Player Matchup

Kuzenbo
Kuzenbo
Fergfry
Kuzenbo
Level 86
God Stats
21W - 23L
1,544 SR
Queue Stats
141W - 149L
1,577 Elo+
Solo
Olorun
Olorun
JKHustlin
Olorun
Level 147
God Stats
2W - 4L
1,768 SR
Queue Stats
179W - 126L
1,799 Elo+
Party 2
Osiris
Osiris
JarJarBlinks703
Osiris
Level 48
God Stats
1W - 1L
1,759 SR
Queue Stats
75W - 51L
1,643 Elo+
Party 2
Team Averages
Level 94
1,690 SR
1,673 Elo+

VS

Team Averages
Level 138
1,559 SR
1,574 Elo+
Zeus
Zeus
RelicHuntress
Zeus
Level 151
God Stats
27W - 18L
1,602 SR
Queue Stats
454W - 373L
1,670 Elo+
Party 1
Guan Yu
Guan Yu
Skoinkfool
Guan Yu
Level 135
God Stats
8W - 11L
1,575 SR
Queue Stats
745W - 588L
1,625 Elo+
Party 1
Cernunnos
Cernunnos
wildcatgonecrazy
Cernunnos
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
253W - 263L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fergfry
Kuzenbo
13
2 / 2 / 2
8,232
748
6,932
16,775
19,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
JKHustlin
Olorun
10
2 / 6 / 2
7,426
675
13,884
9,954
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 5 / 4
6,858
623
5,726
15,311
9,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
9,063
824
13,660
7,527
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Skoinkfool
Guan Yu
14
3 / 1 / 9
8,507
773
6,935
14,604
16,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
13
5 / 1 / 7
8,989
817
13,860
10,345
4,945
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
13
13
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Fergfry
Kuzenbo
2
2
2
1.5
L
Olorun
JKHustlin
Olorun
2
6
2
0.5
L
0
5
4
0.4
W
5
2
7
4.25
W
Guan Yu
Skoinkfool
Guan Yu
3
1
9
7.5
W
Cernunnos
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,542
Damage
34,455
42,040
Taken
32,476
31,790
Mitigated
25,060
6,394
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Fergfry
Kuzenbo
6,932
1,924
0
2,703
16,775
19,914
52
7,024
9,417
21,975
0
L
Olorun
JKHustlin
Olorun
13,884
6,606
571
2,040
9,954
2,872
158
2,287
7,558
32,113
3,807
L
5,726
1,980
0
1,080
15,311
9,004
0
3,979
11,083
0
19,863
W
13,660
1,549
0
1,276
7,527
3,251
779
4,338
3,189
46,699
0
W
Guan Yu
Skoinkfool
Guan Yu
6,935
1,723
2,647
5,675
14,604
16,864
673
7,902
6,702
0
20,873
W
Cernunnos
13,860
6,602
0
1,578
10,345
4,945
1,045
6,561
3,784
0
41,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,516
Gold Earned
26,559
104
Minions Killed
163
3
Camps Cleared
7
577,597
Distance Traveled
637,949
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,232
748
28
3
3
208,193
0
L
Olorun
7,426
675
54
5
0
162,159
0
L
Osiris
6,858
623
22
2
0
207,245
2
W
Zeus
9,063
824
80
7
4
202,340
5
W
Guan Yu
8,507
773
23
2
1
227,064
2
W
Cernunnos
8,989
817
60
5
2
208,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role