Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Chopstixx02
Mulan
Level 103
God Stats
28W - 42L
1,339 SR
Queue Stats
196W - 280L
1,319 Elo+
Party 1
Guan Yu
Guan Yu
DARKAKUMA777448
Guan Yu
Level 127
God Stats
250W - 291L
1,473 SR
Queue Stats
538W - 686L
1,357 Elo+
Party 1
Heimdallr
Heimdallr
Shadow King8171
Heimdallr
Level 87
God Stats
15W - 32L
1,378 SR
Queue Stats
43W - 76L
1,293 Elo+
Party 1
Agni
Agni
muddy_flamingo0
Agni
Level 54
God Stats
1W - 2L
1,444 SR
Queue Stats
31W - 34L
1,519 Elo+
Solo
Team Averages
Level 99
1,427 SR
1,398 Elo+

VS

Team Averages
Level 40
1,502 SR
1,456 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
GypsyNipsy
Nemesis
Level 68
God Stats
4W - 4L
1,512 SR
Queue Stats
83W - 100L
1,290 Elo+
Solo
Artio
Artio
LifeOfSorrow
Artio
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 177L
1,349 Elo+
Party 2
Tiamat
Tiamat
Umbre0nTTV
Tiamat
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,689 Elo+
Party 3
Hades
Hades
UrTrashcan8746
Hades
Level 37
God Stats
11W - 5L
1,500 SR
Queue Stats
171W - 200L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 8 / 3
8,526
502
11,134
14,221
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 4
7,668
451
4,841
12,417
6,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
7 / 3 / 1
9,227
543
8,795
14,860
6,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Shadow King8171
Heimdallr
9
0 / 5 / 1
6,635
390
2,791
8,284
2,296
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 7
9,510
559
8,523
7,869
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
6 / 5 / 5
8,688
511
10,176
13,384
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
GypsyNipsy
Nemesis
14
2 / 2 / 8
8,589
505
4,589
10,974
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 2 / 4
7,747
456
3,842
10,420
10,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Umbre0nTTV
Tiamat
11
1 / 9 / 0
7,435
437
2,707
10,930
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
8 / 1 / 4
11,095
653
14,562
12,628
6,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
19
Kills
21
21
Deaths
19
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
8
3
0.94
W
Cernunnos
 
Cernunnos
6
5
5
1.7
L
2
4
4
1
L
7
3
1
2.5
W
Nemesis
GypsyNipsy
Nemesis
2
2
8
3
W
4
2
4
3
L
Heimdallr
Shadow King8171
Heimdallr
0
5
1
0.1
W
Tiamat
Umbre0nTTV
Tiamat
1
9
0
0.11
W
8
1
4
10
L
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,084
Damage
35,876
57,651
Taken
58,336
20,455
Mitigated
28,856
15,992
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,134
3,311
732
3,459
14,221
3,330
1,044
4,057
9,830
0
42,234
W
Cernunnos
 
Cernunnos
10,176
6,218
0
3,737
13,384
4,409
1,785
3,611
9,467
0
49,689
L
4,841
967
0
1,200
12,417
6,691
152
2,987
9,170
0
20,676
L
8,795
2,804
125
5,085
14,860
6,256
1,034
6,800
7,696
0
47,870
W
Nemesis
GypsyNipsy
Nemesis
4,589
882
0
5,229
10,974
3,755
1,286
820
10,095
0
41,647
W
3,842
227
884
2,179
10,420
10,360
224
1,896
8,094
16,022
4,543
L
Heimdallr
Shadow King8171
Heimdallr
2,791
1,572
0
1,418
8,284
2,296
0
3,674
4,361
0
26,791
W
Tiamat
Umbre0nTTV
Tiamat
2,707
847
0
1,540
10,930
4,224
600
1,040
9,890
22,351
0
W
14,562
1,793
348
8,515
12,628
6,108
1,450
1,156
11,391
88,472
0
L
8,523
662
0
3,973
7,869
1,882
0
1,570
6,145
60,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
43,554
349
Minions Killed
438
0
Camps Cleared
0
1,407,356
Distance Traveled
1,646,345
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,526
502
63
4
0
261,472
0
W
Cernunnos
8,688
511
90
5
0
306,353
3
L
Mulan
7,668
451
32
2
0
262,524
0
L
Guan Yu
9,227
543
106
6
0
318,504
0
W
Nemesis
8,589
505
66
4
0
381,236
1
W
Artio
7,747
456
35
2
0
346,022
0
L
Heimdallr
6,635
390
48
3
0
214,925
1
W
Tiamat
7,435
437
55
3
0
288,034
0
W
Hades
11,095
653
192
11
0
324,700
0
L
Agni
9,510
559
100
6
0
349,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role