Player Matchup

Jormungandr
Jormungandr
DarkDensetsu
Jormungandr
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 29L
1,245 Elo+
Party 1
Sol
Sol
Zele52
Sol
Level 44
God Stats
7W - 23L
1,379 SR
Queue Stats
13W - 32L
1,267 Elo+
Party 1
Artio
Artio
pasitoperron
Artio
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
266W - 414L
1,278 Elo+
Solo
Team Averages
Level 102
1,460 SR
1,263 Elo+

VS

Team Averages
Level 151
1,526 SR
1,675 Elo+
Khepri
Khepri
Minrea
Khepri
Level 155
God Stats
5W - 6L
1,613 SR
Queue Stats
233W - 154L
1,679 Elo+
Party 2
He Bo
He Bo
Oliverbm
He Bo
Level 155
God Stats
3W - 1L
1,466 SR
Queue Stats
189W - 122L
1,691 Elo+
Party 2
Awilix
Awilix
TheTallPenguin
Awilix
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 83L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkDensetsu
Jormungandr
19
1 / 0 / 0
12,863
643
10,001
15,148
15,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
Zele52
Sol
14
0 / 10 / 0
10,259
513
4,666
17,880
3,998
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 9 / 1
10,117
506
1,963
20,719
7,955
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Minrea
Khepri
18
1 / 1 / 16
14,160
708
7,510
13,753
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
Oliverbm
He Bo
18
5 / 0 / 9
13,469
673
20,214
12,581
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
13 / 0 / 6
14,496
725
18,950
11,663
5,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
19
19
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DarkDensetsu
Jormungandr
1
0
0
1
W
Khepri
Minrea
Khepri
1
1
16
9
W
He Bo
Oliverbm
He Bo
5
0
9
9.5
W
13
0
6
16
L
Sol
Zele52
Sol
0
10
0
0
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,630
Damage
46,674
53,747
Taken
37,997
27,752
Mitigated
24,229
4,232
Healing
10,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DarkDensetsu
Jormungandr
10,001
922
44
1,587
15,148
15,799
0
7,780
6,920
67,953
0
W
Khepri
Minrea
Khepri
7,510
248
954
3,978
13,753
13,305
386
4,494
7,625
26,087
0
W
He Bo
Oliverbm
He Bo
20,214
1,013
229
3,328
12,581
5,320
714
6,463
5,890
80,752
0
W
18,950
6,012
0
1,514
11,663
5,604
1,938
6,047
5,616
0
42,507
L
Sol
Zele52
Sol
4,666
494
124
232
17,880
3,998
0
7,117
10,565
30,631
0
L
1,963
196
268
1,977
20,719
7,955
0
12,507
7,774
5,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
42,125
159
Minions Killed
196
1
Camps Cleared
14
781,420
Distance Traveled
1,062,748
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,863
643
99
5
0
325,338
0
W
Khepri
14,160
708
26
1
5
356,671
0
W
He Bo
13,469
673
130
7
8
345,808
6
W
Awilix
14,496
725
40
2
1
360,269
2
L
Sol
10,259
513
48
2
1
308,180
1
L
Artio
10,117
506
12
1
0
147,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role