Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Duskwink
Mercury
Level 25
God Stats
0W - 2L
1,468 SR
Queue Stats
9W - 9L
1,458 Elo+
Party 3
Mulan
Mulan
Jazarck
Mulan
Level 107
God Stats
3W - 3L
1,510 SR
Queue Stats
57W - 46L
1,831 Elo+
Party 3
Amaterasu
Amaterasu
djddrago
Amaterasu
Level 127
God Stats
11W - 16L
1,250 SR
Queue Stats
166W - 177L
1,476 Elo+
Solo
Sylvanus
Sylvanus
i_dont_tryhard45
Sylvanus
Level 47
God Stats
0W - 1L
1,800 SR
Queue Stats
34W - 31L
1,503 Elo+
Party 2
Team Averages
Level 79
1,505 SR
1,554 Elo+

VS

Team Averages
Level 92
1,668 SR
1,500 Elo+
Serqet
Serqet
EnviedNexus
Serqet
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
205W - 191L
1,568 Elo+
Party 4
Izanami
Izanami
SantosPlays3007
Izanami
Level 133
God Stats
11W - 6L
1,612 SR
Queue Stats
126W - 122L
1,458 Elo+
Party 1
Zeus
Zeus
TrippieRaven
Zeus
Level 20
God Stats
2W - 0L
1,786 SR
Queue Stats
169W - 169L
1,529 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
brownie342
Morgan Le Fay
Level 119
God Stats
3W - 1L
1,789 SR
Queue Stats
314W - 320L
1,402 Elo+
Solo
Sylvanus
Sylvanus
meyfer666
Sylvanus
Level 82
God Stats
22W - 16L
1,440 SR
Queue Stats
273W - 266L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 3 / 5
7,595
475
5,337
9,747
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Duskwink
Mercury
8
0 / 1 / 3
6,203
388
1,547
3,787
850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Jazarck
Mulan
14
6 / 4 / 0
8,838
552
8,893
13,116
9,965
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amaterasu
djddrago
Amaterasu
13
2 / 3 / 2
7,667
479
7,504
13,930
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 2
8,133
508
6,251
9,670
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
6 / 2 / 4
9,671
604
6,774
12,384
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 1 / 6
9,222
576
8,168
9,059
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 5 / 3
9,057
566
6,990
8,362
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
brownie342
Morgan Le Fay
13
0 / 4 / 7
7,705
482
6,678
8,295
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
meyfer666
Sylvanus
13
3 / 0 / 7
8,593
537
7,520
11,781
13,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
15
15
Deaths
12
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
5
1.5
L
Mercury
Duskwink
Mercury
0
1
3
1.5
W
Serqet
6
2
4
4
L
Mulan
Jazarck
Mulan
6
4
0
1.5
W
3
1
6
6
W
3
5
3
0.9
W
Morgan Le Fay
brownie342
Morgan Le Fay
0
4
7
0.88
L
Amaterasu
djddrago
Amaterasu
2
3
2
1
L
2
4
2
0.75
W
Sylvanus
meyfer666
Sylvanus
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,532
Damage
36,130
50,250
Taken
49,881
27,502
Mitigated
28,280
12,351
Healing
15,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,337
510
311
1,650
9,747
7,388
0
5,157
4,386
0
19,875
L
Mercury
Duskwink
Mercury
1,547
794
0
490
3,787
850
0
538
3,247
0
20,665
W
Serqet
6,774
1,942
0
3,892
12,384
5,868
0
1,324
10,886
0
50,530
L
Mulan
Jazarck
Mulan
8,893
1,259
0
1,469
13,116
9,965
392
5,941
6,221
51
48,217
W
8,168
4,408
0
3,470
9,059
3,619
2,552
1,651
7,408
0
74,579
W
6,990
879
0
1,303
8,362
2,449
1,363
196
8,050
48,884
0
W
Morgan Le Fay
brownie342
Morgan Le Fay
6,678
530
0
1,377
8,295
2,805
108
1,052
7,158
42,370
0
L
Amaterasu
djddrago
Amaterasu
7,504
3,042
0
4,275
13,930
5,462
0
6,279
7,047
0
41,871
L
6,251
1,638
944
3,212
9,670
3,837
0
2,205
7,261
41,898
10,250
W
Sylvanus
meyfer666
Sylvanus
7,520
1,648
811
4,764
11,781
13,539
170
1,900
9,503
24,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
44,248
346
Minions Killed
460
0
Camps Cleared
0
1,408,298
Distance Traveled
1,557,131
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,595
475
36
2
0
333,726
2
L
Mercury
6,203
388
50
3
0
169,782
1
W
Serqet
9,671
604
107
7
0
376,454
0
L
Mulan
8,838
552
92
6
0
259,383
0
W
Izanami
9,222
576
136
9
0
305,335
0
W
Zeus
9,057
566
115
7
0
274,500
2
W
Morgan Le Fay
7,705
482
69
4
0
319,146
4
L
Amaterasu
7,667
479
74
5
0
366,934
2
L
Sylvanus
8,133
508
94
6
0
278,473
3
W
Sylvanus
8,593
537
33
2
0
281,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role