Player Matchup

Zeus
Zeus
Diamond III
 
Zeus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Diamond II
BeamerBoу
Thor
Diamond II
Level 96
God Stats
4W - 2L
1,874 SR
Queue Stats
47W - 27L
2,508 MMR
Party 2
Athena
Athena
Diamond III
LazerToast
Athena
Diamond III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 197L
2,209 MMR
Solo
Anhur
Anhur
Diamond V
Nagatari
Anhur
Diamond V
Level 160
God Stats
5W - 3L
1,566 SR
Queue Stats
263W - 250L
2,113 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,588 SR
1,966 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,705 SR
2,165 MMR
Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond III
Bucctte
Agni
Diamond III
Level 158
God Stats
19W - 8L
1,918 SR
Queue Stats
138W - 119L
2,248 MMR
Solo
Amaterasu
Amaterasu
Diamond III
SopitaDePolla
Amaterasu
Diamond III
Level 89
God Stats
2W - 1L
1,867 SR
Queue Stats
51W - 29L
2,335 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Vehnymm
Ganesha
Diamond IV
Level 160
God Stats
0W - 2L
1,516 SR
Queue Stats
283W - 268L
2,011 MMR
Solo
Rama
Rama
Masters
Zapman
Rama
Masters
Level 160
God Stats
93W - 61L
1,724 SR
Queue Stats
796W - 753L
2,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
0 / 0 / 2
4,409
882
847
1,036
239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
 
Bacchus
5
0 / 0 / 9
3,702
740
2,174
3,451
1,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
4 / 0 / 4
4,019
804
2,251
2,490
620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
LazerToast
Athena
7
1 / 0 / 1
4,002
800
608
1,549
1,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Anhur
Nagatari
Anhur
6
6 / 1 / 3
4,090
818
4,109
2,690
401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
AtlasThothGilgameshCliodhna

VS

Bans
FenrirNemesisArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
0 / 3 / 0
3,078
616
780
2,413
565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Bucctte
Agni
5
0 / 1 / 0
3,220
644
528
1,875
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SopitaDePolla
Amaterasu
1
0 / 0 / 0
2,406
481
0
0
0
Ganesha
Vehnymm
Ganesha
3
0 / 4 / 1
2,913
583
873
5,587
1,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
Zapman
Rama
4
1 / 3 / 0
3,095
619
3,216
3,647
590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
11
Kills
1
1
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
0
2
1
W
Bacchus
 
Bacchus
0
0
9
4.5
L
Ravana
 
Ravana
0
3
0
0
W
4
0
4
6
L
Agni
Bucctte
Agni
0
1
0
0
W
Athena
LazerToast
Athena
1
0
1
1.5
W
Anhur
Nagatari
Anhur
6
1
3
7.5
L
Amaterasu
SopitaDePolla
Amaterasu
0
0
0
0
L
Ganesha
Vehnymm
Ganesha
0
4
1
0.13
L
Rama
Zapman
Rama
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,989
Damage
5,397
11,216
Taken
13,522
3,733
Mitigated
2,771
4,242
Healing
2,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
847
139
0
203
1,036
239
0
104
932
26,062
0
W
Bacchus
 
Bacchus
2,174
687
0
1,736
3,451
1,437
0
317
3,134
7,259
0
L
Ravana
 
Ravana
780
228
0
216
2,413
565
0
892
1,521
0
11,788
W
2,251
1,270
0
380
2,490
620
0
550
1,940
0
13,353
L
Agni
Bucctte
Agni
528
80
0
430
1,875
409
0
602
1,273
14,188
0
W
Athena
LazerToast
Athena
608
164
0
780
1,549
1,036
56
0
1,549
18,135
3,814
W
Anhur
Nagatari
Anhur
4,109
2,711
0
1,143
2,690
401
0
430
2,260
0
12,967
L
Amaterasu
SopitaDePolla
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
Vehnymm
Ganesha
873
207
0
1,083
5,587
1,207
0
938
4,649
2,562
0
L
Rama
Zapman
Rama
3,216
2,989
0
1,124
3,647
590
0
1,169
2,478
0
14,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,222
Gold Earned
14,712
184
Minions Killed
90
0
Camps Cleared
0
521,152
Distance Traveled
404,613
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,409
882
63
13
0
103,702
1
W
Bacchus
3,702
740
10
2
0
100,555
1
L
Ravana
3,078
616
22
4
0
116,524
1
W
Thor
4,019
804
27
5
0
106,236
1
L
Agni
3,220
644
35
7
0
98,715
2
W
Athena
4,002
800
60
12
0
117,754
0
W
Anhur
4,090
818
24
5
0
92,905
0
L
Amaterasu
2,406
481
0
0
0
0
0
L
Ganesha
2,913
583
0
0
0
98,520
1
L
Rama
3,095
619
33
7
0
90,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role