Player Matchup

Achilles
Achilles
 
Achilles
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Dominance
Artio
Level 96
God Stats
4W - 3L
1,488 SR
Queue Stats
332W - 324L
1,639 Elo+
Solo
Raijin
Raijin
Tuskai
Raijin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,521 Elo+
Solo
Horus
Horus
killerheif
Horus
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
zLuccky
Zhong Kui
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 52L
1,299 Elo+
Solo
Team Averages
Level 115
1,498 SR
1,501 Elo+

VS

Team Averages
Level 151
1,514 SR
1,660 Elo+
Apollo
Apollo
Gílberto
Apollo
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 34L
1,812 Elo+
Party 1
Terra
Terra
Ormendahl
Terra
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 143L
1,567 Elo+
Solo
He Bo
He Bo
SmenxRapt
He Bo
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 210L
1,640 Elo+
Solo
Hachiman
Hachiman
ThePenetrator91
Hachiman
Level 145
God Stats
6W - 4L
1,500 SR
Queue Stats
333W - 318L
1,571 Elo+
Solo
Ganesha
Ganesha
Torztain
Ganesha
Level 159
God Stats
2W - 1L
1,571 SR
Queue Stats
60W - 52L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 5 / 7
9,649
804
13,253
22,354
34,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Dominance
Artio
16
2 / 5 / 8
9,033
753
6,144
17,499
19,275
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Tuskai
Raijin
16
4 / 7 / 5
9,597
800
19,997
12,091
5,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
13
1 / 6 / 6
8,006
667
7,890
18,626
13,228
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
zLuccky
Zhong Kui
17
4 / 6 / 9
10,364
864
15,905
18,776
19,985
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gílberto
Apollo
18
11 / 4 / 12
10,727
894
24,230
16,189
8,493
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
Ormendahl
Terra
17
2 / 2 / 24
10,283
857
6,061
19,230
24,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
SmenxRapt
He Bo
17
9 / 3 / 11
10,451
871
21,183
14,670
7,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
17
7 / 3 / 17
10,423
869
21,112
12,363
6,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Torztain
Ganesha
15
0 / 4 / 25
8,886
741
5,641
16,853
20,131
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
118
15
Kills
29
29
Deaths
16
35
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
5
7
1.5
L
Artio
Dominance
Artio
2
5
8
1.2
W
Apollo
Gílberto
Apollo
11
4
12
4.25
W
Terra
Ormendahl
Terra
2
2
24
7
W
He Bo
SmenxRapt
He Bo
9
3
11
4.83
W
Hachiman
7
3
17
5.17
W
Ganesha
Torztain
Ganesha
0
4
25
3.13
L
Raijin
Tuskai
Raijin
4
7
5
0.93
L
Horus
1
6
6
0.67
L
Zhong Kui
zLuccky
Zhong Kui
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,189
Damage
78,227
89,346
Taken
79,305
92,592
Mitigated
66,058
27,285
Healing
39,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
13,253
4,253
1,179
3,799
22,354
34,744
0
9,222
13,132
0
22,582
L
Artio
Dominance
Artio
6,144
552
354
1,514
17,499
19,275
156
6,170
11,329
13,067
0
W
Apollo
Gílberto
Apollo
24,230
14,643
1,612
3,530
16,189
8,493
2,404
10,439
5,370
0
36,739
W
Terra
Ormendahl
Terra
6,061
2,050
11,928
6,939
19,230
24,233
201
9,361
9,432
12,143
0
W
He Bo
SmenxRapt
He Bo
21,183
176
3,229
4,208
14,670
7,188
429
6,948
7,587
33,414
0
W
Hachiman
21,112
9,655
1,363
1,664
12,363
6,013
1,973
6,620
5,512
0
40,690
W
Ganesha
Torztain
Ganesha
5,641
777
1,516
3,384
16,853
20,131
452
7,196
9,358
14,833
0
L
Raijin
Tuskai
Raijin
19,997
895
321
1,065
12,091
5,360
350
3,981
8,110
33,824
0
L
Horus
7,890
3,987
7,341
5,657
18,626
13,228
390
6,907
11,719
0
13,416
L
Zhong Kui
zLuccky
Zhong Kui
15,905
1,070
3,038
3,017
18,776
19,985
471
6,605
12,171
27,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,649
Gold Earned
50,770
97
Minions Killed
119
0
Camps Cleared
0
1,014,533
Distance Traveled
1,013,906
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,649
804
9
1
0
214,850
1
L
Artio
9,033
753
12
1
0
191,725
4
W
Apollo
10,727
894
35
3
0
186,862
0
W
Terra
10,283
857
16
1
0
225,455
4
W
He Bo
10,451
871
29
2
0
231,509
0
W
Hachiman
10,423
869
39
3
0
188,378
0
W
Ganesha
8,886
741
0
0
0
181,702
0
L
Raijin
9,597
800
35
3
0
195,611
0
L
Horus
8,006
667
13
1
0
216,448
0
L
Zhong Kui
10,364
864
28
2
0
195,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role