Player Matchup

Susano
Susano
Ricking678
Susano
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 115L
1,493 Elo+
Solo
Hera
Hera
changguito
Hera
Level 147
God Stats
49W - 42L
1,581 SR
Queue Stats
578W - 624L
1,442 Elo+
Solo
Izanami
Izanami
de_xndre
Izanami
Level 87
God Stats
17W - 18L
1,276 SR
Queue Stats
77W - 76L
1,477 Elo+
Solo
Shiva
Shiva
eMAGIC_MIKE
Shiva
Level 122
God Stats
81W - 60L
1,579 SR
Queue Stats
356W - 342L
1,481 Elo+
Solo
Zeus
Zeus
sirJötun
Zeus
Level 120
God Stats
8W - 2L
1,568 SR
Queue Stats
84W - 94L
1,462 Elo+
Solo
Team Averages
Level 109
1,501 SR
1,471 Elo+

VS

Team Averages
Level 81
1,599 SR
1,473 Elo+
Gilgamesh
Gilgamesh
CensingRelic341
Gilgamesh
Level 65
God Stats
14W - 8L
1,683 SR
Queue Stats
381W - 380L
1,441 Elo+
Party 1
Scylla
Scylla
CreativeMambaTTV
Scylla
Level 67
God Stats
5W - 3L
1,648 SR
Queue Stats
16W - 15L
1,432 Elo+
Solo
Hun Batz
Hun Batz
Doge-_-1316
Hun Batz
Level 82
God Stats
9W - 8L
1,576 SR
Queue Stats
178W - 161L
1,524 Elo+
Solo
The Morrigan
The Morrigan
MIGHTBECLUTCH
The Morrigan
Level 123
God Stats
48W - 36L
1,630 SR
Queue Stats
628W - 605L
1,490 Elo+
Solo
Cabrakan
Cabrakan
MuddledBreak64
Cabrakan
Level 66
God Stats
3W - 5L
1,459 SR
Queue Stats
333W - 320L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ricking678
Susano
16
1 / 6 / 9
9,871
520
7,494
15,551
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 7 / 6
9,587
505
11,088
12,280
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
de_xndre
Izanami
17
2 / 5 / 4
10,403
548
4,864
12,384
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
12 / 2 / 6
12,448
655
16,187
20,176
14,815
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
18
6 / 1 / 5
11,368
598
12,346
13,238
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CensingRelic341
Gilgamesh
14
2 / 8 / 3
8,600
453
10,211
23,312
15,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 5 / 3
10,026
528
10,624
12,189
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Doge-_-1316
Hun Batz
11
4 / 3 / 6
8,061
424
7,858
8,579
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
MIGHTBECLUTCH
The Morrigan
17
6 / 4 / 5
10,071
530
11,000
10,745
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
15
4 / 4 / 10
9,389
494
7,306
15,629
17,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
48
24
Kills
21
21
Deaths
24
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CensingRelic341
Gilgamesh
2
8
3
0.44
L
5
5
3
1.3
L
Hun Batz
Doge-_-1316
Hun Batz
4
3
6
2.33
L
The Morrigan
MIGHTBECLUTCH
The Morrigan
6
4
5
2.13
L
Cabrakan
4
4
10
2.25
W
Susano
Ricking678
Susano
1
6
9
0.92
W
3
7
6
0.86
W
Izanami
de_xndre
Izanami
2
5
4
0.8
W
12
2
6
7.5
W
Zeus
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,979
Damage
46,999
73,629
Taken
70,454
31,165
Mitigated
43,237
15,358
Healing
9,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CensingRelic341
Gilgamesh
10,211
3,282
0
4,047
23,312
15,256
44
5,897
17,301
0
46,772
L
10,624
943
97
2,100
12,189
3,995
1,142
7,476
4,236
68,303
0
L
Hun Batz
Doge-_-1316
Hun Batz
7,858
2,325
0
122
8,579
2,672
0
1,768
6,669
0
30,081
L
The Morrigan
MIGHTBECLUTCH
The Morrigan
11,000
849
0
2,615
10,745
3,921
700
2,618
7,796
79,902
1,651
L
Cabrakan
7,306
1,088
0
852
15,629
17,393
270
6,023
9,160
31,683
0
W
Susano
Ricking678
Susano
7,494
1,369
0
1,866
15,551
5,188
0
5,454
9,977
0
49,667
W
11,088
3,270
165
2,947
12,280
3,162
298
7,406
4,750
47,826
0
W
Izanami
de_xndre
Izanami
4,864
2,017
0
4,577
12,384
4,126
3,685
3,496
8,868
0
72,553
W
16,187
3,171
0
1,932
20,176
14,815
430
5,887
14,223
6,386
61,281
W
Zeus
12,346
1,455
87
3,784
13,238
3,874
1,397
5,866
7,134
78,667
2,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,677
Gold Earned
46,147
529
Minions Killed
450
0
Camps Cleared
0
1,801,899
Distance Traveled
1,610,744
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,600
453
82
4
0
326,062
1
L
Scylla
10,026
528
131
7
0
351,185
4
L
Hun Batz
8,061
424
55
3
0
252,054
1
L
The Morrigan
10,071
530
115
6
0
344,973
4
L
Cabrakan
9,389
494
67
4
0
336,470
0
W
Susano
9,871
520
84
4
0
392,200
2
W
Hera
9,587
505
81
4
0
327,247
6
W
Izanami
10,403
548
123
6
0
347,815
7
W
Shiva
12,448
655
108
6
0
396,500
3
W
Zeus
11,368
598
133
7
0
338,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role