Player Matchup

Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
 
Gilgamesh
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
HedzeHog
Zhong Kui
Masters
Level 118
God Stats
5W - 3L
1,773 SR
Queue Stats
102W - 68L
2,691 MMR
Solo
Cthulhu
Cthulhu
Platinum II
VVeaver
Cthulhu
Platinum II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
2,105 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,555 SR
1,859 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,645 SR
2,019 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
 
Ah Muzen Cab
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Diamond V
 
Terra
Diamond V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Diamond IV
Fireweı
Thanatos
Diamond IV
Level 69
God Stats
100W - 83L
1,661 SR
Queue Stats
704W - 677L
2,166 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
GunTTeRR
Morgan Le Fay
Masters
Level 142
God Stats
9W - 6L
1,635 SR
Queue Stats
179W - 126L
2,572 MMR
Solo
Odin
Odin
Diamond II
JugadorTaktiko
Odin
Diamond II
Level 148
God Stats
14W - 12L
1,927 SR
Queue Stats
662W - 673L
2,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
1 / 2 / 2
8,109
624
5,902
7,893
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
 
Khepri
11
2 / 1 / 3
6,756
520
3,319
7,190
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
 
Gilgamesh
9
1 / 0 / 4
6,112
470
2,612
4,384
1,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
HedzeHog
Zhong Kui
13
6 / 3 / 1
7,557
581
10,471
10,340
8,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
VVeaver
Cthulhu
15
1 / 0 / 0
8,467
651
6,106
8,141
4,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Da JiThothArtio

VS

Bans
FenrirAmaterasuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
3 / 2 / 2
8,324
640
7,316
7,773
1,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
 
Terra
10
0 / 3 / 3
6,384
491
2,942
9,580
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
Fireweı
Thanatos
13
2 / 4 / 1
7,449
573
2,514
10,848
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
GunTTeRR
Morgan Le Fay
13
1 / 1 / 1
7,406
570
7,155
5,765
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 1 / 0
8,571
659
4,809
9,053
4,518
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
6
6
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
2
1
L
Khepri
 
Khepri
2
1
3
3.5
L
Gilgamesh
 
Gilgamesh
1
0
4
3
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
2
2
W
Terra
 
Terra
0
3
3
0.5
W
Thanatos
Fireweı
Thanatos
2
4
1
0.63
W
Morgan Le Fay
GunTTeRR
Morgan Le Fay
1
1
1
1.5
L
Zhong Kui
HedzeHog
Zhong Kui
6
3
1
2.17
W
0
1
0
0
L
Cthulhu
VVeaver
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,410
Damage
24,736
37,948
Taken
43,019
24,368
Mitigated
17,444
14,376
Healing
15,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,902
3,165
0
3,024
7,893
3,002
50
851
7,026
0
66,697
L
Khepri
 
Khepri
3,319
459
0
1,404
7,190
6,332
0
3,168
3,921
13,573
5,407
L
Gilgamesh
 
Gilgamesh
2,612
910
0
2,897
4,384
1,610
0
966
3,348
0
26,274
W
Ah Muzen Cab
 
Ah Muzen Cab
7,316
3,393
0
2,519
7,773
1,972
0
1,716
6,057
0
65,529
W
Terra
 
Terra
2,942
749
428
2,375
9,580
5,958
0
4,607
4,973
8,211
0
W
Thanatos
Fireweı
Thanatos
2,514
762
0
7,647
10,848
3,097
0
4,672
6,176
0
51,004
W
Morgan Le Fay
GunTTeRR
Morgan Le Fay
7,155
907
0
1,134
5,765
1,899
0
3,049
2,716
60,561
0
L
Zhong Kui
HedzeHog
Zhong Kui
10,471
2,275
0
3,852
10,340
8,542
0
4,619
5,415
56,902
0
W
4,809
1,021
0
1,846
9,053
4,518
0
5,412
3,641
0
62,804
L
Cthulhu
VVeaver
Cthulhu
6,106
801
0
3,199
8,141
4,882
0
0
8,141
65,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,001
Gold Earned
38,134
527
Minions Killed
536
0
Camps Cleared
0
1,272,443
Distance Traveled
1,399,230
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,109
624
154
12
0
251,904
4
L
Khepri
6,756
520
26
2
0
278,608
6
L
Gilgamesh
6,112
470
60
5
0
221,319
4
W
Ah Muzen Cab
8,324
640
129
10
0
274,554
6
W
Terra
6,384
491
8
1
0
282,124
5
W
Thanatos
7,449
573
94
7
0
310,323
5
W
Morgan Le Fay
7,406
570
145
11
0
280,614
7
L
Zhong Kui
7,557
581
114
9
0
232,738
1
W
Odin
8,571
659
160
12
0
251,615
4
L
Cthulhu
8,467
651
173
13
0
287,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role