Player Matchup

Cthulhu
Cthulhu
ItsMistahJay
Cthulhu
Level 82
God Stats
2W - 1L
1,642 SR
Queue Stats
57W - 46L
1,577 Elo+
Party 2
Merlin
Merlin
Mcknittle
Merlin
Level 77
God Stats
1W - 1L
1,324 SR
Queue Stats
56W - 48L
1,557 Elo+
Party 2
Medusa
Medusa
SherpaRoosteR
Medusa
Level 69
God Stats
3W - 1L
1,551 SR
Queue Stats
55W - 50L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
TheFinalBlitz
Jing Wei
Level 127
God Stats
1W - 2L
1,631 SR
Queue Stats
41W - 45L
1,480 Elo+
Party 2
Sol
Sol
ZirtyZog
Sol
Level 26
God Stats
1W - 1L
1,250 SR
Queue Stats
33W - 31L
1,527 Elo+
Solo
Team Averages
Level 76
1,480 SR
1,539 Elo+

VS

Team Averages
Level 87
1,552 SR
1,528 Elo+
Artio
Artio
Alcuris
Artio
Level 137
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Eset
Eset
Bujenso
Eset
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
JACKHAMMER TONY
Anubis
Level 144
God Stats
5W - 8L
1,883 SR
Queue Stats
322W - 307L
1,581 Elo+
Solo
Arachne
Arachne
KidBoiBoi
Arachne
Level 115
God Stats
6W - 6L
1,571 SR
Queue Stats
569W - 617L
1,454 Elo+
Solo
Danzaburou
Danzaburou
SweetKurtman
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItsMistahJay
Cthulhu
19
7 / 3 / 17
11,596
828
14,913
15,020
16,152
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Mcknittle
Merlin
18
4 / 3 / 13
11,087
792
9,530
7,927
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 8 / 11
11,461
819
14,162
13,953
5,932
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
TheFinalBlitz
Jing Wei
17
3 / 4 / 11
9,898
707
6,264
9,128
3,632
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 4 / 15
11,676
834
18,610
13,306
5,222
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Alcuris
Artio
14
2 / 6 / 11
8,858
633
5,611
18,830
26,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eset
Bujenso
Eset
17
5 / 6 / 9
10,391
742
10,550
13,087
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
9 / 5 / 8
12,514
894
13,409
12,704
7,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
KidBoiBoi
Arachne
15
4 / 7 / 8
9,402
672
9,607
14,647
6,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
SweetKurtman
Danzaburou
16
2 / 4 / 11
9,936
710
12,221
11,515
4,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
69
28
Kills
22
22
Deaths
28
67
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Artio
Alcuris
Artio
2
6
11
1.25
L
Eset
Bujenso
Eset
5
6
9
1.58
W
Cthulhu
ItsMistahJay
Cthulhu
7
3
17
5.17
L
9
5
8
2.6
L
Arachne
KidBoiBoi
Arachne
4
7
8
1.14
W
Merlin
Mcknittle
Merlin
4
3
13
3.5
W
7
8
11
1.56
L
Danzaburou
SweetKurtman
Danzaburou
2
4
11
1.88
W
Jing Wei
TheFinalBlitz
Jing Wei
3
4
11
2.13
W
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,479
Damage
51,398
59,334
Taken
70,783
33,878
Mitigated
50,934
19,849
Healing
18,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Alcuris
Artio
5,611
561
685
1,887
18,830
26,925
32
11,173
7,657
6,714
0
L
Eset
Bujenso
Eset
10,550
427
1,648
1,826
13,087
5,863
42
6,918
6,169
20,217
0
W
Cthulhu
ItsMistahJay
Cthulhu
14,913
711
1,456
3,045
15,020
16,152
102
6,173
8,458
23,024
0
L
13,409
134
2,054
4,140
12,704
7,151
264
8,334
4,370
45,596
0
L
Arachne
KidBoiBoi
Arachne
9,607
5,375
533
1,835
14,647
6,085
175
9,588
5,059
0
10,984
W
Merlin
Mcknittle
Merlin
9,530
629
2,022
1,671
7,927
2,940
692
4,875
2,871
32,386
0
W
14,162
7,986
866
1,825
13,953
5,932
1,161
6,115
7,671
0
31,219
L
Danzaburou
SweetKurtman
Danzaburou
12,221
3,113
1,271
2,926
11,515
4,910
320
7,040
4,475
0
25,496
W
Jing Wei
TheFinalBlitz
Jing Wei
6,264
5,111
1,100
1,614
9,128
3,632
682
3,468
5,576
0
13,931
W
18,610
5,217
926
5,324
13,306
5,222
2,587
7,541
5,188
38,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,718
Gold Earned
51,101
186
Minions Killed
128
0
Camps Cleared
0
1,244,624
Distance Traveled
1,220,284
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,858
633
1
0
0
252,688
0
L
Eset
10,391
742
36
3
0
226,174
0
W
Cthulhu
11,596
828
35
3
0
254,076
0
L
Anubis
12,514
894
62
4
0
239,029
1
L
Arachne
9,402
672
1
0
0
254,113
0
W
Merlin
11,087
792
56
4
0
254,853
0
W
Medusa
11,461
819
32
2
0
205,934
0
L
Danzaburou
9,936
710
28
2
0
248,280
0
W
Jing Wei
9,898
707
18
1
0
256,093
0
W
Sol
11,676
834
45
3
0
273,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role