Player Matchup

Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
GVitalzz
Cerberus
Gold II
Level 157
God Stats
10W - 7L
1,792 SR
Queue Stats
524W - 522L
1,651 MMR
Solo
Charybdis
Charybdis
Platinum V
Ntse
Charybdis
Platinum V
Level 143
God Stats
21W - 15L
1,588 SR
Queue Stats
477W - 480L
1,655 MMR
Solo
Bellona
Bellona
Silver I
Pandafuzzy
Bellona
Silver I
Level 149
God Stats
4W - 5L
1,853 SR
Queue Stats
49W - 44L
1,684 MMR
Solo
Ra
Ra
Gold III
ayoweeks
Ra
Gold III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 101L
1,655 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,647 SR
1,629 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,504 SR
1,611 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold I
Naxhes
Tyr
Gold I
Level 89
God Stats
7W - 8L
1,522 SR
Queue Stats
1,051W - 1,060L
1,649 MMR
Solo
Athena
Athena
Gold I
Snachary
Athena
Gold I
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 169L
1,676 MMR
Solo
Amaterasu
Amaterasu
Gold III
WinTrading
Amaterasu
Gold III
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 24L
1,730 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
3 / 9 / 4
11,772
491
8,329
23,417
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
GVitalzz
Cerberus
17
3 / 4 / 8
11,937
497
10,561
30,655
38,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Ntse
Charybdis
19
3 / 5 / 3
13,115
546
13,303
23,810
7,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Pandafuzzy
Bellona
18
3 / 5 / 4
12,662
528
15,114
26,197
31,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 6 / 3
12,091
504
13,669
18,028
6,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ChaacAtlasChronos

VS

Bans
GebThothGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
3 / 1 / 8
14,108
588
13,787
17,861
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
 
Discordia
20
4 / 2 / 9
13,571
565
19,136
9,709
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Naxhes
Tyr
19
1 / 3 / 11
12,810
534
13,182
24,138
24,852
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
Snachary
Athena
20
4 / 3 / 17
13,473
561
10,820
24,772
30,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amaterasu
WinTrading
Amaterasu
20
17 / 5 / 8
16,198
675
33,221
31,049
24,997
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
82
14
Kills
29
29
Deaths
14
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
9
4
0.56
W
Hachiman
 
Hachiman
3
1
8
7
W
Discordia
 
Discordia
4
2
9
4.25
L
Cerberus
GVitalzz
Cerberus
3
4
8
1.75
W
Tyr
Naxhes
Tyr
1
3
11
2.17
L
Charybdis
Ntse
Charybdis
3
5
3
0.9
L
Bellona
Pandafuzzy
Bellona
3
5
4
1
W
Athena
Snachary
Athena
4
3
17
4.17
W
Amaterasu
WinTrading
Amaterasu
17
5
8
4.2
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,976
Damage
90,146
122,107
Taken
107,529
93,137
Mitigated
91,677
33,960
Healing
34,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,329
1,542
0
7,153
23,417
8,758
0
2,922
20,495
0
91,595
W
Hachiman
 
Hachiman
13,787
7,831
0
10,418
17,861
7,602
6,138
3,013
14,750
0
129,480
W
Discordia
 
Discordia
19,136
618
0
2,109
9,709
3,591
2,836
4,028
5,569
110,598
0
L
Cerberus
GVitalzz
Cerberus
10,561
1,545
0
3,900
30,655
38,824
0
11,866
18,789
38,684
0
W
Tyr
Naxhes
Tyr
13,182
1,719
0
10,292
24,138
24,852
891
4,317
18,978
0
93,473
L
Charybdis
Ntse
Charybdis
13,303
6,470
0
7,061
23,810
7,690
0
5,140
18,670
0
93,801
L
Bellona
Pandafuzzy
Bellona
15,114
5,671
0
8,384
26,197
31,183
0
4,567
20,601
0
90,211
W
Athena
Snachary
Athena
10,820
2,812
0
4,800
24,772
30,635
973
8,050
15,755
33,157
9,578
W
Amaterasu
WinTrading
Amaterasu
33,221
16,141
0
7,039
31,049
24,997
901
7,238
23,629
0
113,928
L
13,669
1,366
2,821
4,641
18,028
6,682
0
9,269
8,759
102,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,577
Gold Earned
70,160
687
Minions Killed
705
0
Camps Cleared
0
2,238,428
Distance Traveled
2,414,823
32
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,772
491
123
5
0
464,121
10
W
Hachiman
14,108
588
187
8
0
462,834
8
W
Discordia
13,571
565
162
7
0
470,150
6
L
Cerberus
11,937
497
62
3
0
469,786
9
W
Tyr
12,810
534
149
6
0
445,213
8
L
Charybdis
13,115
546
167
7
0
408,520
7
L
Bellona
12,662
528
167
7
0
436,972
1
W
Athena
13,473
561
60
3
0
518,717
11
W
Amaterasu
16,198
675
147
6
0
517,909
4
L
Ra
12,091
504
168
7
0
459,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role