Player Matchup

Nox
Nox
AlphaStef88
Nox
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
Basstifur89
Jing Wei
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 242L
1,434 Elo+
Solo
Hercules
Hercules
Bwarthebeast5
Hercules
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,445 Elo+
Party 1
Loki
Loki
Mikhael Kynight
Loki
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 116L
1,482 Elo+
Solo
Apollo
Apollo
feliciaamorioo
Apollo
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 117L
1,518 Elo+
Solo
Team Averages
Level 90
1,500 SR
1,450 Elo+

VS

Team Averages
Level 123
1,452 SR
1,443 Elo+
Gilgamesh
Gilgamesh
ArchMageLVL72
Gilgamesh
Level 160
God Stats
18W - 9L
1,264 SR
Queue Stats
1,282W - 1,357L
1,373 Elo+
Solo
Danzaburou
Danzaburou
DontFearFire
Danzaburou
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 142L
1,461 Elo+
Solo
Kukulkan
Kukulkan
Eddyscisorhands
Kukulkan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 38L
1,427 Elo+
Solo
Ymir
Ymir
HC33-CGN5-C3CQ
Ymir
Level 109
God Stats
2W - 1L
1,495 SR
Queue Stats
58W - 63L
1,453 Elo+
Solo
Bacchus
Bacchus
HotGayStacheMess
Bacchus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 8
8,962
815
9,696
11,065
4,444
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Basstifur89
Jing Wei
16
3 / 5 / 8
8,483
771
9,571
10,207
4,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Bwarthebeast5
Hercules
17
7 / 5 / 8
9,762
887
11,785
15,805
11,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 6 / 6
7,257
660
5,140
8,021
3,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 7 / 11
8,336
758
7,655
11,386
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArchMageLVL72
Gilgamesh
14
4 / 6 / 13
9,193
836
7,056
14,027
13,554
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
DontFearFire
Danzaburou
17
9 / 3 / 10
11,033
1,003
9,624
11,846
5,080
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
17
5 / 3 / 16
10,426
948
15,885
6,799
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 4 / 10
9,839
894
8,732
11,804
14,254
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 0 / 18
11,082
1,007
7,688
12,547
10,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
96
16
Kills
29
29
Deaths
16
41
Assists
67
Player
Kills
Deaths
Assists
KDA
L
4
6
8
1.33
W
Gilgamesh
ArchMageLVL72
Gilgamesh
4
6
13
1.75
L
Jing Wei
Basstifur89
Jing Wei
3
5
8
1.4
L
Hercules
Bwarthebeast5
Hercules
7
5
8
2.2
W
Danzaburou
DontFearFire
Danzaburou
9
3
10
4.67
W
Kukulkan
5
3
16
4.33
W
7
4
10
3
W
4
0
18
13
L
1
6
6
0.67
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,847
Damage
48,985
56,484
Taken
57,023
28,076
Mitigated
46,161
13,310
Healing
20,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,696
972
606
2,344
11,065
4,444
0
6,744
4,321
24,478
0
W
Gilgamesh
ArchMageLVL72
Gilgamesh
7,056
2,111
343
2,606
14,027
13,554
723
3,147
10,576
0
11,964
L
Jing Wei
Basstifur89
Jing Wei
9,571
5,833
539
1,649
10,207
4,136
0
4,506
5,701
0
18,387
L
Hercules
Bwarthebeast5
Hercules
11,785
2,462
447
4,854
15,805
11,228
0
7,872
7,933
4,799
13,568
W
Danzaburou
DontFearFire
Danzaburou
9,624
2,794
846
4,031
11,846
5,080
1,206
823
10,784
0
22,782
W
Kukulkan
15,885
1,205
1,080
906
6,799
2,650
1,209
2,180
4,517
35,351
0
W
8,732
1,223
370
2,642
11,804
14,254
808
2,624
8,745
14,246
0
W
7,688
405
398
7,590
12,547
10,623
1,064
3,217
8,944
13,750
0
L
5,140
799
530
658
8,021
3,819
0
4,923
3,098
0
10,474
L
7,655
3,153
652
1,031
11,386
4,449
0
8,260
3,126
0
16,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,800
Gold Earned
51,573
90
Minions Killed
114
0
Camps Cleared
0
897,763
Distance Traveled
1,038,655
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,962
815
20
2
0
161,787
0
W
Gilgamesh
9,193
836
13
1
0
185,941
1
L
Jing Wei
8,483
771
30
3
0
191,441
0
L
Hercules
9,762
887
10
1
0
202,609
2
W
Danzaburou
11,033
1,003
20
2
0
221,147
0
W
Kukulkan
10,426
948
55
5
0
193,729
0
W
Ymir
9,839
894
14
1
0
174,419
0
W
Bacchus
11,082
1,007
12
1
0
263,419
0
L
Loki
7,257
660
7
1
0
144,564
0
L
Apollo
8,336
758
23
2
0
197,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role