Player Matchup

Vulcan
Vulcan
EricIzKool
Vulcan
Level 14
God Stats
7W - 7L
1,282 SR
Queue Stats
18W - 20L
1,348 Elo+
Party 2
Scylla
Scylla
GenocideGeno
Scylla
Level 68
God Stats
6W - 6L
1,675 SR
Queue Stats
322W - 211L
1,552 Elo+
Party 2
Medusa
Medusa
Lettucerage
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 85L
1,496 Elo+
Party 2
Shiva
Shiva
MrRoboto23
Shiva
Level 61
God Stats
7W - 3L
1,625 SR
Queue Stats
74W - 69L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
devilDOG672
Gilgamesh
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 157L
1,444 Elo+
Party 2
Team Averages
Level 63
1,516 SR
1,468 Elo+

VS

Team Averages
Level 98
1,570 SR
1,546 Elo+
Olorun
Olorun
NoreverseTerry
Olorun
Level 18
God Stats
19W - 16L
1,559 SR
Queue Stats
45W - 47L
1,513 Elo+
Party 1
Tyr
Tyr
Schlebowski
Tyr
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 83L
1,655 Elo+
Party 1
Thanatos
Thanatos
TheEpikMan
Thanatos
Level 105
God Stats
2W - 2L
1,843 SR
Queue Stats
195W - 189L
1,577 Elo+
Solo
Danzaburou
Danzaburou
Willobe
Danzaburou
Level 141
God Stats
42W - 43L
1,487 SR
Queue Stats
251W - 295L
1,482 Elo+
Solo
Ra
Ra
theBWK
Ra
Level 121
God Stats
3W - 9L
1,463 SR
Queue Stats
156W - 168L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
EricIzKool
Vulcan
13
1 / 1 / 9
7,337
734
5,029
4,600
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
15
6 / 1 / 13
8,433
843
8,430
6,137
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
8 / 2 / 15
9,223
922
11,299
9,702
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
15
8 / 2 / 12
8,780
878
10,444
12,795
9,270
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
devilDOG672
Gilgamesh
16
7 / 2 / 15
8,989
899
7,522
12,018
6,179
Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
8,396
840
6,187
11,926
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 6 / 1
6,789
679
4,955
12,082
9,600
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
TheEpikMan
Thanatos
13
0 / 6 / 2
6,907
691
4,546
8,079
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Willobe
Danzaburou
15
6 / 5 / 1
9,132
913
11,328
9,110
3,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
13
0 / 6 / 2
6,968
697
4,840
9,073
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
30
Kills
8
8
Deaths
30
64
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
EricIzKool
Vulcan
1
1
9
5.5
W
Scylla
6
1
13
12.5
W
Medusa
8
2
15
7.75
W
Shiva
8
2
12
7
L
2
7
2
0.43
L
0
6
1
0.08
L
Thanatos
TheEpikMan
Thanatos
0
6
2
0.17
L
Danzaburou
Willobe
Danzaburou
6
5
1
1.3
W
Gilgamesh
devilDOG672
Gilgamesh
7
2
15
7.25
L
Ra
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,724
Damage
31,856
45,252
Taken
50,270
23,305
Mitigated
26,848
10,356
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
EricIzKool
Vulcan
5,029
2,289
0
0
4,600
1,428
136
738
3,862
16,657
0
W
Scylla
8,430
787
0
1,650
6,137
1,994
669
1,427
4,710
17,829
0
W
Medusa
11,299
6,302
0
3,232
9,702
4,434
1,345
3,237
6,465
0
40,623
W
Shiva
10,444
2,897
1,347
2,040
12,795
9,270
1,057
3,339
9,456
0
23,150
L
6,187
3,031
29
2,796
11,926
3,829
450
3,125
8,645
28,482
0
L
4,955
425
0
1,760
12,082
9,600
0
3,525
8,235
0
20,200
L
Thanatos
TheEpikMan
Thanatos
4,546
955
0
2,107
8,079
3,822
0
1,698
6,253
0
16,703
L
Danzaburou
Willobe
Danzaburou
11,328
2,122
0
868
9,110
3,063
0
1,060
7,984
0
20,063
W
Gilgamesh
devilDOG672
Gilgamesh
7,522
2,186
0
2,087
12,018
6,179
224
2,286
9,732
0
20,615
L
Ra
4,840
259
200
1,828
9,073
6,534
0
3,077
5,694
26,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
38,192
172
Minions Killed
196
0
Camps Cleared
0
1,134,696
Distance Traveled
900,876
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,337
734
25
3
0
226,010
3
W
Scylla
8,433
843
29
3
0
222,849
3
W
Medusa
9,223
922
62
6
0
219,427
1
W
Shiva
8,780
878
30
3
0
241,242
2
L
Olorun
8,396
840
45
5
0
172,473
2
L
Tyr
6,789
679
36
4
0
207,524
1
L
Thanatos
6,907
691
30
3
0
188,283
1
L
Danzaburou
9,132
913
23
2
0
170,055
3
W
Gilgamesh
8,989
899
26
3
0
225,168
1
L
Ra
6,968
697
62
6
0
162,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role