Player Matchup

Cthulhu
Cthulhu
DJJJTh
Cthulhu
Level 83
God Stats
6W - 2L
1,627 SR
Queue Stats
31W - 32L
1,561 Elo+
Party 2
Sol
Sol
DeathSamwich
Sol
Level 109
God Stats
2W - 0L
1,416 SR
Queue Stats
25W - 29L
1,502 Elo+
Party 2
Vamana
Vamana
JAB2002
Vamana
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 38L
1,487 Elo+
Party 2
Team Averages
Level 87
1,514 SR
1,517 Elo+

VS

Team Averages
Level 40
1,489 SR
1,436 Elo+
Pele
Pele
Baby-singekiwi
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,523 Elo+
Party 1
Ares
Ares
Oxylife
Ares
Level 68
God Stats
3W - 4L
1,535 SR
Queue Stats
189W - 235L
1,410 Elo+
Party 1
Zeus
Zeus
lanarces
Zeus
Level 27
God Stats
5W - 9L
1,433 SR
Queue Stats
40W - 47L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJJJTh
Cthulhu
14
4 / 1 / 4
9,599
686
14,764
13,140
4,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 0 / 5
9,647
689
9,148
5,704
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
JAB2002
Vamana
13
4 / 1 / 3
9,222
659
7,759
13,473
13,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
8,821
630
4,586
11,448
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
Oxylife
Ares
13
0 / 2 / 1
8,734
624
7,903
15,948
16,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
13
0 / 4 / 1
8,287
592
13,659
8,993
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Cthulhu
DJJJTh
Cthulhu
4
1
4
6
W
3
0
5
5.5
W
Vamana
JAB2002
Vamana
4
1
3
5.5
L
Ares
Oxylife
Ares
0
2
1
0.25
L
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,671
Damage
26,148
32,317
Taken
36,389
19,562
Mitigated
24,963
9,156
Healing
5,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,586
1,094
0
442
11,448
4,506
0
8,124
3,234
0
20,397
W
Cthulhu
DJJJTh
Cthulhu
14,764
265
833
3,258
13,140
4,480
0
8,822
4,033
38,114
0
W
9,148
1,667
0
1,784
5,704
1,563
564
4,693
749
31,793
0
W
Vamana
JAB2002
Vamana
7,759
3,862
19
3,262
13,473
13,519
39
7,509
5,554
631
23,228
L
Ares
Oxylife
Ares
7,903
324
0
4,114
15,948
16,699
0
8,760
6,725
24,033
0
L
Zeus
13,659
784
0
1,330
8,993
3,758
0
7,604
1,320
36,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,468
Gold Earned
25,842
155
Minions Killed
134
6
Camps Cleared
5
789,185
Distance Traveled
748,278
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,821
630
43
3
3
248,736
0
W
Cthulhu
9,599
686
63
5
2
254,023
3
W
Sol
9,647
689
56
4
0
265,311
3
W
Vamana
9,222
659
36
3
4
269,851
1
L
Ares
8,734
624
19
1
1
258,059
4
L
Zeus
8,287
592
72
5
1
241,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role