Player Matchup

Shiva
Shiva
AlmightyBerz
Shiva
Level 124
God Stats
10W - 15L
1,459 SR
Queue Stats
111W - 118L
1,427 Elo+
Solo
Ymir
Ymir
Con_dog19
Ymir
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 37L
1,861 Elo+
Party 2
He Bo
He Bo
Escanor_Seiken
He Bo
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 47L
1,472 Elo+
Party 1
Nike
Nike
Yaksha-sensei
Nike
Level 89
God Stats
0W - 1L
1,445 SR
Queue Stats
84W - 77L
1,483 Elo+
Party 1
Medusa
Medusa
alexfreeman04_
Medusa
Level 100
God Stats
0W - 2L
1,164 SR
Queue Stats
21W - 39L
1,769 Elo+
Party 2
Team Averages
Level 95
1,414 SR
1,602 Elo+

VS

Team Averages
Level 121
1,328 SR
1,460 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Freefighter31
Jing Wei
Level 109
God Stats
8W - 7L
1,192 SR
Queue Stats
29W - 31L
1,391 Elo+
Solo
Tsukuyomi
Tsukuyomi
Y_SleepY_l
Tsukuyomi
Level 152
God Stats
8W - 3L
1,292 SR
Queue Stats
1,026W - 956L
1,523 Elo+
Solo
Sol
Sol
dark0_0111
Sol
Level 146
God Stats
8W - 8L
1,157 SR
Queue Stats
524W - 574L
1,410 Elo+
Solo
Neith
Neith
killer-beast366
Neith
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
216W - 223L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,275
659
2,060
4,006
1,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
6
0 / 2 / 1
4,194
524
1,264
6,555
2,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 3 / 0
3,800
475
1,284
3,256
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 0
4,583
573
1,966
5,318
2,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 4 / 0
3,926
491
2,889
5,093
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
2 / 1 / 4
5,143
643
3,213
5,410
4,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Freefighter31
Jing Wei
8
4 / 0 / 1
5,165
646
3,969
4,143
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Y_SleepY_l
Tsukuyomi
9
0 / 1 / 4
5,141
643
3,054
5,883
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 0
5,413
677
2,286
3,411
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 0 / 0
5,903
738
3,065
3,947
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
11
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
4
4
L
2
0
0
2
L
Ymir
0
2
1
0.25
L
0
3
0
0
W
Jing Wei
Freefighter31
Jing Wei
4
0
1
4.5
W
Tsukuyomi
Y_SleepY_l
Tsukuyomi
0
1
4
2
L
0
2
0
0
L
0
4
0
0
W
2
0
0
2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,463
Damage
15,587
24,228
Taken
22,794
6,975
Mitigated
9,023
6,838
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,213
1,654
274
1,526
5,410
4,050
0
686
4,724
13,753
0
L
2,060
390
0
2,101
4,006
1,176
0
281
3,725
0
27,396
L
Ymir
1,264
136
90
2,017
6,555
2,124
0
1,613
4,942
8,872
0
L
1,284
197
0
250
3,256
798
0
1,981
1,275
10,498
0
W
Jing Wei
Freefighter31
Jing Wei
3,969
3,147
0
1,504
4,143
1,022
150
424
3,719
0
24,054
W
Tsukuyomi
Y_SleepY_l
Tsukuyomi
3,054
399
0
3,009
5,883
1,808
0
312
5,561
0
30,349
L
1,966
106
0
1,296
5,318
2,119
0
0
5,318
0
22,874
L
2,889
725
0
1,084
5,093
758
0
1,474
3,619
0
19,572
W
2,286
504
75
1,729
3,411
1,080
1,815
970
2,295
25,997
2,563
W
3,065
778
0
2,642
3,947
1,063
396
0
3,651
0
34,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,778
Gold Earned
26,765
188
Minions Killed
292
0
Camps Cleared
0
787,956
Distance Traveled
778,990
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,143
643
19
2
0
168,476
0
L
Shiva
5,275
659
63
8
0
200,708
3
L
Ymir
4,194
524
22
3
0
144,821
2
L
He Bo
3,800
475
18
2
0
122,246
0
W
Jing Wei
5,165
646
46
6
0
172,860
2
W
Tsukuyomi
5,141
643
66
8
0
172,617
1
L
Nike
4,583
573
50
6
0
152,784
3
L
Medusa
3,926
491
35
4
0
167,397
1
W
Sol
5,413
677
70
9
0
146,225
2
W
Neith
5,903
738
91
11
0
118,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role