Player Matchup

Khepri
Khepri
ChickenBunny156
Khepri
Level 83
God Stats
19W - 14L
1,664 SR
Queue Stats
358W - 375L
1,501 Elo+
Party 1
Arachne
Arachne
Epsimegalph
Arachne
Level 88
God Stats
7W - 9L
1,874 SR
Queue Stats
133W - 111L
1,502 Elo+
Party 2
Ullr
Ullr
Gloomy Pickle
Ullr
Level 113
God Stats
4W - 1L
1,674 SR
Queue Stats
374W - 369L
1,495 Elo+
Party 1
Ra
Ra
Kamusari4383
Ra
Level 147
God Stats
73W - 62L
1,585 SR
Queue Stats
202W - 175L
1,572 Elo+
Party 2
Zhong Kui
Zhong Kui
YakuzaAzoth
Zhong Kui
Level 105
God Stats
3W - 0L
1,667 SR
Queue Stats
23W - 15L
1,633 Elo+
Solo
Team Averages
Level 107
1,693 SR
1,540 Elo+

VS

Team Averages
Level 100
1,596 SR
1,501 Elo+
Aphrodite
Aphrodite
Crummy v3
Aphrodite
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,494 Elo+
Solo
Izanami
Izanami
TR3Y-TN
Izanami
Level 70
God Stats
19W - 20L
1,555 SR
Queue Stats
42W - 47L
1,478 Elo+
Solo
Fenrir
Fenrir
ichigo12237
Fenrir
Level 156
God Stats
14W - 22L
1,383 SR
Queue Stats
479W - 473L
1,466 Elo+
Solo
Arachne
Arachne
senor_polar
Arachne
Level 106
God Stats
3W - 6L
1,751 SR
Queue Stats
128W - 126L
1,500 Elo+
Solo
Ymir
Ymir
xXNekoAXx
Ymir
Level 54
God Stats
7W - 5L
1,791 SR
Queue Stats
406W - 361L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,952
497
3,527
5,574
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Epsimegalph
Arachne
12
3 / 0 / 4
7,180
513
4,427
8,955
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 2 / 3
6,948
496
6,467
6,708
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
8 / 0 / 3
8,681
620
7,466
6,130
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
YakuzaAzoth
Zhong Kui
14
3 / 0 / 4
7,908
565
11,260
10,429
7,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crummy v3
Aphrodite
11
0 / 2 / 0
6,755
483
4,297
7,881
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
TR3Y-TN
Izanami
12
2 / 2 / 1
7,033
502
6,517
9,546
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
1 / 2 / 0
6,227
445
4,768
12,737
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
senor_polar
Arachne
10
0 / 7 / 1
6,060
433
1,695
9,393
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
8
0 / 4 / 2
5,980
427
4,448
12,232
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
3
3
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Aphrodite
Crummy v3
Aphrodite
0
2
0
0
W
Arachne
Epsimegalph
Arachne
3
0
4
5
W
3
2
3
2.25
W
8
0
3
9.5
L
Izanami
TR3Y-TN
Izanami
2
2
1
1.25
W
Zhong Kui
YakuzaAzoth
Zhong Kui
3
0
4
5
L
Fenrir
1
2
0
0.5
L
Arachne
senor_polar
Arachne
0
7
1
0.07
L
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,147
Damage
21,725
37,796
Taken
51,789
20,831
Mitigated
21,492
17,595
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,527
0
488
1,050
5,574
4,261
273
958
4,616
16,979
0
L
Aphrodite
Crummy v3
Aphrodite
4,297
353
685
4,673
7,881
3,068
0
5,148
2,661
43,726
0
W
Arachne
Epsimegalph
Arachne
4,427
3,243
0
3,880
8,955
2,965
0
1,696
7,259
0
33,702
W
6,467
2,945
0
1,619
6,708
1,992
975
944
5,764
0
42,363
W
7,466
996
301
3,985
6,130
4,517
1,421
1,251
4,879
46,651
0
L
Izanami
TR3Y-TN
Izanami
6,517
4,483
0
4,236
9,546
2,901
470
2,746
6,800
0
50,040
W
Zhong Kui
YakuzaAzoth
Zhong Kui
11,260
998
0
6,272
10,429
7,096
228
3,242
7,187
53,342
0
L
Fenrir
4,768
971
0
4,523
12,737
4,562
0
4,988
7,659
0
34,897
L
Arachne
senor_polar
Arachne
1,695
1,158
0
1,708
9,393
3,471
0
4,720
4,417
0
24,544
L
Ymir
4,448
953
0
2,400
12,232
7,490
0
4,189
7,999
12,569
2,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
32,055
381
Minions Killed
308
0
Camps Cleared
0
1,353,198
Distance Traveled
1,276,131
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,952
497
28
2
0
255,252
6
L
Aphrodite
6,755
483
86
6
0
248,384
6
W
Arachne
7,180
513
64
5
0
323,959
3
W
Ullr
6,948
496
80
6
0
241,575
1
W
Ra
8,681
620
111
8
0
285,994
1
L
Izanami
7,033
502
93
7
0
208,694
2
W
Zhong Kui
7,908
565
98
7
0
246,418
5
L
Fenrir
6,227
445
61
4
0
301,049
5
L
Arachne
6,060
433
43
3
0
270,542
0
L
Ymir
5,980
427
25
2
0
247,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role