Player Matchup

Gilgamesh
Gilgamesh
Liberator Drive
Gilgamesh
Level 60
God Stats
5W - 10L
1,318 SR
Queue Stats
81W - 84L
1,405 Elo+
Party 2
Anubis
Anubis
Ruescal
Anubis
Level 125
God Stats
19W - 14L
1,453 SR
Queue Stats
84W - 83L
1,359 Elo+
Party 2
Hou Yi
Hou Yi
XTAceOfSpadesTX
Hou Yi
Level 48
God Stats
2W - 7L
1,622 SR
Queue Stats
691W - 748L
1,384 Elo+
Solo
Da Ji
Da Ji
YesImJaided
Da Ji
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 169L
1,430 Elo+
Solo
Yemoja
Yemoja
saschamiles
Yemoja
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 7L
1,278 Elo+
Party 2
Team Averages
Level 75
1,478 SR
1,371 Elo+

VS

Team Averages
Level 71
1,512 SR
1,466 Elo+
Bellona
Bellona
 
Bellona
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
FurryEdme
Hou Yi
Level 105
God Stats
12W - 6L
1,533 SR
Queue Stats
83W - 87L
1,371 Elo+
Party 1
Fafnir
Fafnir
Goldenlefsa1
Fafnir
Level 61
God Stats
5W - 2L
1,500 SR
Queue Stats
82W - 92L
1,354 Elo+
Party 1
Anubis
Anubis
MaxMad BT
Anubis
Level 59
God Stats
5W - 5L
1,570 SR
Queue Stats
81W - 104L
1,631 Elo+
Party 3
Arachne
Arachne
Maybe Holden
Arachne
Level 76
God Stats
5W - 4L
1,459 SR
Queue Stats
133W - 126L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Liberator Drive
Gilgamesh
15
3 / 4 / 0
9,035
502
7,662
15,304
13,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Ruescal
Anubis
14
1 / 4 / 1
8,523
474
8,781
11,494
4,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 12 / 0
7,434
413
7,933
17,191
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 7 / 1
8,247
458
4,825
14,675
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
12
1 / 9 / 3
7,806
434
4,553
16,743
10,490
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 2 / 5
9,001
500
4,067
9,498
8,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
FurryEdme
Hou Yi
18
21 / 2 / 5
11,863
659
28,185
17,178
6,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
14
3 / 2 / 19
10,821
601
9,716
13,620
18,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Anubis
MaxMad BT
Anubis
16
4 / 1 / 4
9,866
548
4,925
7,101
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
Maybe Holden
Arachne
18
5 / 2 / 4
10,574
587
9,475
13,150
7,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
9
Kills
35
36
Deaths
9
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
2
5
2.25
W
Hou Yi
FurryEdme
Hou Yi
21
2
5
11.75
W
Fafnir
3
2
19
6.25
L
Gilgamesh
Liberator Drive
Gilgamesh
3
4
0
0.75
W
Anubis
MaxMad BT
Anubis
4
1
4
6
W
Arachne
Maybe Holden
Arachne
5
2
4
3.5
L
Anubis
Ruescal
Anubis
1
4
1
0.38
L
2
12
0
0.17
L
2
7
1
0.36
L
Yemoja
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,754
Damage
56,368
75,407
Taken
60,547
35,954
Mitigated
43,270
13,092
Healing
24,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,067
871
0
694
9,498
8,524
2,041
936
8,562
5,894
26,438
W
Hou Yi
FurryEdme
Hou Yi
28,185
19,258
0
9,462
17,178
6,204
422
4,177
13,001
0
85,587
W
Fafnir
9,716
2,806
598
5,041
13,620
18,259
0
4,269
9,351
31,256
0
L
Gilgamesh
Liberator Drive
Gilgamesh
7,662
2,312
0
3,306
15,304
13,037
732
1,628
13,632
0
49,976
W
Anubis
MaxMad BT
Anubis
4,925
116
0
4,327
7,101
2,905
358
2,103
4,998
59,632
0
W
Arachne
Maybe Holden
Arachne
9,475
6,172
0
4,068
13,150
7,378
0
1,849
11,301
0
100,798
L
Anubis
Ruescal
Anubis
8,781
575
0
5,342
11,494
4,092
541
3,907
7,387
56,200
0
L
7,933
3,128
213
1,728
17,191
3,681
1,555
3,082
14,089
0
40,481
L
4,825
734
0
1,086
14,675
4,654
0
3,059
11,556
0
53,855
L
Yemoja
4,553
1,958
486
931
16,743
10,490
417
3,289
13,408
15,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,045
Gold Earned
52,125
382
Minions Killed
459
0
Camps Cleared
0
1,391,733
Distance Traveled
1,681,605
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,001
500
66
4
0
331,950
3
W
Hou Yi
11,863
659
95
5
0
307,402
1
W
Fafnir
10,821
601
36
2
0
329,148
0
L
Gilgamesh
9,035
502
96
5
0
294,313
1
W
Anubis
9,866
548
133
7
0
337,800
0
W
Arachne
10,574
587
129
7
0
375,305
7
L
Anubis
8,523
474
110
6
0
254,122
2
L
Hou Yi
7,434
413
68
4
0
271,662
0
L
Da Ji
8,247
458
82
5
0
292,942
0
L
Yemoja
7,806
434
26
1
0
278,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role