Player Matchup

Sol
Sol
 
Sol
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Inglings14
Bellona
Level 123
God Stats
15W - 9L
1,615 SR
Queue Stats
158W - 165L
1,475 Elo+
Solo
Janus
Janus
SocramjRam
Janus
Level 88
God Stats
12W - 12L
1,405 SR
Queue Stats
241W - 257L
1,521 Elo+
Solo
Nike
Nike
iSereno
Nike
Level 139
God Stats
5W - 8L
1,381 SR
Queue Stats
51W - 63L
1,432 Elo+
Party 2
Team Averages
Level 117
1,480 SR
1,486 Elo+

VS

Team Averages
Level 71
1,667 SR
1,615 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BYIkos
Poseidon
Level 147
God Stats
13W - 3L
1,735 SR
Queue Stats
332W - 167L
1,858 Elo+
Party 1
Mulan
Mulan
MаxVerstаppen
Mulan
Level 18
God Stats
11W - 3L
1,971 SR
Queue Stats
257W - 80L
1,929 Elo+
Party 1
Bacchus
Bacchus
RevoITU
Bacchus
Level 83
God Stats
33W - 20L
1,684 SR
Queue Stats
221W - 241L
1,407 Elo+
Solo
Mercury
Mercury
supergohan2003
Mercury
Level 50
God Stats
1W - 2L
1,445 SR
Queue Stats
79W - 92L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 6
5,871
534
5,296
3,488
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
 
Hercules
9
2 / 0 / 6
5,372
488
2,209
8,083
5,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bellona
Inglings14
Bellona
12
1 / 0 / 0
6,667
606
2,653
4,692
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
12
3 / 3 / 5
6,703
609
4,147
4,359
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
iSereno
Nike
12
9 / 0 / 4
7,388
672
6,622
7,191
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 4 / 0
5,044
459
2,247
5,764
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
BYIkos
Poseidon
10
3 / 5 / 0
5,989
544
4,908
7,420
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 1
5,351
486
4,291
7,611
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
RevoITU
Bacchus
9
0 / 2 / 0
4,962
451
2,157
5,581
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 3 / 0
4,880
444
800
7,694
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
16
Kills
3
3
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
6
4
W
Hercules
 
Hercules
2
0
6
5
L
Heimdallr
 
Heimdallr
0
4
0
0
L
Poseidon
BYIkos
Poseidon
3
5
0
0.6
W
Bellona
Inglings14
Bellona
1
0
0
1
L
0
2
1
0.25
L
Bacchus
RevoITU
Bacchus
0
2
0
0
W
Janus
3
3
5
1.83
W
Nike
iSereno
Nike
9
0
4
11
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,927
Damage
14,403
27,813
Taken
34,070
13,465
Mitigated
12,322
8,403
Healing
8,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,296
1,679
0
2,129
3,488
962
1,387
0
3,488
30,290
5,470
W
Hercules
 
Hercules
2,209
584
364
2,434
8,083
5,003
241
1,007
7,076
0
9,551
L
Heimdallr
 
Heimdallr
2,247
1,491
0
1,160
5,764
1,629
0
2,991
2,773
0
23,823
L
Poseidon
BYIkos
Poseidon
4,908
549
0
1,145
7,420
1,424
0
1,870
5,550
43,982
0
W
Bellona
Inglings14
Bellona
2,653
216
0
1,858
4,692
3,334
0
1,853
2,535
0
40,391
L
4,291
722
0
2,024
7,611
4,202
0
2,027
5,584
0
19,313
L
Bacchus
RevoITU
Bacchus
2,157
226
0
1,836
5,581
3,207
0
0
5,581
21,351
0
W
Janus
4,147
219
0
475
4,359
1,339
0
1,844
2,515
39,450
0
W
Nike
iSereno
Nike
6,622
735
0
1,143
7,191
2,827
0
2,057
5,134
0
30,286
L
800
192
0
2,388
7,694
1,860
0
1,968
5,726
0
23,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,001
Gold Earned
26,226
322
Minions Killed
254
0
Camps Cleared
0
1,080,308
Distance Traveled
980,571
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,871
534
79
7
0
194,541
1
W
Hercules
5,372
488
17
2
0
237,325
4
L
Heimdallr
5,044
459
47
4
0
184,213
0
L
Poseidon
5,989
544
92
8
0
194,345
3
W
Bellona
6,667
606
95
9
0
201,699
3
L
Mulan
5,351
486
26
2
0
222,988
4
L
Bacchus
4,962
451
37
3
0
169,857
1
W
Janus
6,703
609
77
7
0
201,665
3
W
Nike
7,388
672
54
5
0
245,078
1
L
Mercury
4,880
444
52
5
0
209,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role