Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BigBINGUS420
Shiva
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 158L
1,551 Elo+
Party 2
Hades
Hades
RA5ALGHUL
Hades
Level 155
God Stats
1W - 0L
1,371 SR
Queue Stats
47W - 47L
1,511 Elo+
Solo
Cerberus
Cerberus
TerryDogwater
Cerberus
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Ra
Ra
WaitUrMyStepBro
Ra
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 95L
1,540 Elo+
Solo
Team Averages
Level 126
1,474 SR
1,520 Elo+

VS

Team Averages
Level 92
1,521 SR
1,560 Elo+
Olorun
Olorun
Geregor14
Olorun
Level 106
God Stats
0W - 2L
1,335 SR
Queue Stats
206W - 225L
1,568 Elo+
Party 1
King Arthur
King Arthur
KOKITO1310
King Arthur
Level 64
God Stats
2W - 1L
1,891 SR
Queue Stats
187W - 186L
1,590 Elo+
Party 1
Cabrakan
Cabrakan
Killplunder
Cabrakan
Level 129
God Stats
20W - 10L
1,525 SR
Queue Stats
189W - 148L
1,679 Elo+
Solo
Skadi
Skadi
gosafule
Skadi
Level 109
God Stats
8W - 12L
1,601 SR
Queue Stats
201W - 201L
1,512 Elo+
Solo
Horus
Horus
mrmudpie
Horus
Level 51
God Stats
1W - 5L
1,255 SR
Queue Stats
108W - 107L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 3 / 5
7,849
523
10,691
8,243
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 6
7,131
475
7,310
11,117
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
RA5ALGHUL
Hades
14
4 / 0 / 2
8,424
562
7,821
9,027
4,223
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TerryDogwater
Cerberus
12
4 / 1 / 4
7,739
516
5,173
11,127
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
3 / 1 / 0
8,607
574
5,707
7,450
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Geregor14
Olorun
12
1 / 3 / 1
7,212
481
6,542
8,810
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
KOKITO1310
King Arthur
11
2 / 2 / 0
7,350
490
6,476
8,704
8,023
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
Killplunder
Cabrakan
13
3 / 1 / 2
7,809
521
7,623
9,881
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
gosafule
Skadi
11
1 / 5 / 5
6,789
453
7,121
9,482
2,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
mrmudpie
Horus
9
1 / 3 / 4
6,517
434
4,276
13,581
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
14
Kills
8
8
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
3
5
1.83
W
0
3
6
1
L
Olorun
Geregor14
Olorun
1
3
1
0.5
L
King Arthur
KOKITO1310
King Arthur
2
2
0
1
L
Cabrakan
Killplunder
Cabrakan
3
1
2
4
W
Hades
RA5ALGHUL
Hades
4
0
2
5
W
Cerberus
TerryDogwater
Cerberus
4
1
4
6
W
3
1
0
3
L
Skadi
gosafule
Skadi
1
5
5
0.7
L
Horus
mrmudpie
Horus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,702
Damage
32,038
46,964
Taken
50,458
25,306
Mitigated
28,744
24,480
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,691
4,606
0
1,941
8,243
2,943
0
4,138
4,105
0
49,258
W
7,310
1,974
619
4,399
11,117
5,427
0
2,751
8,366
0
47,628
L
Olorun
Geregor14
Olorun
6,542
2,298
254
2,160
8,810
3,475
54
3,088
5,722
42,709
4,235
L
King Arthur
KOKITO1310
King Arthur
6,476
493
0
420
8,704
8,023
0
5,097
3,257
0
45,060
L
Cabrakan
Killplunder
Cabrakan
7,623
871
0
3,895
9,881
5,659
234
3,374
6,467
47,866
0
W
Hades
RA5ALGHUL
Hades
7,821
1,340
1,256
5,878
9,027
4,223
160
2,658
6,369
53,656
0
W
Cerberus
TerryDogwater
Cerberus
5,173
622
555
4,841
11,127
8,936
0
3,711
7,416
22,694
0
W
5,707
1,043
878
4,113
7,450
3,777
0
242
7,208
53,183
0
L
Skadi
gosafule
Skadi
7,121
3,440
0
956
9,482
2,158
0
2,457
6,985
0
47,933
L
Horus
mrmudpie
Horus
4,276
1,856
748
4,344
13,581
9,429
0
4,255
9,326
0
12,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
35,677
479
Minions Killed
376
0
Camps Cleared
0
1,402,824
Distance Traveled
1,388,479
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,849
523
94
6
0
239,949
5
W
Shiva
7,131
475
84
6
0
325,193
4
L
Olorun
7,212
481
94
6
0
235,245
4
L
King Arthur
7,350
490
93
6
0
278,291
1
L
Cabrakan
7,809
521
95
6
0
310,067
2
W
Hades
8,424
562
112
7
0
277,999
1
W
Cerberus
7,739
516
45
3
0
272,105
1
W
Ra
8,607
574
144
10
0
287,578
3
L
Skadi
6,789
453
78
5
0
270,870
7
L
Horus
6,517
434
16
1
0
294,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role