Player Matchup

Merlin
Merlin
Eduh_Treeshes_K
Merlin
Level 127
God Stats
37W - 31L
1,598 SR
Queue Stats
803W - 777L
1,576 Elo+
Party 1
Anubis
Anubis
Stefanstefy89
Anubis
Level 29
God Stats
0W - 2L
1,215 SR
Queue Stats
32W - 55L
1,336 Elo+
Solo
Fenrir
Fenrir
XIL3DT3MPLAR
Fenrir
Level 151
God Stats
3W - 2L
1,596 SR
Queue Stats
22W - 14L
1,724 Elo+
Solo
Odin
Odin
XxNatsumex
Odin
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
503W - 511L
1,662 Elo+
Party 1
Tyr
Tyr
mmmmm_Pineapple0
Tyr
Level 127
God Stats
2W - 3L
1,446 SR
Queue Stats
230W - 210L
1,562 Elo+
Party 1
Team Averages
Level 118
1,471 SR
1,572 Elo+

VS

Team Averages
Level 111
1,575 SR
1,628 Elo+
Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
AngelofOmen
Cliodhna
Level 149
God Stats
6W - 0L
1,916 SR
Queue Stats
164W - 90L
1,642 Elo+
Party 2
Rama
Rama
ByTanoUp
Rama
Level 116
God Stats
1W - 0L
1,260 SR
Queue Stats
5W - 5L
1,465 Elo+
Solo
Olorun
Olorun
PerfectName
Olorun
Level 8
God Stats
4W - 2L
1,295 SR
Queue Stats
38W - 8L
1,833 Elo+
Party 2
Shiva
Shiva
Saniel15
Shiva
Level 127
God Stats
9W - 2L
1,903 SR
Queue Stats
21W - 10L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 0
9,007
819
13,040
7,986
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 1
7,656
696
2,485
4,445
1,683
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
2 / 8 / 4
8,106
737
4,995
18,004
7,076
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 4 / 4
7,945
722
2,644
9,625
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 3 / 6
7,838
713
8,086
11,160
9,291
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
3 / 1 / 9
8,990
817
6,112
4,549
1,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
AngelofOmen
Cliodhna
16
2 / 1 / 11
8,920
811
8,088
6,105
2,253
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
16
1 / 2 / 3
8,815
801
4,667
9,620
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
17
9 / 1 / 8
10,005
910
13,860
8,853
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shiva
Saniel15
Shiva
16
5 / 6 / 12
9,479
862
10,282
15,160
15,980
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
11
Kills
20
20
Deaths
11
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
1
9
7.5
W
Cliodhna
AngelofOmen
Cliodhna
2
1
11
7.5
W
Rama
1
2
3
1.25
L
6
3
0
2
W
Olorun
9
1
8
13
W
Shiva
Saniel15
Shiva
5
6
12
1.83
L
0
2
1
0.25
L
Fenrir
2
8
4
0.5
L
1
4
4
0.75
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,250
Damage
43,009
51,220
Taken
44,287
30,677
Mitigated
26,128
5,345
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,112
266
0
872
4,549
1,357
82
2,638
1,767
29,322
0
W
Cliodhna
AngelofOmen
Cliodhna
8,088
1,005
0
536
6,105
2,253
244
896
5,159
0
29,346
W
Rama
4,667
3,927
0
2,801
9,620
3,485
2,362
3,029
6,381
0
36,927
L
13,040
220
0
125
7,986
2,969
0
3,239
4,747
41,406
0
W
Olorun
13,860
6,704
1,148
3,692
8,853
3,053
537
4,036
4,635
40,673
0
W
Shiva
Saniel15
Shiva
10,282
2,171
1,916
2,030
15,160
15,980
0
4,092
10,820
0
16,120
L
2,485
72
0
500
4,445
1,683
0
414
4,031
22,972
0
L
Fenrir
4,995
1,002
0
3,525
18,004
7,076
0
7,403
10,601
0
15,441
L
2,644
452
0
953
9,625
9,658
0
4,129
5,496
0
11,082
L
8,086
539
0
242
11,160
9,291
0
4,787
6,373
0
11,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
46,209
162
Minions Killed
234
0
Camps Cleared
0
1,107,706
Distance Traveled
1,220,518
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,990
817
45
4
0
218,327
3
W
Cliodhna
8,920
811
49
4
0
282,590
2
W
Rama
8,815
801
73
7
0
235,063
2
L
Merlin
9,007
819
67
6
0
205,467
2
W
Olorun
10,005
910
52
5
0
246,069
3
W
Shiva
9,479
862
15
1
0
238,469
0
L
Anubis
7,656
696
48
4
0
224,334
1
L
Fenrir
8,106
737
28
3
0
194,685
3
L
Odin
7,945
722
12
1
0
220,866
1
L
Tyr
7,838
713
7
1
0
262,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role