Player Matchup

Hercules
Hercules
Clappedツ
Hercules
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 66L
1,581 Elo+
Party 3
Agni
Agni
KillourEgo
Agni
Level 128
God Stats
12W - 9L
1,575 SR
Queue Stats
312W - 242L
1,614 Elo+
Party 3
Artemis
Artemis
Premiumskills00
Artemis
Level 75
God Stats
1W - 1L
1,523 SR
Queue Stats
231W - 172L
1,581 Elo+
Party 3
Susano
Susano
Romezuii
Susano
Level 87
God Stats
5W - 4L
1,392 SR
Queue Stats
317W - 355L
1,502 Elo+
Party 3
Odin
Odin
Shmonses
Odin
Level 127
God Stats
3W - 2L
1,593 SR
Queue Stats
135W - 123L
1,631 Elo+
Party 3
Team Averages
Level 104
1,516 SR
1,582 Elo+

VS

Team Averages
Level 145
1,599 SR
1,634 Elo+
Ah Puch
Ah Puch
II-RagnarLodbrok
Ah Puch
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
436W - 354L
1,656 Elo+
Party 2
Danzaburou
Danzaburou
MarcoNesso
Danzaburou
Level 149
God Stats
1W - 1L
1,713 SR
Queue Stats
3W - 4L
1,642 Elo+
Party 1
Hun Batz
Hun Batz
RustyLaxer
Hun Batz
Level 143
God Stats
18W - 24L
1,581 SR
Queue Stats
71W - 80L
1,641 Elo+
Party 1
Horus
Horus
VoltaicThunder
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,581 Elo+
Solo
Ymir
Ymir
franjos16_27
Ymir
Level 147
God Stats
5W - 1L
1,702 SR
Queue Stats
250W - 203L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Clappedツ
Hercules
11
2 / 4 / 1
6,680
445
4,816
13,355
5,009
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 2
6,861
457
4,640
7,102
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 5 / 1
7,906
527
4,067
8,760
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
Romezuii
Susano
12
1 / 3 / 3
6,921
461
4,314
9,243
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
12
1 / 3 / 1
7,139
476
5,903
11,366
7,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
9,012
601
8,703
6,807
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MarcoNesso
Danzaburou
15
4 / 1 / 2
8,887
592
3,558
7,489
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
RustyLaxer
Hun Batz
15
5 / 0 / 4
8,410
561
7,510
8,369
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 8
6,838
456
5,993
8,598
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 3
7,953
530
7,222
9,828
10,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
18
18
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
Clappedツ
Hercules
2
4
1
0.63
W
7
0
3
8.5
L
0
3
2
0.33
W
Danzaburou
MarcoNesso
Danzaburou
4
1
2
5
L
1
5
1
0.3
L
Susano
Romezuii
Susano
1
3
3
0.83
W
Hun Batz
RustyLaxer
Hun Batz
5
0
4
7
L
Odin
1
3
1
0.5
W
1
2
8
2.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
32,986
49,826
Taken
41,091
20,172
Mitigated
25,168
11,106
Healing
13,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Clappedツ
Hercules
4,816
1,520
0
2,650
13,355
5,009
0
4,197
9,158
0
27,962
W
8,703
99
0
2,583
6,807
2,489
0
1,657
5,150
60,109
0
L
4,640
244
0
1,201
7,102
1,892
0
2,615
4,487
47,396
0
W
Danzaburou
MarcoNesso
Danzaburou
3,558
942
0
3,281
7,489
2,392
1,330
92
7,397
0
59,513
L
4,067
1,693
0
2,766
8,760
3,323
0
1,242
7,518
0
53,141
L
Susano
Romezuii
Susano
4,314
582
0
3,019
9,243
2,708
0
2,061
7,085
0
36,324
W
Hun Batz
RustyLaxer
Hun Batz
7,510
2,016
0
3,481
8,369
2,888
0
1,027
7,342
0
54,957
L
Odin
5,903
1,082
0
1,470
11,366
7,240
0
4,855
6,372
2,901
32,026
W
5,993
2,148
570
1,912
8,598
6,897
0
2,206
6,392
0
13,934
W
7,222
2,664
0
1,880
9,828
10,502
330
1,037
8,791
39,494
4,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,507
Gold Earned
41,100
405
Minions Killed
417
0
Camps Cleared
0
1,419,640
Distance Traveled
1,450,204
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,680
445
40
3
0
316,252
3
W
Ah Puch
9,012
601
106
7
0
283,850
2
L
Agni
6,861
457
95
6
0
283,602
5
W
Danzaburou
8,887
592
114
8
0
284,600
6
L
Artemis
7,906
527
104
7
0
244,715
1
L
Susano
6,921
461
69
5
0
292,231
1
W
Hun Batz
8,410
561
102
7
0
340,951
6
L
Odin
7,139
476
97
6
0
282,840
4
W
Horus
6,838
456
10
1
0
282,348
4
W
Ymir
7,953
530
85
6
0
258,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role