
1,687 SR
Queue Stats
140W - 108L
1,632 Elo+
Party 1
Horus
Horus
jtootsie93
Horus
Level 146
God Stats
1W - 0L
1,784 SR
Queue Stats
62W - 44L
1,639 Elo+
Party 1
Team Averages
Level 104
1,725 SR
1,648 Elo+

VS

Team Averages
Level 74
1,605 SR
1,647 Elo+
Neith
Neith
 
Neith
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Exploserman
Vulcan
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,946 Elo+
Party 2
Eset
Eset
PeacefulKoala
Eset
Level 127
God Stats
0W - 1L
2,023 SR
Queue Stats
18W - 5L
1,877 Elo+
Party 2
Nemesis
Nemesis
ReyEnElNorte643
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 164L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 1
8,904
636
10,345
11,890
8,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
12
2 / 5 / 6
7,475
534
7,318
12,785
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
7 / 1 / 0
9,484
677
10,063
8,456
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
jhudman
Thoth
13
2 / 0 / 3
7,544
539
5,129
4,687
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
12
2 / 3 / 3
7,048
503
3,937
8,937
4,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 4 / 1
7,346
525
6,657
9,526
2,821
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
11
4 / 3 / 3
7,123
509
4,370
12,169
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
14
2 / 3 / 2
7,595
543
5,751
6,553
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 1
6,665
476
6,915
8,628
6,870
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 6 / 2
5,855
418
3,327
11,573
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
22
Kills
8
9
Deaths
22
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
L
Fenrir
 
Fenrir
4
3
3
1.83
L
Vulcan
2
3
2
1
W
9
0
1
9.5
W
Pele
2
5
6
1
L
0
6
1
0.08
L
0
6
2
0.17
W
7
1
0
7
W
Thoth
jhudman
Thoth
2
0
3
3.5
W
Horus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,792
Damage
27,020
46,755
Taken
48,449
22,070
Mitigated
22,381
15,298
Healing
9,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,657
2,262
0
1,730
9,526
2,821
0
6,334
3,192
0
53,433
L
Fenrir
 
Fenrir
4,370
1,029
0
2,880
12,169
7,215
0
3,243
8,926
0
11,434
L
Vulcan
5,751
2,054
0
904
6,553
1,918
0
1,766
4,787
53,695
0
W
10,345
2,239
310
3,175
11,890
8,942
549
5,989
5,901
0
46,329
W
Pele
7,318
1,929
0
3,590
12,785
4,608
0
2,348
10,437
0
42,519
L
6,915
1,176
158
2,206
8,628
6,870
120
668
7,960
37,393
0
L
3,327
824
0
1,360
11,573
3,557
0
2,049
9,524
0
32,273
W
10,063
3,691
0
5,402
8,456
2,435
3,041
0
8,227
68,300
7,786
W
Thoth
jhudman
Thoth
5,129
187
0
216
4,687
1,540
620
2,267
2,420
52,682
0
W
Horus
3,937
1,789
1,050
1,555
8,937
4,545
348
2,062
6,875
0
16,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,455
Gold Earned
34,584
423
Minions Killed
359
0
Camps Cleared
0
1,430,708
Distance Traveled
1,319,141
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,346
525
110
8
0
255,225
4
L
Fenrir
7,123
509
10
1
0
294,816
2
L
Vulcan
7,595
543
103
7
0
256,637
2
W
Shiva
8,904
636
96
7
0
300,892
2
W
Pele
7,475
534
65
5
0
282,907
2
L
Eset
6,665
476
80
6
0
238,908
2
L
Nemesis
5,855
418
56
4
0
273,555
0
W
Sol
9,484
677
123
9
0
270,932
5
W
Thoth
7,544
539
107
8
0
285,699
5
W
Horus
7,048
503
32
2
0
290,278
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role