Player Matchup

Medusa
Medusa
Factor746
Medusa
Level 28
God Stats
8W - 4L
1,703 SR
Queue Stats
91W - 105L
1,400 Elo+
Party 2
Vamana
Vamana
Jabreezy4649
Vamana
Level 94
God Stats
8W - 4L
1,922 SR
Queue Stats
212W - 253L
1,420 Elo+
Solo
Tsukuyomi
Tsukuyomi
TNX_Alexdopa684
Tsukuyomi
Level 104
God Stats
3W - 1L
1,526 SR
Queue Stats
169W - 178L
1,396 Elo+
Party 2
Athena
Athena
TheBlacklist001
Athena
Level 106
God Stats
7W - 10L
1,500 SR
Queue Stats
86W - 101L
1,208 Elo+
Solo
Ra
Ra
kirito1903
Ra
Level 26
God Stats
2W - 2L
1,302 SR
Queue Stats
45W - 44L
1,399 Elo+
Party 2
Team Averages
Level 72
1,590 SR
1,365 Elo+

VS

Team Averages
Level 67
1,509 SR
1,339 Elo+
Neith
Neith
Baby-singekiwi
Neith
Level 26
God Stats
13W - 16L
1,628 SR
Queue Stats
24W - 42L
1,369 Elo+
Party 1
Discordia
Discordia
JReives
Discordia
Level 111
God Stats
10W - 23L
1,500 SR
Queue Stats
302W - 325L
1,433 Elo+
Solo
Chaac
Chaac
Oxylife
Chaac
Level 68
God Stats
3W - 5L
1,561 SR
Queue Stats
68W - 93L
1,248 Elo+
Party 1
Cerberus
Cerberus
SrCherri
Cerberus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 31L
1,367 Elo+
Solo
Thanatos
Thanatos
lanarces
Thanatos
Level 27
God Stats
0W - 2L
1,358 SR
Queue Stats
76W - 94L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Factor746
Medusa
15
6 / 2 / 11
9,317
466
15,643
10,462
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
18
5 / 2 / 5
11,361
568
9,757
13,225
11,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
TNX_Alexdopa684
Tsukuyomi
17
5 / 2 / 11
10,617
531
15,417
16,280
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 4 / 10
9,919
496
6,495
14,562
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 5 / 7
10,293
515
8,248
14,332
5,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,908
445
6,486
11,289
3,228
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
JReives
Discordia
17
8 / 6 / 3
11,382
569
15,834
12,186
3,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Oxylife
Chaac
17
3 / 4 / 1
10,361
518
9,986
17,711
11,222
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
SrCherri
Cerberus
14
2 / 5 / 7
9,623
481
13,222
21,894
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
lanarces
Thanatos
13
0 / 8 / 4
8,319
416
4,541
16,021
5,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
26
Kills
15
15
Deaths
28
44
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Medusa
Factor746
Medusa
6
2
11
5.75
L
Discordia
JReives
Discordia
8
6
3
1.58
W
Vamana
5
2
5
3.75
L
Chaac
Oxylife
Chaac
3
4
1
0.88
L
Cerberus
SrCherri
Cerberus
2
5
7
1.1
W
Tsukuyomi
TNX_Alexdopa684
Tsukuyomi
5
2
11
5.25
W
5
4
10
2.5
W
5
5
7
1.7
L
Thanatos
lanarces
Thanatos
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,560
Damage
50,069
68,861
Taken
79,101
40,172
Mitigated
35,317
21,825
Healing
28,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,486
3,125
0
2,382
11,289
3,228
2,217
2,830
8,459
0
38,759
W
Medusa
Factor746
Medusa
15,643
7,227
0
3,064
10,462
4,221
658
4,264
6,074
0
49,388
L
Discordia
JReives
Discordia
15,834
631
405
1,873
12,186
3,572
1,564
2,002
10,184
69,148
0
W
Vamana
9,757
4,219
304
5,882
13,225
11,135
1,704
3,343
9,748
4,678
69,659
L
Chaac
Oxylife
Chaac
9,986
1,849
0
7,092
17,711
11,222
0
1,749
15,962
0
70,318
L
Cerberus
SrCherri
Cerberus
13,222
552
372
9,297
21,894
12,184
709
5,982
15,912
52,932
2,648
W
Tsukuyomi
TNX_Alexdopa684
Tsukuyomi
15,417
3,783
0
3,797
16,280
6,242
0
4,679
11,477
0
64,222
W
6,495
2,514
966
1,675
14,562
13,000
336
6,775
7,657
21,342
0
W
8,248
1,098
1,245
4,892
14,332
5,574
285
8,631
5,205
60,287
378
L
Thanatos
lanarces
Thanatos
4,541
294
0
7,247
16,021
5,111
0
3,044
12,977
0
45,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,507
Gold Earned
48,593
451
Minions Killed
515
0
Camps Cleared
0
1,915,671
Distance Traveled
1,816,728
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,908
445
75
4
0
339,443
0
W
Medusa
9,317
466
64
3
0
402,361
1
L
Discordia
11,382
569
137
7
0
349,943
7
W
Vamana
11,361
568
148
7
0
432,556
4
L
Chaac
10,361
518
118
6
0
412,162
2
L
Cerberus
9,623
481
118
6
0
360,370
3
W
Tsukuyomi
10,617
531
103
5
0
443,793
0
W
Athena
9,919
496
23
1
0
292,799
0
W
Ra
10,293
515
113
6
0
344,162
0
L
Thanatos
8,319
416
67
3
0
354,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role