Player Matchup

Nox
Nox
 
Nox
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DamageArthur
Sylvanus
Level 159
God Stats
0W - 1L
1,381 SR
Queue Stats
40W - 27L
1,745 Elo+
Party 2
Nu Wa
Nu Wa
Henryjoggin1
Nu Wa
Level 38
God Stats
0W - 1L
1,285 SR
Queue Stats
22W - 15L
1,638 Elo+
Party 2
Danzaburou
Danzaburou
WhiteWalter024
Danzaburou
Level 121
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 2
Nemesis
Nemesis
stereocheetah54
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,806 Elo+
Party 2
Team Averages
Level 89
1,477 SR
1,595 Elo+

VS

Team Averages
Level 97
1,552 SR
1,517 Elo+
Thor
Thor
 
Thor
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsGlit
Baron Samedi
Level 126
God Stats
11W - 7L
1,747 SR
Queue Stats
175W - 135L
1,616 Elo+
Party 1
King Arthur
King Arthur
Jinksdalfang
King Arthur
Level 160
God Stats
2W - 1L
1,510 SR
Queue Stats
82W - 99L
1,437 Elo+
Solo
Kumbhakarna
Kumbhakarna
LoneGamerWolf
Kumbhakarna
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 66L
1,440 Elo+
Party 3
Charybdis
Charybdis
YamiNoMusume
Charybdis
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 8L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 5 / 2
9,027
645
6,990
14,727
7,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DamageArthur
Sylvanus
16
3 / 6 / 5
9,655
690
11,369
19,085
16,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
0 / 2 / 4
9,124
652
19,158
9,124
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WhiteWalter024
Danzaburou
15
4 / 10 / 3
9,188
656
9,982
17,918
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 6 / 6
8,938
638
7,126
14,652
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
2 / 2 / 11
9,543
682
6,447
10,867
4,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ItsGlit
Baron Samedi
20
15 / 2 / 12
12,234
874
35,713
16,702
7,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Jinksdalfang
King Arthur
17
3 / 3 / 17
10,386
742
7,495
24,095
21,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kumbhakarna
LoneGamerWolf
Kumbhakarna
18
7 / 0 / 19
10,978
784
10,661
19,165
23,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
YamiNoMusume
Charybdis
16
2 / 4 / 13
9,971
712
7,630
11,381
3,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
101
10
Kills
29
29
Deaths
11
20
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
5
2
0.6
W
Thor
 
Thor
2
2
11
3.75
L
Sylvanus
DamageArthur
Sylvanus
3
6
5
0.92
L
0
2
4
1
W
Baron Samedi
ItsGlit
Baron Samedi
15
2
12
10.5
W
King Arthur
Jinksdalfang
King Arthur
3
3
17
3.83
W
Kumbhakarna
LoneGamerWolf
Kumbhakarna
7
0
19
16.5
L
Danzaburou
WhiteWalter024
Danzaburou
4
10
3
0.55
W
Charybdis
YamiNoMusume
Charybdis
2
4
13
2.13
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,625
Damage
67,946
75,506
Taken
82,210
36,824
Mitigated
61,016
11,896
Healing
35,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,990
1,439
0
1,197
14,727
7,025
0
8,795
5,669
16,080
0
W
Thor
 
Thor
6,447
1,096
0
2,199
10,867
4,753
842
6,080
4,787
0
15,671
L
Sylvanus
DamageArthur
Sylvanus
11,369
3,260
3,066
4,171
19,085
16,008
0
11,152
7,361
19,222
3,549
L
19,158
4,690
0
423
9,124
2,690
384
5,177
3,680
53,540
0
W
Baron Samedi
ItsGlit
Baron Samedi
35,713
2,846
8,618
10,422
16,702
7,987
1,106
7,412
9,290
69,230
0
W
King Arthur
Jinksdalfang
King Arthur
7,495
629
0
6,339
24,095
21,903
174
9,170
14,925
6,120
32,425
W
Kumbhakarna
LoneGamerWolf
Kumbhakarna
10,661
575
0
7,285
19,165
23,042
313
7,642
11,523
28,005
0
L
Danzaburou
WhiteWalter024
Danzaburou
9,982
3,922
0
1,591
17,918
5,410
429
11,545
5,839
0
25,245
W
Charybdis
YamiNoMusume
Charybdis
7,630
2,772
0
404
11,381
3,331
3,708
6,252
4,340
0
40,627
L
7,126
1,479
0
1,448
14,652
5,691
0
9,306
4,886
0
25,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,932
Gold Earned
53,112
183
Minions Killed
246
0
Camps Cleared
0
1,232,228
Distance Traveled
1,418,999
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,027
645
14
1
0
243,737
1
W
Thor
9,543
682
21
2
0
305,427
2
L
Sylvanus
9,655
690
21
2
0
230,457
2
L
Nu Wa
9,124
652
57
4
0
266,139
0
W
Baron Samedi
12,234
874
76
5
0
276,438
3
W
King Arthur
10,386
742
50
4
0
291,517
1
W
Kumbhakarna
10,978
784
35
3
0
310,784
0
L
Danzaburou
9,188
656
40
3
0
210,344
0
W
Charybdis
9,971
712
64
5
0
234,833
0
L
Nemesis
8,938
638
51
4
0
281,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role