Player Matchup

Sylvanus
Sylvanus
BlizardKelly794
Sylvanus
Level 123
God Stats
1W - 3L
1,544 SR
Queue Stats
59W - 52L
1,519 Elo+
Party 1
Da Ji
Da Ji
DjangoNoChainz
Da Ji
Level 126
God Stats
2W - 0L
1,509 SR
Queue Stats
11W - 16L
1,494 Elo+
Party 1
Nike
Nike
XMessatsuX
Nike
Level 128
God Stats
14W - 7L
1,654 SR
Queue Stats
78W - 81L
1,457 Elo+
Party 1
Freya
Freya
YamOnYamOn
Freya
Level 117
God Stats
1W - 1L
1,234 SR
Queue Stats
24W - 21L
1,536 Elo+
Party 1
Sol
Sol
xSleeveNashx
Sol
Level 126
God Stats
13W - 14L
1,567 SR
Queue Stats
33W - 38L
1,425 Elo+
Party 1
Team Averages
Level 124
1,502 SR
1,486 Elo+

VS

Team Averages
Level 68
1,552 SR
1,366 Elo+
Erlang Shen
Erlang Shen
DarkNightWing17
Erlang Shen
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 156L
1,249 Elo+
Party 2
Hachiman
Hachiman
LowkeyBlaq_CLAP
Hachiman
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 224L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
Sky Queen6454
Nu Wa
Level 65
God Stats
3W - 3L
1,785 SR
Queue Stats
67W - 78L
1,406 Elo+
Party 3
Freya
Freya
Sky Snake5485
Freya
Level 59
God Stats
2W - 3L
1,365 SR
Queue Stats
63W - 68L
1,400 Elo+
Party 3
Athena
Athena
mista_iceee
Athena
Level 69
God Stats
2W - 2L
1,610 SR
Queue Stats
66W - 86L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 0 / 5
5,727
573
3,370
6,345
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 5
6,503
650
4,018
6,148
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 1
6,873
687
4,007
5,803
3,415
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
11
2 / 1 / 1
6,217
622
2,647
6,722
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
9 / 0 / 3
7,477
748
7,972
7,195
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarkNightWing17
Erlang Shen
8
1 / 5 / 0
4,562
456
1,447
7,422
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
9
1 / 1 / 0
4,953
495
3,777
5,425
1,462
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 1
4,652
465
5,650
5,316
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 6 / 1
4,893
489
1,157
7,456
1,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
7
0 / 2 / 0
4,295
430
1,891
6,794
3,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
19
Kills
2
2
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
0
5
2.5
L
Erlang Shen
DarkNightWing17
Erlang Shen
1
5
0
0.2
W
4
1
5
6.5
L
Hachiman
1
1
0
1
L
0
5
1
0.1
L
0
6
1
0.08
W
4
0
1
4.5
W
Freya
2
1
1
2.5
L
Athena
0
2
0
0
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,014
Damage
13,922
32,213
Taken
32,413
13,352
Mitigated
11,771
13,448
Healing
4,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,370
779
965
3,004
6,345
3,240
0
2,971
3,208
15,001
0
L
Erlang Shen
DarkNightWing17
Erlang Shen
1,447
407
0
298
7,422
3,722
0
1,870
5,552
0
10,544
W
4,018
911
0
1,449
6,148
2,379
162
1,043
5,009
0
23,592
L
Hachiman
3,777
1,802
0
1,566
5,425
1,462
0
3,136
2,289
0
27,341
L
5,650
1,589
0
505
5,316
1,563
479
3,008
2,308
24,442
0
L
1,157
569
0
1,260
7,456
1,845
0
2,133
5,323
22,703
0
W
4,007
462
0
830
5,803
3,415
898
302
5,441
0
36,320
W
Freya
2,647
1,110
0
3,335
6,722
2,253
0
1,126
5,494
25,767
5,444
L
Athena
1,891
461
148
542
6,794
3,179
0
3,469
3,325
10,014
0
W
7,972
3,368
0
3,865
7,195
2,065
2,618
2,620
4,363
45,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,797
Gold Earned
23,355
303
Minions Killed
179
0
Camps Cleared
0
1,019,858
Distance Traveled
911,501
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,727
573
29
3
0
190,240
6
L
Erlang Shen
4,562
456
21
2
0
169,075
0
W
Da Ji
6,503
650
46
5
0
216,593
0
L
Hachiman
4,953
495
47
5
0
182,787
3
L
Nu Wa
4,652
465
46
5
0
167,534
1
L
Freya
4,893
489
42
4
0
197,014
0
W
Nike
6,873
687
72
7
0
213,311
2
W
Freya
6,217
622
69
7
0
194,775
1
L
Athena
4,295
430
23
2
0
195,091
0
W
Sol
7,477
748
87
9
0
204,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role