Player Matchup

Nemesis
Nemesis
Jam_Fam_Cam
Nemesis
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 49L
1,455 Elo+
Party 1
Ra
Ra
Rayang14
Ra
Level 127
God Stats
3W - 5L
1,794 SR
Queue Stats
255W - 268L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
yancoin
Sun Wukong
Level 48
God Stats
0W - 5L
1,061 SR
Queue Stats
240W - 184L
1,582 Elo+
Party 1
Team Averages
Level 86
1,452 SR
1,528 Elo+

VS

Team Averages
Level 96
1,679 SR
1,584 Elo+
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
MikeCombusken
Ravana
Level 141
God Stats
4W - 0L
1,844 SR
Queue Stats
12W - 23L
1,736 Elo+
Party 2
Sol
Sol
Staight6Diesel
Sol
Level 43
God Stats
3W - 1L
1,693 SR
Queue Stats
174W - 206L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jam_Fam_Cam
Nemesis
13
3 / 6 / 5
9,351
623
6,816
13,674
5,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 4 / 5
9,818
655
11,427
12,777
4,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
yancoin
Sun Wukong
13
2 / 6 / 6
9,514
634
10,942
15,839
13,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 11
9,613
641
5,154
16,531
17,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
13 / 2 / 1
12,218
815
18,418
9,950
7,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
3 / 2 / 10
10,980
732
14,520
9,498
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
8
Kills
16
16
Deaths
8
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
4
11
1.38
L
Nemesis
Jam_Fam_Cam
Nemesis
3
6
5
0.92
W
13
2
1
6.75
L
3
4
5
1.38
W
3
2
10
4
L
Sun Wukong
yancoin
Sun Wukong
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
38,092
42,290
Taken
35,979
22,840
Mitigated
28,166
10,718
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,154
426
303
2,191
16,531
17,128
51
6,229
9,798
27,401
0
L
Nemesis
Jam_Fam_Cam
Nemesis
6,816
1,728
0
925
13,674
5,470
0
5,642
8,032
0
10,870
W
18,418
3,008
0
2,827
9,950
7,461
1,374
2,725
7,007
0
36,489
L
11,427
1,294
3,237
4,901
12,777
4,276
0
5,945
6,832
49,891
0
W
14,520
4,059
280
4,385
9,498
3,577
1,465
1,927
7,495
59,505
5,732
L
Sun Wukong
yancoin
Sun Wukong
10,942
3,122
161
1,494
15,839
13,094
0
7,539
8,300
0
31,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
32,811
140
Minions Killed
189
5
Camps Cleared
7
801,605
Distance Traveled
871,306
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,613
641
1
0
0
271,041
2
L
Nemesis
9,351
623
8
1
0
267,608
0
W
Ravana
12,218
815
66
4
1
319,085
5
L
Ra
9,818
655
91
6
2
255,194
4
W
Sol
10,980
732
122
8
6
281,180
3
L
Sun Wukong
9,514
634
41
3
3
278,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role