Player Matchup

Nemesis
Nemesis
Pandos636
Nemesis
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 84L
1,452 Elo+
Party 2
Merlin
Merlin
Psychometry7174
Merlin
Level 129
God Stats
3W - 1L
1,515 SR
Queue Stats
158W - 152L
1,563 Elo+
Solo
Vamana
Vamana
SAMCAY
Vamana
Level 104
God Stats
3W - 4L
1,487 SR
Queue Stats
126W - 122L
1,512 Elo+
Solo
Danzaburou
Danzaburou
loohan
Danzaburou
Level 160
God Stats
2W - 6L
1,500 SR
Queue Stats
186W - 191L
1,413 Elo+
Solo
Achilles
Achilles
odysseuses
Achilles
Level 106
God Stats
3W - 3L
1,465 SR
Queue Stats
39W - 46L
1,461 Elo+
Party 2
Team Averages
Level 120
1,494 SR
1,480 Elo+

VS

Team Averages
Level 123
1,429 SR
1,514 Elo+
He Bo
He Bo
LTL_Beanos
He Bo
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 56L
1,390 Elo+
Solo
Thor
Thor
Lvl67Gengar
Thor
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,526 Elo+
Party 1
Hun Batz
Hun Batz
TZR xHeAdHuNtEr
Hun Batz
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
530W - 541L
1,560 Elo+
Solo
Nox
Nox
modcase
Nox
Level 127
God Stats
10W - 13L
1,288 SR
Queue Stats
1,112W - 1,134L
1,586 Elo+
Solo
Bastet
Bastet
temp-153444
Bastet
Level 120
God Stats
0W - 1L
1,354 SR
Queue Stats
46W - 45L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pandos636
Nemesis
17
8 / 3 / 16
11,056
921
9,648
15,340
17,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
9 / 2 / 17
11,385
949
11,071
8,485
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
SAMCAY
Vamana
18
7 / 5 / 21
11,477
956
12,708
20,561
19,328
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
loohan
Danzaburou
16
2 / 4 / 21
10,100
842
12,428
11,191
4,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
odysseuses
Achilles
18
11 / 6 / 12
11,099
925
14,613
18,021
28,806
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
18
4 / 7 / 6
10,333
861
8,961
11,177
3,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 7 / 9
9,124
760
8,666
16,732
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
15
1 / 8 / 4
8,294
691
11,434
13,792
6,945
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
16
4 / 7 / 8
9,906
826
5,754
11,399
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
15
7 / 9 / 6
9,760
813
15,607
17,440
6,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
51
37
Kills
18
20
Deaths
38
87
Assists
33
Player
Kills
Deaths
Assists
KDA
L
He Bo
4
7
6
1
L
2
7
9
0.93
W
Nemesis
Pandos636
Nemesis
8
3
16
5.33
W
9
2
17
8.75
W
Vamana
SAMCAY
Vamana
7
5
21
3.5
L
Hun Batz
1
8
4
0.38
W
Danzaburou
loohan
Danzaburou
2
4
21
3.13
L
Nox
4
7
8
1.14
W
Achilles
odysseuses
Achilles
11
6
12
2.83
L
Bastet
7
9
6
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,468
Damage
50,422
73,598
Taken
70,540
74,522
Mitigated
30,610
22,993
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
8,961
371
0
1,576
11,177
3,961
457
1,095
10,082
20,087
0
L
8,666
1,429
988
2,547
16,732
8,152
310
3,885
12,847
0
11,972
W
Nemesis
Pandos636
Nemesis
9,648
2,924
1,494
3,841
15,340
17,293
475
4,018
11,160
0
13,795
W
11,071
1,126
536
179
8,485
4,368
1,994
825
7,656
34,181
0
W
Vamana
SAMCAY
Vamana
12,708
6,169
2,318
6,490
20,561
19,328
1,682
3,252
17,180
0
24,399
L
Hun Batz
11,434
1,605
283
1,073
13,792
6,945
0
2,382
11,410
0
25,662
W
Danzaburou
loohan
Danzaburou
12,428
4,286
1,303
2,700
11,191
4,727
1,431
1,081
10,022
0
27,466
L
Nox
5,754
465
870
1,355
11,399
4,669
0
2,098
9,301
11,435
0
W
Achilles
odysseuses
Achilles
14,613
5,079
770
3,362
18,021
28,806
363
4,982
12,865
1,955
19,393
L
Bastet
15,607
3,241
429
3,939
17,440
6,883
272
2,378
15,062
0
25,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,117
Gold Earned
47,417
128
Minions Killed
99
0
Camps Cleared
0
1,210,305
Distance Traveled
985,126
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,333
861
30
3
0
193,523
0
L
Thor
9,124
760
5
0
0
196,155
0
W
Nemesis
11,056
921
10
1
0
264,416
0
W
Merlin
11,385
949
59
5
0
228,578
0
W
Vamana
11,477
956
14
1
0
251,319
1
L
Hun Batz
8,294
691
26
2
0
195,929
3
W
Danzaburou
10,100
842
27
2
0
228,092
1
L
Nox
9,906
826
16
1
0
205,080
0
W
Achilles
11,099
925
18
2
0
237,900
0
L
Bastet
9,760
813
22
2
0
194,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role