Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Bónápárté
Atlas
Level 149
God Stats
11W - 15L
1,607 SR
Queue Stats
204W - 145L
1,635 Elo+
Party 2
Hou Yi
Hou Yi
Crasheffect1
Hou Yi
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
KaloMorn
Nemesis
Level 129
God Stats
5W - 4L
1,436 SR
Queue Stats
245W - 254L
1,635 Elo+
Solo
Vamana
Vamana
Ásmódéüs
Vamana
Level 156
God Stats
1W - 3L
1,760 SR
Queue Stats
242W - 176L
1,637 Elo+
Party 2
Team Averages
Level 146
1,561 SR
1,582 Elo+

VS

Team Averages
Level 147
1,582 SR
1,630 Elo+
Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Aj-_-On1
Hercules
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
290W - 295L
1,603 Elo+
Solo
Gilgamesh
Gilgamesh
Safety540
Gilgamesh
Level 143
God Stats
17W - 15L
1,653 SR
Queue Stats
430W - 345L
1,722 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Saxive
Ah Muzen Cab
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,711 Elo+
Party 1
Ah Puch
Ah Puch
TheIonious
Ah Puch
Level 156
God Stats
5W - 5L
1,755 SR
Queue Stats
462W - 383L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 4
7,548
755
5,008
5,301
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 5
7,334
733
6,301
10,725
6,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
14
2 / 6 / 4
7,683
768
6,001
11,411
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
KaloMorn
Nemesis
14
3 / 2 / 2
7,737
774
6,703
9,389
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
13
1 / 4 / 3
7,177
718
6,260
13,091
8,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 1 / 5
7,814
781
7,570
6,046
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Aj-_-On1
Hercules
14
2 / 1 / 8
7,710
771
5,313
9,456
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gilgamesh
Safety540
Gilgamesh
14
3 / 3 / 9
7,548
755
6,423
11,139
8,565
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Saxive
Ah Muzen Cab
15
3 / 2 / 5
7,801
780
12,078
8,496
3,095
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
TheIonious
Ah Puch
15
5 / 1 / 8
7,988
799
13,378
4,289
2,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
8
Kills
16
16
Deaths
8
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
4
1.5
W
Nox
 
Nox
3
1
5
5.5
W
Hercules
Aj-_-On1
Hercules
2
1
8
6
L
1
2
5
1.75
L
Hou Yi
2
6
4
0.67
L
Nemesis
KaloMorn
Nemesis
3
2
2
2
W
Gilgamesh
Safety540
Gilgamesh
3
3
9
2.5
W
Ah Muzen Cab
Saxive
Ah Muzen Cab
3
2
5
2.75
W
Ah Puch
TheIonious
Ah Puch
5
1
8
9
L
Vamana
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,273
Damage
44,762
49,917
Taken
39,426
25,561
Mitigated
20,795
7,274
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,008
141
0
488
5,301
1,625
0
2,551
2,750
29,251
0
W
Nox
 
Nox
7,570
567
0
1,331
6,046
2,296
233
2,480
3,299
24,335
0
W
Hercules
Aj-_-On1
Hercules
5,313
1,386
0
2,672
9,456
4,807
0
2,190
7,113
0
20,012
L
6,301
1,832
154
1,477
10,725
6,970
0
5,432
5,222
17,073
0
L
Hou Yi
6,001
2,445
0
1,320
11,411
3,614
0
3,913
7,389
0
21,972
L
Nemesis
KaloMorn
Nemesis
6,703
1,041
0
1,947
9,389
4,459
0
3,000
6,361
0
22,382
W
Gilgamesh
Safety540
Gilgamesh
6,423
1,580
0
785
11,139
8,565
0
2,961
8,094
0
12,845
W
Ah Muzen Cab
Saxive
Ah Muzen Cab
12,078
4,458
0
2,080
8,496
3,095
801
1,241
7,188
0
36,641
W
Ah Puch
TheIonious
Ah Puch
13,378
547
129
1,691
4,289
2,032
491
1,826
2,423
28,153
0
L
Vamana
6,260
2,633
0
1,888
13,091
8,893
0
6,052
6,909
0
18,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,479
Gold Earned
38,861
201
Minions Killed
194
0
Camps Cleared
0
1,045,536
Distance Traveled
1,157,548
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,548
755
58
6
0
200,534
4
W
Nox
7,814
781
34
3
0
234,825
3
W
Hercules
7,710
771
38
4
0
232,480
4
L
Atlas
7,334
733
30
3
0
215,841
1
L
Hou Yi
7,683
768
47
5
0
187,428
4
L
Nemesis
7,737
774
44
4
0
220,417
3
W
Gilgamesh
7,548
755
17
2
0
237,114
4
W
Ah Muzen Cab
7,801
780
65
7
0
219,630
0
W
Ah Puch
7,988
799
40
4
0
233,499
1
L
Vamana
7,177
718
22
2
0
221,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role