Player Matchup

Kumbhakarna
Kumbhakarna
Pinbad
Kumbhakarna
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 48L
1,391 Elo+
Party 2
Bastet
Bastet
elvoltaaje
Bastet
Level 118
God Stats
16W - 18L
1,563 SR
Queue Stats
142W - 173L
1,393 Elo+
Party 2
Baron Samedi
Baron Samedi
igmadrid
Baron Samedi
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 40L
1,470 Elo+
Party 2
Artemis
Artemis
javiier69
Artemis
Level 127
God Stats
13W - 10L
1,489 SR
Queue Stats
182W - 219L
1,376 Elo+
Party 2
Nu Wa
Nu Wa
lolopolopo
Nu Wa
Level 83
God Stats
17W - 24L
1,514 SR
Queue Stats
58W - 71L
1,370 Elo+
Party 2
Team Averages
Level 93
1,513 SR
1,400 Elo+

VS

Team Averages
Level 53
1,446 SR
1,435 Elo+
Hercules
Hercules
 
Hercules
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Miron_Man16
Artemis
Level 42
God Stats
1W - 9L
1,548 SR
Queue Stats
88W - 102L
1,446 Elo+
Solo
Ares
Ares
Rory698
Ares
Level 31
God Stats
0W - 1L
1,239 SR
Queue Stats
18W - 31L
1,500 Elo+
Solo
Scylla
Scylla
YonkoDjinn
Scylla
Level 18
God Stats
3W - 7L
1,442 SR
Queue Stats
10W - 22L
1,340 Elo+
Party 1
Pele
Pele
ch1ck3n25
Pele
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Pinbad
Kumbhakarna
13
1 / 1 / 11
9,270
488
5,678
12,571
12,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
elvoltaaje
Bastet
17
8 / 0 / 5
10,684
562
9,438
14,310
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
igmadrid
Baron Samedi
17
3 / 2 / 4
10,539
555
11,380
11,029
7,700
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
javiier69
Artemis
16
4 / 4 / 2
10,005
527
11,158
11,410
4,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
16
3 / 0 / 8
9,849
518
14,339
4,012
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 4 / 1
8,307
437
5,241
14,860
12,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Miron_Man16
Artemis
14
2 / 4 / 3
8,312
437
7,774
11,462
3,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Rory698
Ares
12
2 / 5 / 3
8,398
442
7,710
20,039
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
YonkoDjinn
Scylla
12
0 / 4 / 2
7,328
386
2,983
8,641
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
16
3 / 2 / 1
9,632
507
8,646
14,573
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
19
Kills
7
7
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
1
0.13
L
Artemis
Miron_Man16
Artemis
2
4
3
0.88
W
Kumbhakarna
Pinbad
Kumbhakarna
1
1
11
6.5
L
Ares
Rory698
Ares
2
5
3
0.7
L
Scylla
YonkoDjinn
Scylla
0
4
2
0.25
L
Pele
3
2
1
1.75
W
Bastet
elvoltaaje
Bastet
8
0
5
10.5
W
Baron Samedi
igmadrid
Baron Samedi
3
2
4
2.5
W
Artemis
javiier69
Artemis
4
4
2
1.25
W
Nu Wa
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,993
Damage
32,354
53,332
Taken
69,575
30,815
Mitigated
40,761
16,311
Healing
16,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,241
928
0
3,660
14,860
12,061
0
8,843
5,853
5,266
46,792
L
Artemis
Miron_Man16
Artemis
7,774
2,979
0
2,787
11,462
3,803
0
5,219
6,009
0
44,252
W
Kumbhakarna
Pinbad
Kumbhakarna
5,678
680
0
2,302
12,571
12,235
471
2,938
9,555
23,214
0
L
Ares
Rory698
Ares
7,710
401
0
3,276
20,039
18,381
0
6,864
12,829
33,777
0
L
Scylla
YonkoDjinn
Scylla
2,983
0
0
375
8,641
1,711
0
4,909
3,394
36,474
0
L
Pele
8,646
1,018
0
6,793
14,573
4,805
0
4,198
10,093
0
80,283
W
Bastet
elvoltaaje
Bastet
9,438
2,089
0
4,909
14,310
4,958
1,191
2,162
11,945
0
59,038
W
Baron Samedi
igmadrid
Baron Samedi
11,380
1,258
730
4,346
11,029
7,700
78
2,751
7,889
72,992
0
W
Artemis
javiier69
Artemis
11,158
7,085
0
2,990
11,410
4,659
513
3,318
8,048
0
79,518
W
Nu Wa
14,339
2,458
0
1,034
4,012
1,263
584
270
3,742
65,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,347
Gold Earned
41,977
500
Minions Killed
472
0
Camps Cleared
0
1,824,655
Distance Traveled
1,746,375
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,307
437
117
6
0
312,311
3
L
Artemis
8,312
437
100
5
0
345,161
2
W
Kumbhakarna
9,270
488
24
1
0
366,831
6
L
Ares
8,398
442
38
2
0
341,313
2
L
Scylla
7,328
386
74
4
0
326,821
0
L
Pele
9,632
507
143
8
0
420,769
4
W
Bastet
10,684
562
87
5
0
414,761
8
W
Baron Samedi
10,539
555
150
8
0
334,770
1
W
Artemis
10,005
527
122
6
0
333,639
6
W
Nu Wa
9,849
518
117
6
0
374,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role