Player Matchup

Discordia
Discordia
 
Discordia
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Markel256
Terra
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,693 Elo+
Party 2
Bakasura
Bakasura
Simphunny
Bakasura
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 183L
1,421 Elo+
Solo
Guan Yu
Guan Yu
THE_AREPA_FATHER
Guan Yu
Level 58
God Stats
0W - 1L
1,545 SR
Queue Stats
5W - 5L
1,466 Elo+
Party 2
Sol
Sol
jr mata28
Sol
Level 102
God Stats
7W - 10L
1,702 SR
Queue Stats
227W - 253L
1,467 Elo+
Solo
Team Averages
Level 100
1,549 SR
1,510 Elo+

VS

Team Averages
Level 116
1,480 SR
1,441 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Crimson_Jager_
King Arthur
Level 123
God Stats
1W - 0L
1,272 SR
Queue Stats
101W - 91L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
FW_Ghost321
Cthulhu
Level 119
God Stats
4W - 1L
1,729 SR
Queue Stats
108W - 101L
1,480 Elo+
Solo
Apollo
Apollo
Quarter-tonMango
Apollo
Level 125
God Stats
2W - 0L
1,156 SR
Queue Stats
141W - 119L
1,499 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shineyshadow
Tsukuyomi
Level 82
God Stats
1W - 0L
1,743 SR
Queue Stats
4W - 2L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 1 / 0
6,544
503
6,539
7,255
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
Markel256
Terra
10
0 / 1 / 0
6,245
480
3,172
8,616
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Simphunny
Bakasura
12
2 / 4 / 1
6,718
517
3,309
11,496
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 2
6,290
484
1,180
8,384
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 2 / 0
5,475
421
3,962
5,597
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 1 / 3
7,664
590
6,945
6,358
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Crimson_Jager_
King Arthur
12
3 / 1 / 0
7,334
564
5,428
4,561
3,107
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
FW_Ghost321
Cthulhu
11
2 / 0 / 2
7,004
539
3,867
5,964
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 0
6,300
485
2,811
5,977
1,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
shineyshadow
Tsukuyomi
13
4 / 1 / 4
7,615
586
8,451
8,610
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
1
0
2
W
Nu Wa
 
Nu Wa
1
1
3
2.5
W
King Arthur
Crimson_Jager_
King Arthur
3
1
0
3
W
Cthulhu
FW_Ghost321
Cthulhu
2
0
2
3
L
Terra
Markel256
Terra
0
1
0
0
W
1
1
0
1
L
Bakasura
Simphunny
Bakasura
2
4
1
0.63
L
0
3
2
0.33
L
0
2
0
0
W
Tsukuyomi
shineyshadow
Tsukuyomi
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,162
Damage
27,502
41,348
Taken
31,470
22,842
Mitigated
13,524
14,393
Healing
7,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,539
441
0
2,282
7,255
1,896
0
2,050
4,939
43,824
0
W
Nu Wa
 
Nu Wa
6,945
672
0
1,243
6,358
1,556
429
3,852
2,053
53,324
0
W
King Arthur
Crimson_Jager_
King Arthur
5,428
1,137
0
640
4,561
3,107
93
68
4,241
0
37,496
W
Cthulhu
FW_Ghost321
Cthulhu
3,867
528
260
1,723
5,964
4,819
405
3,141
2,777
21,948
0
L
Terra
Markel256
Terra
3,172
381
255
2,463
8,616
5,699
0
2,895
5,553
22,360
0
W
2,811
1,149
0
745
5,977
1,719
1,218
2,825
3,032
0
35,388
L
Bakasura
Simphunny
Bakasura
3,309
2,477
0
4,410
11,496
4,532
0
1,591
9,711
0
31,700
L
1,180
86
0
3,188
8,384
8,046
145
717
7,511
0
26,106
L
3,962
382
0
1,795
5,597
2,669
0
2,611
2,822
26,669
0
W
Tsukuyomi
shineyshadow
Tsukuyomi
8,451
3,219
0
3,270
8,610
2,323
0
3,380
4,858
0
39,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,272
Gold Earned
35,917
335
Minions Killed
358
0
Camps Cleared
0
1,293,095
Distance Traveled
1,326,992
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,544
503
91
7
0
238,487
0
W
Nu Wa
7,664
590
108
8
0
246,242
0
W
King Arthur
7,334
564
72
6
0
243,707
2
W
Cthulhu
7,004
539
30
2
0
266,669
6
L
Terra
6,245
480
47
4
0
263,298
0
W
Apollo
6,300
485
79
6
0
275,368
5
L
Bakasura
6,718
517
77
6
0
283,566
2
L
Guan Yu
6,290
484
65
5
0
252,147
0
L
Sol
5,475
421
55
4
0
255,597
2
W
Tsukuyomi
7,615
586
69
5
0
295,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role