Player Matchup

Neith
Neith
Adrianoboe
Neith
Level 140
God Stats
5W - 4L
1,203 SR
Queue Stats
511W - 546L
1,494 Elo+
Party 4
Gilgamesh
Gilgamesh
JungDiffMonkey
Gilgamesh
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,536 Elo+
Party 2
Kuzenbo
Kuzenbo
Mugby
Kuzenbo
Level 120
God Stats
6W - 4L
1,678 SR
Queue Stats
22W - 18L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
gotthmog88
Nu Wa
Level 63
God Stats
19W - 15L
1,672 SR
Queue Stats
133W - 128L
1,467 Elo+
Solo
Achilles
Achilles
joazinho77
Achilles
Level 17
God Stats
0W - 2L
1,210 SR
Queue Stats
61W - 49L
1,612 Elo+
Party 4
Team Averages
Level 73
1,453 SR
1,524 Elo+

VS

Team Averages
Level 80
1,537 SR
1,582 Elo+
Neith
Neith
Duskwink
Neith
Level 26
God Stats
1W - 2L
1,420 SR
Queue Stats
9W - 9L
1,458 Elo+
Party 1
Bellona
Bellona
Jazarck
Bellona
Level 107
God Stats
29W - 13L
1,587 SR
Queue Stats
57W - 46L
1,574 Elo+
Party 1
Sobek
Sobek
SaltyPopsicles
Sobek
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
221W - 65L
1,789 Elo+
Party 3
Ah Puch
Ah Puch
guillestell
Ah Puch
Level 129
God Stats
31W - 27L
1,459 SR
Queue Stats
142W - 136L
1,401 Elo+
Solo
Pele
Pele
knghtmar
Pele
Level 105
God Stats
17W - 7L
1,720 SR
Queue Stats
476W - 214L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 4 / 2
5,585
465
4,470
7,102
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
JungDiffMonkey
Gilgamesh
8
1 / 3 / 3
5,533
461
5,637
6,971
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Mugby
Kuzenbo
10
3 / 0 / 1
6,253
521
4,090
5,994
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
11
4 / 6 / 0
6,513
543
7,034
7,189
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
joazinho77
Achilles
9
0 / 0 / 1
5,504
459
4,733
9,548
6,159
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Duskwink
Neith
12
2 / 3 / 2
6,444
537
4,558
5,904
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Jazarck
Bellona
11
0 / 1 / 0
6,434
536
6,145
8,612
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 4
6,500
542
3,793
11,613
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
guillestell
Ah Puch
11
4 / 3 / 1
6,826
569
4,981
7,321
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
12
5 / 1 / 2
7,555
630
2,998
7,781
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
13
13
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
2
0.25
W
Neith
Duskwink
Neith
2
3
2
1
W
Bellona
Jazarck
Bellona
0
1
0
0
L
Gilgamesh
JungDiffMonkey
Gilgamesh
1
3
3
0.83
L
Kuzenbo
Mugby
Kuzenbo
3
0
1
3.5
W
2
0
4
4
L
Nu Wa
4
6
0
0.67
W
Ah Puch
guillestell
Ah Puch
4
3
1
1.5
L
Achilles
joazinho77
Achilles
0
0
1
0.5
W
Pele
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
22,475
36,804
Taken
41,231
17,921
Mitigated
21,227
9,690
Healing
17,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,470
1,761
0
1,158
7,102
1,913
174
1,603
5,499
0
39,267
W
Neith
Duskwink
Neith
4,558
1,265
0
1,857
5,904
2,267
198
1,641
4,193
0
40,492
W
Bellona
Jazarck
Bellona
6,145
3,570
0
3,967
8,612
5,929
417
1,826
6,638
0
35,893
L
Gilgamesh
JungDiffMonkey
Gilgamesh
5,637
1,962
0
1,452
6,971
2,728
0
1,207
5,632
0
27,182
L
Kuzenbo
Mugby
Kuzenbo
4,090
2,250
100
1,713
5,994
5,032
0
1,283
4,639
13,508
0
W
3,793
339
224
5,762
11,613
8,500
0
3,981
7,454
19,117
0
L
Nu Wa
7,034
652
0
1,306
7,189
2,089
63
3,027
3,981
29,891
0
W
Ah Puch
guillestell
Ah Puch
4,981
319
0
1,898
7,321
2,226
604
1,582
5,653
42,757
0
L
Achilles
joazinho77
Achilles
4,733
1,359
0
3,961
9,548
6,159
0
1,201
8,279
3,449
22,837
W
Pele
2,998
806
0
4,047
7,781
2,305
0
2,370
5,171
0
42,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,388
Gold Earned
33,759
226
Minions Killed
373
0
Camps Cleared
0
1,099,224
Distance Traveled
1,133,621
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,585
465
66
6
0
211,733
0
W
Neith
6,444
537
79
7
0
210,673
3
W
Bellona
6,434
536
89
7
0
209,460
0
L
Gilgamesh
5,533
461
45
4
0
180,959
0
L
Kuzenbo
6,253
521
17
1
0
249,793
3
W
Sobek
6,500
542
20
2
0
228,688
3
L
Nu Wa
6,513
543
54
5
0
215,376
2
W
Ah Puch
6,826
569
94
8
0
220,087
3
L
Achilles
5,504
459
44
4
0
241,363
2
W
Pele
7,555
630
91
8
0
264,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role