Player Matchup

Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ThatJuanBabe11
Scylla
Level 128
God Stats
2W - 1L
1,657 SR
Queue Stats
104W - 90L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
XICO LAMA
Gilgamesh
Level 93
God Stats
20W - 9L
1,699 SR
Queue Stats
176W - 190L
1,571 Elo+
Solo
Team Averages
Level 126
1,619 SR
1,496 Elo+

VS

Team Averages
Level 43
1,737 SR
1,682 Elo+
Olorun
Olorun
DisownedBean
Olorun
Level 42
God Stats
1W - 3L
1,715 SR
Queue Stats
7W - 5L
1,604 Elo+
Party 1
Ymir
Ymir
ossythelord
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,604 Elo+
Party 1
Tsukuyomi
Tsukuyomi
resito
Tsukuyomi
Level 27
God Stats
2W - 1L
1,996 SR
Queue Stats
2W - 1L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 0 / 15
8,425
843
7,260
6,564
3,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 2 / 9
8,532
853
10,896
4,880
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
XICO LAMA
Gilgamesh
14
12 / 0 / 10
9,742
974
11,379
10,301
7,519
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 8 / 2
6,196
620
7,093
9,135
2,927
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
6,167
617
2,252
14,150
8,022
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
resito
Tsukuyomi
10
2 / 10 / 0
6,930
693
5,189
12,059
3,589
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
22
Kills
2
2
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
15
10.5
L
Olorun
0
8
2
0.13
W
7
2
9
5.75
W
Gilgamesh
XICO LAMA
Gilgamesh
12
0
10
17
L
0
4
2
0.25
L
Tsukuyomi
resito
Tsukuyomi
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,535
Damage
14,534
21,745
Taken
35,344
12,297
Mitigated
14,538
8,248
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,260
1,024
0
3,668
6,564
3,145
773
3,335
3,229
30,569
0
L
Olorun
7,093
3,802
209
1,755
9,135
2,927
0
3,890
5,044
21,583
0
W
10,896
1,366
0
1,242
4,880
1,633
1,792
1,254
3,626
28,615
0
W
Gilgamesh
XICO LAMA
Gilgamesh
11,379
2,873
479
2,859
10,301
7,519
0
5,444
4,857
0
25,156
L
2,252
337
171
2,824
14,150
8,022
0
8,127
5,844
11,028
0
L
Tsukuyomi
resito
Tsukuyomi
5,189
1,346
68
1,259
12,059
3,589
0
5,623
6,300
0
10,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,699
Gold Earned
19,293
124
Minions Killed
63
8
Camps Cleared
0
538,266
Distance Traveled
427,451
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,425
843
42
4
4
160,306
4
L
Olorun
6,196
620
30
3
0
135,432
1
W
Scylla
8,532
853
54
5
2
174,973
2
W
Gilgamesh
9,742
974
28
3
2
202,987
2
L
Ymir
6,167
617
26
3
0
154,176
2
L
Tsukuyomi
6,930
693
7
1
0
137,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role