Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
AceDuke
Heimdallr
Diamond V
Level 142
God Stats
6W - 8L
1,406 SR
Queue Stats
80W - 69L
2,009 MMR
Solo
Zeus
Zeus
Platinum I
Defevé
Zeus
Platinum I
Level 160
God Stats
2W - 2L
1,879 SR
Queue Stats
141W - 107L
2,014 MMR
Solo
Odin
Odin
Diamond V
Lipsteruski
Odin
Diamond V
Level 155
God Stats
1W - 3L
1,575 SR
Queue Stats
149W - 136L
2,107 MMR
Solo
Horus
Horus
Diamond V
Voltcha
Horus
Diamond V
Level 125
God Stats
17W - 15L
1,738 SR
Queue Stats
267W - 260L
2,157 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,619 SR
1,957 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,621 SR
1,962 MMR
Kuzenbo
Kuzenbo
Diamond V
 
Kuzenbo
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
Rundal
Susano
Diamond V
Level 141
God Stats
1W - 1L
1,298 SR
Queue Stats
115W - 99L
2,057 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
SrArias
Cernunnos
Diamond IV
Level 160
God Stats
37W - 31L
1,658 SR
Queue Stats
309W - 287L
2,117 MMR
Solo
Agni
Agni
Diamond IV
dogELPA
Agni
Diamond IV
Level 85
God Stats
12W - 7L
1,796 SR
Queue Stats
164W - 153L
2,073 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Šasuké
Sun Wukong
Platinum III
Level 140
God Stats
2W - 2L
1,854 SR
Queue Stats
65W - 57L
2,065 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 2 / 0
7,256
382
2,299
11,112
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
AceDuke
Heimdallr
15
0 / 5 / 1
9,011
474
10,958
13,643
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
Defevé
Zeus
17
1 / 5 / 1
9,949
524
9,582
8,997
2,329
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 0
8,635
454
4,858
14,000
12,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
Voltcha
Horus
13
1 / 7 / 1
8,113
427
4,476
14,576
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
PersephoneDa JiIzanamiBastet

VS

Bans
CliodhnaArtioAmaterasuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
4 / 0 / 7
10,589
557
6,206
14,569
20,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Susano
Rundal
Susano
20
9 / 2 / 5
12,719
669
11,709
13,237
5,071
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
SrArias
Cernunnos
19
1 / 0 / 5
11,559
608
8,801
15,488
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Agni
dogELPA
Agni
19
4 / 1 / 9
12,427
654
9,203
8,213
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Šasuké
Sun Wukong
19
2 / 0 / 3
11,974
630
9,521
13,511
9,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
20
20
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
Kuzenbo
 
Kuzenbo
4
0
7
7.5
L
Heimdallr
AceDuke
Heimdallr
0
5
1
0.1
L
Zeus
Defevé
Zeus
1
5
1
0.3
L
0
1
0
0
W
Susano
Rundal
Susano
9
2
5
5.75
W
Cernunnos
SrArias
Cernunnos
1
0
5
3.5
L
Horus
Voltcha
Horus
1
7
1
0.21
W
Agni
dogELPA
Agni
4
1
9
8.5
W
Sun Wukong
Šasuké
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
45,440
62,328
Taken
65,018
29,147
Mitigated
42,763
12,920
Healing
22,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,299
427
0
2,144
11,112
6,100
0
1,816
9,296
85
9,703
W
Kuzenbo
 
Kuzenbo
6,206
1,856
0
4,105
14,569
20,202
0
2,126
12,409
20,062
12,432
L
Heimdallr
AceDuke
Heimdallr
10,958
5,169
0
4,115
13,643
3,864
0
3,289
10,354
0
77,618
L
Zeus
Defevé
Zeus
9,582
1,963
0
604
8,997
2,329
0
2,133
6,864
90,310
0
L
4,858
1,295
0
3,874
14,000
12,466
0
3,513
10,487
0
58,560
W
Susano
Rundal
Susano
11,709
3,932
0
328
13,237
5,071
50
3,322
9,644
0
105,495
W
Cernunnos
SrArias
Cernunnos
8,801
5,027
0
8,738
15,488
4,771
2,026
567
14,921
0
106,940
L
Horus
Voltcha
Horus
4,476
1,553
838
1,345
14,576
4,388
0
4,069
10,507
0
51,780
W
Agni
dogELPA
Agni
9,203
1,024
0
3,027
8,213
3,021
867
1,829
6,384
104,615
0
W
Sun Wukong
Šasuké
Sun Wukong
9,521
3,188
0
6,682
13,511
9,698
101
1,823
11,084
0
82,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,964
Gold Earned
59,268
572
Minions Killed
713
0
Camps Cleared
0
1,824,746
Distance Traveled
1,984,878
10
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,256
382
16
1
0
374,744
3
W
Kuzenbo
10,589
557
38
2
0
398,814
9
L
Heimdallr
9,011
474
139
7
0
337,634
1
L
Zeus
9,949
524
189
10
0
359,904
2
L
Odin
8,635
454
130
7
0
385,871
2
W
Susano
12,719
669
162
9
0
442,990
5
W
Cernunnos
11,559
608
170
9
0
351,175
7
L
Horus
8,113
427
98
5
0
366,593
2
W
Agni
12,427
654
179
9
0
385,800
10
W
Sun Wukong
11,974
630
164
9
0
406,099
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role