Player Matchup

Da Ji
Da Ji
JLZIKS
Da Ji
Level 28
God Stats
2W - 7L
1,479 SR
Queue Stats
8W - 8L
1,606 Elo+
Party 3
Izanami
Izanami
Lowkey ll
Izanami
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 36L
1,342 Elo+
Solo
Hachiman
Hachiman
RazielOmen
Hachiman
Level 16
God Stats
4W - 5L
1,251 SR
Queue Stats
55W - 74L
1,297 Elo+
Party 3
Hera
Hera
minecraft62001
Hera
Level 84
God Stats
19W - 17L
1,448 SR
Queue Stats
109W - 147L
1,344 Elo+
Party 3
Fafnir
Fafnir
tisa2011
Fafnir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 91L
1,409 Elo+
Party 3
Team Averages
Level 47
1,436 SR
1,400 Elo+

VS

Team Averages
Level 69
1,518 SR
1,414 Elo+
Morgan Le Fay
Morgan Le Fay
Akillies2
Morgan Le Fay
Level 82
God Stats
10W - 14L
1,517 SR
Queue Stats
88W - 111L
1,410 Elo+
Party 2
Medusa
Medusa
carles007527
Medusa
Level 47
God Stats
11W - 14L
1,394 SR
Queue Stats
106W - 115L
1,445 Elo+
Party 1
King Arthur
King Arthur
jarongalaxy
King Arthur
Level 65
God Stats
10W - 10L
1,678 SR
Queue Stats
92W - 104L
1,469 Elo+
Party 1
Bacchus
Bacchus
kill_skill_Lv
Bacchus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,418 Elo+
Party 2
Bakasura
Bakasura
oscartyguershark
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JLZIKS
Da Ji
15
10 / 12 / 8
11,289
491
15,619
22,794
8,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Lowkey ll
Izanami
14
0 / 10 / 4
9,176
399
5,692
16,985
5,791
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
RazielOmen
Hachiman
13
1 / 8 / 8
8,988
391
6,663
15,655
8,104
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 10 / 9
12,352
537
19,458
16,364
6,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
tisa2011
Fafnir
15
6 / 4 / 10
11,578
503
11,989
27,972
44,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Akillies2
Morgan Le Fay
19
10 / 7 / 10
12,924
562
19,615
14,949
6,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
18
15 / 8 / 12
13,138
571
27,589
20,052
8,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
jarongalaxy
King Arthur
19
10 / 2 / 10
12,854
559
15,154
20,305
15,318
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
16
4 / 6 / 19
11,829
514
11,062
24,067
36,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 3 / 8
12,267
533
9,682
18,282
8,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
103
24
Kills
44
44
Deaths
26
39
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Akillies2
Morgan Le Fay
10
7
10
2.14
L
Da Ji
JLZIKS
Da Ji
10
12
8
1.17
L
Izanami
Lowkey ll
Izanami
0
10
4
0.2
L
Hachiman
RazielOmen
Hachiman
1
8
8
0.63
W
Medusa
15
8
12
2.63
W
King Arthur
jarongalaxy
King Arthur
10
2
10
7.5
W
Bacchus
4
6
19
2.25
L
7
10
9
1.15
W
5
3
8
3
L
Fafnir
tisa2011
Fafnir
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,421
Damage
83,102
99,770
Taken
97,655
73,025
Mitigated
75,508
8,691
Healing
23,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Akillies2
Morgan Le Fay
19,615
1,028
461
3,799
14,949
6,601
80
7,211
7,454
87,714
0
L
Da Ji
JLZIKS
Da Ji
15,619
3,334
0
3,546
22,794
8,904
0
5,872
16,148
0
56,007
L
Izanami
Lowkey ll
Izanami
5,692
3,121
0
261
16,985
5,791
683
1,834
15,054
0
39,297
L
Hachiman
RazielOmen
Hachiman
6,663
4,221
0
372
15,655
8,104
1,094
5,398
9,997
0
34,047
W
Medusa
27,589
14,960
0
3,766
20,052
8,033
6,234
7,646
12,270
0
85,135
W
King Arthur
jarongalaxy
King Arthur
15,154
2,517
0
5,912
20,305
15,318
2,197
5,554
14,705
0
69,254
W
Bacchus
11,062
858
457
4,528
24,067
36,644
193
5,954
17,449
29,534
3,067
L
19,458
3,177
109
1,178
16,364
6,158
604
7,725
8,237
67,987
0
W
9,682
5,962
0
4,890
18,282
8,912
1,674
4,204
13,840
0
94,877
L
Fafnir
tisa2011
Fafnir
11,989
2,025
0
3,225
27,972
44,068
0
8,245
19,262
35,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,383
Gold Earned
63,012
354
Minions Killed
545
0
Camps Cleared
0
1,833,675
Distance Traveled
2,244,596
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,924
562
128
6
0
434,123
5
L
Da Ji
11,289
491
70
3
0
373,295
1
L
Izanami
9,176
399
93
4
0
335,945
5
L
Hachiman
8,988
391
48
2
0
365,160
0
W
Medusa
13,138
571
122
5
0
375,726
3
W
King Arthur
12,854
559
123
5
0
442,835
0
W
Bacchus
11,829
514
29
1
0
455,199
0
L
Hera
12,352
537
102
4
0
349,455
0
W
Bakasura
12,267
533
143
6
0
536,713
1
L
Fafnir
11,578
503
41
2
0
409,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role