Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BABAYAGA5232
Merlin
Level 155
God Stats
26W - 33L
1,479 SR
Queue Stats
372W - 388L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ChaserJuice
Ah Muzen Cab
Level 108
God Stats
4W - 3L
1,759 SR
Queue Stats
90W - 87L
1,498 Elo+
Solo
Ymir
Ymir
Inte9rity
Ymir
Level 140
God Stats
4W - 6L
1,415 SR
Queue Stats
277W - 277L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nicoxwarfare
Tsukuyomi
Level 142
God Stats
24W - 26L
1,597 SR
Queue Stats
381W - 415L
1,424 Elo+
Solo
Team Averages
Level 141
1,550 SR
1,488 Elo+

VS

Team Averages
Level 82
1,473 SR
1,430 Elo+
Tiamat
Tiamat
Darkhunter436
Tiamat
Level 12
God Stats
4W - 5L
1,425 SR
Queue Stats
8W - 16L
1,272 Elo+
Solo
Fenrir
Fenrir
Day Ninja1
Fenrir
Level 102
God Stats
0W - 2L
1,490 SR
Queue Stats
210W - 185L
1,540 Elo+
Party 1
Da Ji
Da Ji
Kuelsar
Da Ji
Level 36
God Stats
29W - 41L
1,430 SR
Queue Stats
52W - 84L
1,357 Elo+
Solo
Neith
Neith
Sweetieface314
Neith
Level 109
God Stats
101W - 98L
1,522 SR
Queue Stats
373W - 411L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
Ygranne
Kuzenbo
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 136L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
0 / 5 / 9
10,678
667
12,976
9,875
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
20
5 / 1 / 5
12,556
785
16,214
6,297
2,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ChaserJuice
Ah Muzen Cab
20
6 / 5 / 5
13,089
818
22,591
13,280
6,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
19
3 / 1 / 16
13,011
813
8,274
15,903
20,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Nicoxwarfare
Tsukuyomi
19
10 / 1 / 7
12,745
797
12,785
8,519
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 2
9,573
598
4,826
14,593
7,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Day Ninja1
Fenrir
18
5 / 4 / 4
10,953
685
12,329
18,306
19,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Kuelsar
Da Ji
19
3 / 2 / 2
10,586
662
7,328
13,075
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 8 / 6
10,196
637
8,099
17,473
6,585
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Ygranne
Kuzenbo
17
4 / 3 / 6
11,466
717
7,671
21,842
29,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
24
Kills
13
13
Deaths
24
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
5
9
0.9
W
Merlin
5
1
5
7.5
W
Ah Muzen Cab
ChaserJuice
Ah Muzen Cab
6
5
5
1.7
L
0
7
2
0.14
L
Fenrir
Day Ninja1
Fenrir
5
4
4
1.75
W
Ymir
3
1
16
11
L
Da Ji
Kuelsar
Da Ji
3
2
2
2
W
Tsukuyomi
Nicoxwarfare
Tsukuyomi
10
1
7
13.5
L
1
8
6
0.5
L
Kuzenbo
Ygranne
Kuzenbo
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,840
Damage
40,253
53,874
Taken
85,289
39,399
Mitigated
68,853
8,726
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,976
304
0
401
9,875
4,303
0
2,092
7,783
28,743
0
W
Merlin
16,214
758
0
0
6,297
2,922
3,445
1,789
4,508
84,931
0
W
Ah Muzen Cab
ChaserJuice
Ah Muzen Cab
22,591
10,522
0
2,276
13,280
6,682
3,962
2,397
10,883
0
71,982
L
4,826
695
197
2,633
14,593
7,437
0
7,929
6,664
26,182
0
L
Fenrir
Day Ninja1
Fenrir
12,329
2,681
0
744
18,306
19,053
0
5,952
12,005
0
33,686
W
Ymir
8,274
1,383
0
3,847
15,903
20,593
40
3,668
12,235
21,578
0
L
Da Ji
Kuelsar
Da Ji
7,328
1,779
0
1,200
13,075
6,094
0
3,927
9,119
0
24,143
W
Tsukuyomi
Nicoxwarfare
Tsukuyomi
12,785
2,857
0
2,202
8,519
4,899
388
2,551
5,968
0
29,891
L
8,099
4,036
550
4,032
17,473
6,585
0
8,100
9,373
0
44,936
L
Kuzenbo
Ygranne
Kuzenbo
7,671
2,154
0
1,559
21,842
29,684
51
11,556
9,943
20,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,079
Gold Earned
52,774
337
Minions Killed
230
0
Camps Cleared
0
1,443,109
Distance Traveled
1,407,149
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,678
667
34
2
0
260,176
0
W
Merlin
12,556
785
138
9
0
301,453
1
W
Ah Muzen Cab
13,089
818
104
7
0
309,350
3
L
Tiamat
9,573
598
41
3
0
250,752
0
L
Fenrir
10,953
685
40
3
0
302,457
0
W
Ymir
13,011
813
32
2
0
329,057
5
L
Da Ji
10,586
662
54
3
0
317,815
0
W
Tsukuyomi
12,745
797
29
2
0
243,073
2
L
Neith
10,196
637
73
5
0
239,321
0
L
Kuzenbo
11,466
717
22
1
0
296,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role