Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fetto
Sobek
Level 62
God Stats
1W - 2L
1,306 SR
Queue Stats
3W - 7L
1,139 Elo+
Party 2
Janus
Janus
Natario
Janus
Level 79
God Stats
7W - 8L
1,516 SR
Queue Stats
58W - 51L
1,492 Elo+
Solo
Da Ji
Da Ji
Spymix
Da Ji
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 60L
1,527 Elo+
Solo
Medusa
Medusa
floppenn
Medusa
Level 59
God Stats
4W - 3L
1,536 SR
Queue Stats
10W - 15L
1,326 Elo+
Party 2
Team Averages
Level 87
1,472 SR
1,397 Elo+

VS

Team Averages
Level 103
1,443 SR
1,443 Elo+
Odin
Odin
 
Odin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DaNeyrys
Neith
Level 129
God Stats
1W - 6L
1,274 SR
Queue Stats
160W - 153L
1,461 Elo+
Solo
Cthulhu
Cthulhu
MasterWarI
Cthulhu
Level 95
God Stats
0W - 2L
1,547 SR
Queue Stats
77W - 76L
1,441 Elo+
Party 1
Janus
Janus
nagm
Janus
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 154L
1,470 Elo+
Solo
Ne Zha
Ne Zha
xMrxG
Ne Zha
Level 101
God Stats
14W - 28L
1,394 SR
Queue Stats
138W - 170L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
5 / 0 / 5
12,193
642
9,222
10,128
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Fetto
Sobek
15
4 / 3 / 9
10,329
544
6,656
22,844
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Natario
Janus
19
6 / 2 / 2
12,327
649
8,630
8,060
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
Spymix
Da Ji
17
5 / 4 / 6
10,877
572
8,402
13,628
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
floppenn
Medusa
16
5 / 6 / 4
9,986
526
13,161
15,109
5,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
2 / 3 / 0
9,511
501
5,108
11,448
9,778
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
DaNeyrys
Neith
14
5 / 7 / 5
8,851
466
9,436
12,058
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MasterWarI
Cthulhu
15
4 / 4 / 7
9,630
507
13,169
17,009
18,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Janus
nagm
Janus
15
2 / 6 / 4
8,992
473
9,432
12,557
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
xMrxG
Ne Zha
10
2 / 5 / 1
7,528
396
2,028
8,768
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
25
Kills
15
15
Deaths
25
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
5
7.5
L
Odin
 
Odin
2
3
0
0.67
L
Neith
DaNeyrys
Neith
5
7
5
1.07
W
Sobek
Fetto
Sobek
4
3
9
2.83
L
Cthulhu
MasterWarI
Cthulhu
4
4
7
1.88
W
Janus
Natario
Janus
6
2
2
3.5
W
Da Ji
Spymix
Da Ji
5
4
6
2
W
Medusa
floppenn
Medusa
5
6
4
1.17
L
Janus
nagm
Janus
2
6
4
0.67
L
Ne Zha
xMrxG
Ne Zha
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,071
Damage
39,173
69,769
Taken
61,840
33,817
Mitigated
37,316
22,516
Healing
8,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,222
2,856
0
2,665
10,128
3,881
3,583
1,179
8,949
0
81,871
L
Odin
 
Odin
5,108
787
0
329
11,448
9,778
494
723
10,725
62
57,818
L
Neith
DaNeyrys
Neith
9,436
3,455
0
1,767
12,058
3,983
82
5,097
6,961
0
50,679
W
Sobek
Fetto
Sobek
6,656
1,116
0
10,912
22,844
16,414
336
9,045
13,799
19,210
0
L
Cthulhu
MasterWarI
Cthulhu
13,169
972
35
1,693
17,009
18,315
0
3,594
13,415
35,046
0
W
Janus
Natario
Janus
8,630
507
0
2,263
8,060
2,817
1,747
3,274
4,786
88,569
0
W
Da Ji
Spymix
Da Ji
8,402
1,947
0
2,103
13,628
5,473
0
2,059
11,569
0
73,021
W
Medusa
floppenn
Medusa
13,161
6,368
0
4,573
15,109
5,232
825
7,106
8,003
0
69,499
L
Janus
nagm
Janus
9,432
814
0
2,350
12,557
3,361
109
4,175
8,382
59,107
0
L
Ne Zha
xMrxG
Ne Zha
2,028
515
0
2,542
8,768
1,879
0
1,697
7,071
0
25,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,712
Gold Earned
44,512
591
Minions Killed
416
0
Camps Cleared
0
1,796,476
Distance Traveled
1,616,120
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,193
642
168
9
0
357,515
9
L
Odin
9,511
501
125
7
0
352,831
3
L
Neith
8,851
466
87
5
0
315,334
2
W
Sobek
10,329
544
20
1
0
377,307
1
L
Cthulhu
9,630
507
39
2
0
349,254
1
W
Janus
12,327
649
178
9
0
374,563
1
W
Da Ji
10,877
572
97
5
0
361,489
3
W
Medusa
9,986
526
128
7
0
325,602
3
L
Janus
8,992
473
102
5
0
352,432
11
L
Ne Zha
7,528
396
63
3
0
246,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role