Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CRACxEDOUTPOTATO
Chaac
Level 88
God Stats
1W - 0L
1,497 SR
Queue Stats
2W - 1L
1,702 Elo+
Solo
Medusa
Medusa
DiphylleiaGrayi
Medusa
Level 129
God Stats
1W - 1L
1,319 SR
Queue Stats
19W - 23L
1,610 Elo+
Party 2
Cerberus
Cerberus
TX VIGILANTE
Cerberus
Level 156
God Stats
1W - 0L
1,688 SR
Queue Stats
91W - 79L
1,555 Elo+
Party 2
Susano
Susano
lBlackiee ChaN
Susano
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 73L
1,564 Elo+
Party 2
Team Averages
Level 125
1,501 SR
1,586 Elo+

VS

Team Averages
Level 118
1,396 SR
1,539 Elo+
Shiva
Shiva
DramaticLeech12
Shiva
Level 116
God Stats
0W - 3L
1,162 SR
Queue Stats
305W - 290L
1,461 Elo+
Solo
Agni
Agni
FancyGasMask
Agni
Level 84
God Stats
10W - 12L
1,290 SR
Queue Stats
229W - 242L
1,405 Elo+
Party 1
Neith
Neith
KungFuuMassa
Neith
Level 153
God Stats
71W - 59L
1,529 SR
Queue Stats
612W - 602L
1,480 Elo+
Solo
Arachne
Arachne
SenseiGohanx
Arachne
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 107L
1,850 Elo+
Party 1
Chaac
Chaac
xm Nova mx
Chaac
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
8 / 0 / 6
12,600
630
9,118
12,866
9,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 0 / 5
10,932
547
6,877
17,991
13,726
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 1 / 2
11,687
584
9,117
14,672
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
TX VIGILANTE
Cerberus
16
4 / 1 / 8
11,066
553
8,944
24,032
24,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 5 / 7
11,066
553
5,954
16,208
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,468
423
10,988
20,814
16,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 1
8,519
426
4,474
8,485
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 1
10,651
533
16,705
12,498
4,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
SenseiGohanx
Arachne
7
1 / 3 / 0
6,958
348
2,625
8,543
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
6
1 / 1 / 0
6,451
323
3,215
6,432
1,850
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
5
7
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
0
6
11
W
1
0
5
3.5
W
4
1
2
5
L
0
6
2
0.17
L
1
6
1
0.25
L
2
2
1
1.25
L
Arachne
SenseiGohanx
Arachne
1
3
0
0.33
W
Cerberus
TX VIGILANTE
Cerberus
4
1
8
8
W
1
5
7
0.9
L
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,010
Damage
38,007
85,769
Taken
56,772
60,363
Mitigated
26,146
34,382
Healing
13,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,118
1,084
0
7,349
12,866
9,870
2,802
3,660
9,126
83,750
8,618
W
6,877
1,798
0
7,237
17,991
13,726
568
991
16,985
0
67,141
W
9,117
5,374
0
6,010
14,672
5,466
6,393
614
13,832
0
89,573
L
10,988
1,585
0
2,428
20,814
16,391
0
6,411
14,403
9,936
44,706
L
4,474
408
0
891
8,485
1,699
0
5,188
3,297
40,567
0
L
16,705
2,576
159
4,619
12,498
4,661
0
1,307
11,191
0
82,166
L
Arachne
SenseiGohanx
Arachne
2,625
1,832
0
2,994
8,543
1,545
0
2,628
5,915
0
18,833
W
Cerberus
TX VIGILANTE
Cerberus
8,944
618
0
8,126
24,032
24,682
771
3,648
19,840
36,956
5,205
W
5,954
666
0
5,660
16,208
6,619
1,149
1,358
14,850
0
78,977
L
Chaac
3,215
504
88
2,164
6,432
1,850
0
1,880
4,552
0
11,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,351
Gold Earned
41,047
641
Minions Killed
385
0
Camps Cleared
0
1,954,104
Distance Traveled
1,388,611
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,600
630
158
8
0
387,792
7
W
Chaac
10,932
547
116
6
0
397,479
0
W
Medusa
11,687
584
155
8
0
373,379
0
L
Shiva
8,468
423
88
4
0
366,173
2
L
Agni
8,519
426
93
5
0
240,635
0
L
Neith
10,651
533
147
7
0
390,381
6
L
Arachne
6,958
348
35
2
0
248,180
0
W
Cerberus
11,066
553
79
4
0
401,522
6
W
Susano
11,066
553
133
7
0
393,932
0
L
Chaac
6,451
323
22
1
0
143,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role