Player Matchup

Ne Zha
Ne Zha
Duskwink
Ne Zha
Level 26
God Stats
2W - 0L
1,627 SR
Queue Stats
9W - 9L
1,533 Elo+
Party 4
Neith
Neith
Jazarck
Neith
Level 107
God Stats
14W - 7L
1,852 SR
Queue Stats
57W - 46L
1,662 Elo+
Party 4
Ymir
Ymir
Nicktopolus
Ymir
Level 24
God Stats
10W - 15L
1,444 SR
Queue Stats
67W - 64L
1,448 Elo+
Party 3
Chang'e
Chang'e
Thadra
Chang'e
Level 87
God Stats
5W - 1L
1,764 SR
Queue Stats
210W - 204L
1,548 Elo+
Party 3
Arachne
Arachne
ThanksIdiot
Arachne
Level 112
God Stats
6W - 1L
1,612 SR
Queue Stats
111W - 124L
1,472 Elo+
Party 3
Team Averages
Level 71
1,660 SR
1,533 Elo+

VS

Team Averages
Level 63
1,544 SR
1,501 Elo+
Vamana
Vamana
BoeNarxx69
Vamana
Level 109
God Stats
11W - 3L
1,851 SR
Queue Stats
281W - 297L
1,568 Elo+
Party 2
Danzaburou
Danzaburou
HairyUndersack
Danzaburou
Level 27
God Stats
5W - 11L
1,511 SR
Queue Stats
57W - 89L
1,455 Elo+
Party 1
Sylvanus
Sylvanus
HowieBatchablomi
Sylvanus
Level 32
God Stats
6W - 12L
1,175 SR
Queue Stats
82W - 117L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
PVZIII
Nu Wa
Level 110
God Stats
3W - 6L
1,459 SR
Queue Stats
122W - 131L
1,469 Elo+
Solo
Mulan
Mulan
ViolatedGrandma
Mulan
Level 37
God Stats
1W - 3L
1,725 SR
Queue Stats
57W - 53L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Duskwink
Ne Zha
12
3 / 4 / 5
7,863
463
7,913
11,470
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Jazarck
Neith
15
1 / 4 / 3
8,230
484
4,478
7,727
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 4 / 5
8,715
513
5,889
12,862
15,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Thadra
Chang'e
15
1 / 1 / 8
8,663
510
8,168
11,508
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
ThanksIdiot
Arachne
16
9 / 0 / 6
9,735
573
15,516
16,736
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BoeNarxx69
Vamana
15
5 / 4 / 0
8,925
525
12,384
14,882
13,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
HairyUndersack
Danzaburou
15
4 / 4 / 4
8,904
524
9,719
12,484
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 2 / 5
8,091
476
6,371
14,684
17,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
PVZIII
Nu Wa
8
0 / 2 / 3
6,265
369
2,810
3,448
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 4
8,559
503
9,535
14,265
10,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
17
Kills
13
13
Deaths
17
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vamana
BoeNarxx69
Vamana
5
4
0
1.25
W
Ne Zha
Duskwink
Ne Zha
3
4
5
1.38
L
Danzaburou
HairyUndersack
Danzaburou
4
4
4
1.5
L
3
2
5
2.75
W
Neith
Jazarck
Neith
1
4
3
0.63
W
3
4
5
1.38
L
Nu Wa
PVZIII
Nu Wa
0
2
3
0.75
W
Chang'e
Thadra
Chang'e
1
1
8
5
W
Arachne
ThanksIdiot
Arachne
9
0
6
12
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,964
Damage
40,819
60,303
Taken
59,763
35,533
Mitigated
47,276
24,478
Healing
18,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
BoeNarxx69
Vamana
12,384
6,438
0
5,239
14,882
13,087
494
3,432
11,374
0
76,557
W
Ne Zha
Duskwink
Ne Zha
7,913
2,038
0
2,456
11,470
7,105
0
2,274
9,028
0
33,264
L
Danzaburou
HairyUndersack
Danzaburou
9,719
4,213
0
4,595
12,484
5,021
0
1,514
10,929
0
71,397
L
6,371
1,755
894
3,417
14,684
17,445
0
2,966
11,606
24,775
0
W
Neith
Jazarck
Neith
4,478
1,660
0
2,227
7,727
2,918
0
1,396
6,203
0
51,620
W
5,889
1,096
0
3,279
12,862
15,239
0
1,235
11,103
38,530
0
L
Nu Wa
PVZIII
Nu Wa
2,810
34
0
675
3,448
831
0
679
2,769
17,769
0
W
Chang'e
Thadra
Chang'e
8,168
866
3,487
6,901
11,508
3,680
0
1,365
9,975
49,325
0
W
Arachne
ThanksIdiot
Arachne
15,516
11,174
0
6,128
16,736
6,591
289
2,223
14,138
0
66,882
L
9,535
968
0
3,197
14,265
10,892
215
4,749
9,028
0
45,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,206
Gold Earned
40,744
441
Minions Killed
440
0
Camps Cleared
0
1,623,756
Distance Traveled
1,408,571
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,925
525
134
8
0
356,258
2
W
Ne Zha
7,863
463
41
2
0
339,328
2
L
Danzaburou
8,904
524
124
7
0
287,712
3
L
Sylvanus
8,091
476
47
3
0
254,237
4
W
Neith
8,230
484
110
6
0
268,253
4
W
Ymir
8,715
513
88
5
0
266,225
4
L
Nu Wa
6,265
369
39
2
0
198,762
3
W
Chang'e
8,663
510
95
6
0
335,057
5
W
Arachne
9,735
573
107
6
0
414,893
6
L
Mulan
8,559
503
96
6
0
311,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role