Player Matchup

Erlang Shen
Erlang Shen
Chalkyy
Erlang Shen
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Chang'e
Chang'e
HarleLunaire
Chang'e
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Serqet
Serqet
remi1
Serqet
Level 94
God Stats
1W - 6L
1,500 SR
Queue Stats
219W - 362L
1,287 Elo+
Solo
Team Averages
Level 52
1,500 SR
1,429 Elo+

VS

Team Averages
Level 50
1,487 SR
1,479 Elo+
Agni
Agni
 
Agni
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
King Ken696
Skadi
Level 78
God Stats
30W - 22L
1,461 SR
Queue Stats
147W - 145L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Chalkyy
Erlang Shen
10
0 / 4 / 0
6,157
616
2,730
8,268
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
HarleLunaire
Chang'e
9
0 / 4 / 0
6,002
600
1,395
8,028
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
remi1
Serqet
10
0 / 5 / 0
5,993
599
3,517
8,394
3,128
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 0 / 9
8,149
815
8,569
5,616
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
 
Atlas
12
3 / 0 / 10
7,955
796
5,197
4,171
2,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 4
8,725
873
5,437
3,125
955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
9
7.5
W
Atlas
 
Atlas
3
0
10
8
L
Erlang Shen
Chalkyy
Erlang Shen
0
4
0
0
L
Chang'e
HarleLunaire
Chang'e
0
4
0
0
W
7
0
4
9
L
Serqet
remi1
Serqet
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,642
Damage
19,203
24,690
Taken
12,912
9,378
Mitigated
4,566
3,114
Healing
1,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,569
208
104
328
5,616
1,515
396
322
4,674
31,998
0
W
Atlas
 
Atlas
5,197
1,635
201
758
4,171
2,096
628
554
3,557
16,817
0
L
Erlang Shen
Chalkyy
Erlang Shen
2,730
495
0
664
8,268
3,756
0
4,867
3,265
0
15,992
L
Chang'e
HarleLunaire
Chang'e
1,395
136
945
1,026
8,028
2,494
0
5,841
2,063
12,930
0
W
5,437
2,125
0
442
3,125
955
1,026
631
2,262
0
31,348
L
Serqet
remi1
Serqet
3,517
502
0
479
8,394
3,128
0
3,047
5,150
0
10,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,152
Gold Earned
24,829
78
Minions Killed
133
1
Camps Cleared
9
522,794
Distance Traveled
572,974
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,149
815
62
6
4
199,142
0
W
Atlas
7,955
796
15
2
0
182,947
0
L
Erlang Shen
6,157
616
38
4
1
192,772
0
L
Chang'e
6,002
600
34
3
0
173,738
0
W
Skadi
8,725
873
56
6
5
190,885
3
L
Serqet
5,993
599
6
1
0
156,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role