Player Matchup

Cabrakan
Cabrakan
InnateBeast1841
Cabrakan
Level 77
God Stats
2W - 4L
1,708 SR
Queue Stats
560W - 496L
1,497 Elo+
Party 2
Poseidon
Poseidon
Karlamardo
Poseidon
Level 39
God Stats
0W - 1L
1,236 SR
Queue Stats
1W - 5L
1,244 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LaMorraFriki
Kumbhakarna
Level 21
God Stats
0W - 1L
1,095 SR
Queue Stats
1W - 4L
1,244 Elo+
Party 3
Izanami
Izanami
STATIC Hxpe
Izanami
Level 12
God Stats
3W - 3L
1,826 SR
Queue Stats
119W - 123L
1,482 Elo+
Party 2
Thor
Thor
michelleavl
Thor
Level 6
God Stats
0W - 1L
1,145 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 31
1,402 SR
1,393 Elo+

VS

Team Averages
Level 90
1,412 SR
1,420 Elo+
Kuzenbo
Kuzenbo
JMSpald
Kuzenbo
Level 25
God Stats
19W - 16L
1,645 SR
Queue Stats
75W - 91L
1,340 Elo+
Party 1
Osiris
Osiris
Ker3
Osiris
Level 125
God Stats
1W - 1L
1,399 SR
Queue Stats
89W - 90L
1,467 Elo+
Party 1
Scylla
Scylla
ROBO Robbie Jay
Scylla
Level 103
God Stats
12W - 9L
1,340 SR
Queue Stats
57W - 66L
1,424 Elo+
Party 1
Anhur
Anhur
RxParalyze
Anhur
Level 67
God Stats
3W - 2L
1,526 SR
Queue Stats
110W - 103L
1,470 Elo+
Party 1
Fenrir
Fenrir
silvareithor
Fenrir
Level 129
God Stats
2W - 3L
1,152 SR
Queue Stats
53W - 48L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
1 / 4 / 0
5,335
534
3,072
7,482
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Karlamardo
Poseidon
8
0 / 4 / 0
4,995
500
347
3,612
741
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
LaMorraFriki
Kumbhakarna
7
0 / 1 / 0
4,693
469
496
5,019
1,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
STATIC Hxpe
Izanami
8
1 / 2 / 0
4,824
482
2,167
4,237
776
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 3 / 0
3,987
399
38
4,215
986
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JMSpald
Kuzenbo
8
1 / 0 / 3
5,652
565
1,233
4,185
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
Ker3
Osiris
11
3 / 1 / 1
6,461
646
2,817
7,961
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 0 / 2
6,517
652
2,392
3,729
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
9
2 / 1 / 2
5,436
544
2,366
3,578
784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
10
4 / 0 / 3
6,124
612
2,556
5,312
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
2
Kills
14
14
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
4
0
0.25
W
Kuzenbo
JMSpald
Kuzenbo
1
0
3
2.5
L
Poseidon
Karlamardo
Poseidon
0
4
0
0
W
Osiris
Ker3
Osiris
3
1
1
3.5
L
Kumbhakarna
LaMorraFriki
Kumbhakarna
0
1
0
0
W
4
0
2
5
W
Anhur
2
1
2
3
L
Izanami
STATIC Hxpe
Izanami
1
2
0
0.5
L
0
3
0
0
W
Fenrir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,120
Damage
11,364
24,565
Taken
24,765
8,324
Mitigated
10,090
3,610
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
3,072
694
0
1,478
7,482
3,889
0
0
7,482
23,850
0
W
Kuzenbo
JMSpald
Kuzenbo
1,233
752
0
1,618
4,185
2,691
66
498
3,687
11,329
0
L
Poseidon
Karlamardo
Poseidon
347
41
0
167
3,612
741
180
1,225
2,300
22,753
0
W
Osiris
Ker3
Osiris
2,817
1,210
0
3,105
7,961
4,025
54
3,159
4,536
0
30,955
L
Kumbhakarna
LaMorraFriki
Kumbhakarna
496
56
0
824
5,019
1,932
0
968
4,051
11,677
0
W
2,392
89
0
1,492
3,729
967
529
291
3,438
34,801
0
W
Anhur
2,366
1,563
0
500
3,578
784
270
251
3,327
0
21,184
L
Izanami
STATIC Hxpe
Izanami
2,167
955
0
543
4,237
776
98
687
3,512
0
21,308
L
38
0
0
598
4,215
986
0
570
3,595
0
9,536
W
Fenrir
2,556
539
0
3,700
5,312
1,623
115
603
4,709
0
25,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,834
Gold Earned
30,190
195
Minions Killed
217
0
Camps Cleared
0
891,730
Distance Traveled
1,002,543
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,335
534
60
6
0
162,923
0
W
Kuzenbo
5,652
565
13
1
0
211,997
2
L
Poseidon
4,995
500
49
5
0
165,560
0
W
Osiris
6,461
646
61
6
0
203,209
0
L
Kumbhakarna
4,693
469
16
2
0
204,175
3
W
Scylla
6,517
652
64
6
0
193,710
2
W
Anhur
5,436
544
32
3
0
175,455
2
L
Izanami
4,824
482
49
5
0
172,168
4
L
Thor
3,987
399
21
2
0
186,904
1
W
Fenrir
6,124
612
47
5
0
218,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role