Player Matchup

Horus
Horus
Platinum I
F8thfulGam3r
Horus
Platinum I
Level 160
God Stats
44W - 20L
1,798 SR
Queue Stats
328W - 224L
1,848 MMR
Party 1
Sol
Sol
Gold V
flickyshots
Sol
Gold V
Level 141
God Stats
2W - 2L
1,711 SR
Queue Stats
46W - 30L
1,798 MMR
Solo
Bacchus
Bacchus
Diamond III
lTh3l Punish3r
Bacchus
Diamond III
Level 159
God Stats
3W - 8L
1,251 SR
Queue Stats
341W - 305L
2,235 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,587 SR
1,960 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 98
1,582 SR
1,955 MMR
Vamana
Vamana
Gold V
GROOVY9UZAMAKI
Vamana
Gold V
Level 65
God Stats
1W - 0L
1,280 SR
Queue Stats
3W - 1L
1,656 MMR
Solo
Hou Yi
Hou Yi
Platinum I
TonyFlow23
Hou Yi
Platinum I
Level 88
God Stats
27W - 13L
1,824 SR
Queue Stats
46W - 29L
2,316 MMR
Party 2
Janus
Janus
Platinum II
istSit
Janus
Platinum II
Level 142
God Stats
43W - 49L
1,641 SR
Queue Stats
189W - 227L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 9
11,217
660
9,487
24,697
21,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

16
2 / 6 / 8
11,275
663
13,940
15,079
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 3 / 4
12,468
733
13,382
17,531
23,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabPersephoneBastetThothGilgamesh

VS

Bans
BellonaGaneshaAresAtlasCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 7
11,441
673
8,939
19,144
16,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
TonyFlow23
Hou Yi
17
5 / 2 / 7
12,110
712
18,032
18,062
11,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
istSit
Janus
17
6 / 3 / 4
12,070
710
18,460
9,407
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
11
Kills
13
13
Deaths
11
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
9
1.63
W
2
6
7
0.92
W
Hou Yi
TonyFlow23
Hou Yi
5
2
7
4.25
L
2
6
8
1
W
Janus
istSit
Janus
6
3
4
2.67
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,809
Damage
45,431
57,307
Taken
46,613
52,047
Mitigated
31,795
18,324
Healing
14,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,487
3,809
2,053
7,101
24,697
21,979
646
8,164
15,646
0
22,091
W
8,939
3,483
0
7,685
19,144
16,732
152
10,601
8,277
0
47,168
W
Hou Yi
TonyFlow23
Hou Yi
18,032
7,621
0
5,587
18,062
11,997
1,654
8,870
8,800
0
50,932
L
13,940
3,615
0
5,019
15,079
6,331
796
5,544
8,978
53,653
4,579
W
Janus
istSit
Janus
18,460
414
0
1,321
9,407
3,066
461
6,290
2,736
52,576
0
L
13,382
1,197
0
4,151
17,531
23,737
186
4,994
11,924
33,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,960
Gold Earned
35,621
163
Minions Killed
200
5
Camps Cleared
9
899,214
Distance Traveled
900,473
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,217
660
29
2
1
300,467
5
W
Vamana
11,441
673
64
4
2
289,987
10
W
Hou Yi
12,110
712
48
3
4
299,608
5
L
Sol
11,275
663
95
6
4
261,646
4
W
Janus
12,070
710
88
5
3
310,878
4
L
Bacchus
12,468
733
39
2
0
337,101
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role